Jerusalem is under siege, heavily armored soldiers from Europe make claim to the Holy Land in the name of peace and equality. Those fighting for Israel and Islam separately contemplate their fates, wondering how it came to this. They share the same god, yet kill each other in his name. They face similar hardships, yet aim to compound them in the other. How is it that one of the most sacred places known to man, has seen so much bloodshed? M1A3 Abrams and F-35's may have replaced knights and horses, police action may have replaced religious fervor but the fact remains that at the end of the day, the Holy Land may yet again be under control of the West. Welcome to the future, and the second Mideast Crisis. "Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" and is developed by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". The staff for MeC2 is largely composed...

Report this article MEC2: Concept art and screenshots

MEC2 show their work-flow from lego models to in-game units.

Posted by InterfaceLeader on Feb 12th, 2008 digg this super bookmark


A mix of concept art and screenshots from MIDEAST CRISIS 2.

Concept Art
Concept artist Michal produced the Command Center, whilst smurfbizkit was responsible for the flame thrower turret.

 

Command CenterFire Turret

Screenshots

We have here a Guardians of Islam base. Buildings include outposts, an Internet Center, a Guardian Command and Flamethrower Turrets.

 

GOI Command

 

The highway screenshot shows part of the recently completed "Highway of Death" 4-player map (created by map artist Pivac). The notable thing is that, throughout the map, the highway will always be populated by cars moving in each direction. Even if you keep destroying them, they'll keep spawning. This means that GOI players will have added incentive to build Martyrs on this map - since they have an unlimited amount of cars to hijack.

 

Highway of Death

 

Workflow: From Lego concept to finished unit

 

Lego to In-Game

 

This is the workflow spyVspy used to create the SLING unit. The really cool thing was that instead of drawing a few pages of concepts on paper of the unit, he built lego concepts instead.

The GUI
Finally we have an early mock-up of part of the MEC2 GUI. This is a composite image, not an in-game screenshot.

 

MEC2 GUI

We are still in need of some voice actors for Mideast Crisis 2, particularly for the GOI. Check out this forum thread for more information.

You can also check the Status of the Mod, read some of the Frequently Asked Questions (and answers), and guess at some of the End-Tree Units with only the name as a clue.

 

Comments
SinKing
SinKing Feb 12 2008, 7:30pm says:

Lego concepts - never seen that! Seems like an ingenious way to build simpler models (depending on how many Lego sets you posess ;-)
The command center looks a bit flat, I'd give it some more height and some more structure on the roof, but I like the style a lot.

+1 vote     reply to comment
spyVspy
spyVspy Feb 13 2008, 3:02pm replied:

I borrowed Legos to do the "sketch" models. I wouldn't use this method for everything, but given the starting direction was something skeletal with mechanical moving parts to deploy, I figured they were a natural way to come up with ideas for this unit.

By the way: If you take a photo and then colorize it in photoshop, you don't have to worry about the colors of Lego parts used.

+1 vote     reply to comment
dinky
dinky Feb 12 2008, 8:55pm says:

Lego concept is awesome!!! Nice job!

All good news here!

+3 votes     reply to comment
Jagji56
Jagji56 Feb 13 2008, 12:26am replied:

Agreed. I like the hole Lego thing.

+2 votes     reply to comment
STPDeveloping
STPDeveloping Feb 13 2008, 8:16am says:

Any chance on sending Geert Wilders out to lure out the GOI? Looks really cool!

+1 vote     reply to comment
warll
warll Feb 13 2008, 1:38pm says:

This is coming along nicely, guess I'll have to reinstall C&C3 for it.

+1 vote     reply to comment
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