Finally! The type of game you've always wanted to be able to play with a friend; Black Sierra is a cooperative horror survival game. A singleplayer horror experience designed specifically for 2-5 players. With an action packed gameplay, horrorific atmsopher, and an unknown enemy from the deep. Players will be pitted up against small groups of fast, agile and deadly creatures. Quick to take down, but hard to hit. Players will need to work together to make it through the various scenarios as they make it into dark forests, towns and more. Armed with high quality weaponary, such as the popular G36C, and M4 players will soon be required to scavenge civilian shotguns, rifles and pistols as ammunition is decreased. 

Story: 

High in the mountains of Black Sierra, recent mining activities have driven beasts of unknown origin from their underground lairs in fear. Unleashed upon the stocks of the secluded towns throughout the mountain, the creatures who have no reason to fear man spreads through the towns in a feeding frenzy. A few weeks later with various reports of missing persons, a team of Search and Rescue workers are sent up in a rescue effort, during a violent tranmission ending from the Search and Rescue workers, the county issues the mountain under unknown hostile attack. Your squad, a highly trained tactical unit from the state is sent up to the top of the mountain to rescue all personnel and eliminate the threat. After an encounter between your squad and the beasts, objectives are re-issued and it becomes your priorities to make it down the mountain alive. Reversing the usual process of making you start from the beginning and work your way to the end, Black Sierra sends you from the top to the bottom as you are sent from town to town to find any means of escaping the horrors alive.

Features:

- Lock and Load: With a vast range of real world weapons, both civilian and law enforcement related. These weapons will be balanced with the idea of realism, without forgetting what's fun. Weapons will feature various bonuses; iron-sights, red-dot, long lasting workable flashlights.

- Full-Out Atmosphere: Forests will be dense and dark, houses will be fully furnished, and towns will be desolate. Detail is the key, lighting, sounds, objects and more will all be detailed to give off a proper scare.

- Stare Death in the Face: Creatures that are faster than they are tough, quick to take down, but tough to hit. These creatures have the element of surprise and speed on their hands, with sharp talons and razorblade teeth the creatures of Black Sierra will lung, run, and stalk their prey (you!).

- A Playground of Death: With maps ranging from towns, to mines, and even to forests. We are sure you'll find a favourite map to go back.

- Full-Out Cooperative Play: No cheap gimmicks here, each and every map is designed for cooperative play, triggers, creatures, weapons, and more are all designed around the ability to play Black Sierra with friends. After all, cooperative play is a highly over looked experience, and we wish to bring that back.

- Join the Community: Our team is on standby and are always willing to answer questions, and listen to insight from our fans. Join the forums (click) to start enjoying some of the behind-the-scenes  content that is displayed in our Development Section before it hits Moddd, post ideas, participate in polls, or just kick back and hang with the team.

For some additional information, check out our website.

Image RSS Feed Latest Screens
Remington Skinned Mountain View The Mining Facility
Blog RSS Feed Report abuse Latest News: January's Major Update

4 comments by Micah on Feb 5th, 2008 digg this super bookmark


I'd like to start this off, by saying that we here at Black Sierra, have some good news, and then we have some great news; the good news is, we've spent the month in dedication towards making an enjoyable gameplay, and we've happen to actually accomplished that rather quickly. Over the month, the team has put effort into a challenging, yet fun enemy, I know there have been times where I've jumped from the sudden appearance of a monster, and we haven't even gotten started on making them terrifying! As for the great news? Well, we've made a nice headway and we've gotten our first gun in-game and functionable, so to speak. Of course there is some tweaking neccessary, but that's an obvious thing that needs to happen. We're feeling great about our progress for the month of January, and we're feeling even better for this month of Febuary.

 

 

As for the general progression? There isn't much, because it's actually all going better than we'd plan for being so early in development. Our modeller, Abyx, has textured our 1911 Colt .45, and it looks amazing. He's also managed to put the extra effort into, modeling an UMP .45, it's a sub-machine gun, and a personal favourite of mine. Kyben has lengthened a few of our maps, not to mention they're pretty creepy. I've grown a goatée and worked on animations, our sound engineer who's name is too long to remember off by heart so I'll call him by his real name (Mark) has been working hard on our sounds and, I can't help but feel a small tingle every time I shoot the Remington Shotgun in game, the sound makes it fun to waste off rounds in the middle of the night. And last, but not least, we've had a small interview with Pariahs-Guild, we like to thank them for taking the time to write to us, and interview us. We had a blast doing so, you may read it here.


 

Now, I'll stop with the boring talk, and just show you what's been going on. First, our weaponary. Left - UMP .45, right - Colt .45 w/ Texture

UMP .45 (Submachine Gun) Colt .45 Textured


 

Now, we have some thing big for you guys here. INGAME SCREENS! (Please keep in mind, they're early screens) the left image was brightened in Photoshop by the way, (so excuse the ugly gray look) and the right is to show the gun off ingame better.

Remington + House Ingame Remington Shotgun Early In-Game Screen


 

Comments  (30 - 39 of 39)
Kyben
Kyben Sep 16 2007, 1:14pm says:

No.

+1 vote     reply to comment
migb
migb Sep 16 2007, 12:11pm says:

Just wondering about the name.
"Sierra" is spanish for mountain range, where "mesa" is spanish for elevated land.
So does Black Sierra have anything to do with Black Mesa (HL)?

+1 vote     reply to comment
midlet_guy
midlet_guy Sep 15 2007, 12:51am says:

Hy i can do maps for this mod.Because im have a lot of experience in the Unreal engine!
Heres even my mod for the Postal 2 Unreal engine Moddb.com
If you are interestd contact me in MSN : midlet_guy@hotmail.com
or XFIRE : midletguy

Cheers !PS Good work :D

+1 vote     reply to comment
David_Guard=D
David_Guard=D Sep 14 2007, 5:50pm says:

you should just look at my deviant art account.

Tpsdude.deviantart.com

+1 vote     reply to comment
David_Guard=D
David_Guard=D Sep 14 2007, 5:48pm says:

And would like to apply, I emailed you some sample pics.

+1 vote     reply to comment
Kyben
Kyben Sep 8 2007, 9:14pm says:

Hey warmachine.
Although photoshop is nice, it isn't necessary. One concept artist we had used paper and pencil, then scanned it into the computer. As long as you can draw cleanly, detailed, pictures of people/creatures, and have a way to send it to us, we'd love for you to help.

Either email me or perferably add me to MSN and we can talk more. We would first like to see something you have drawn before we ask you for anything.

My email address is Corey@bluenosegopher.com

Thanks for taking an interest in our mod,
Kyben

+1 vote     reply to comment
Warmachine5000
Warmachine5000 Sep 8 2007, 5:25pm says:

Hey im a concept artist, kinda. I dont have photoshop, i dont have a portfolio, but i have the will to create! So if you would like i can send something to you, I just need the place to send it.
But i would like to help, until you get an artist with photoshop...

+1 vote     reply to comment
TKAzA
TKAzA Sep 7 2007, 5:09pm says:

Officially Authorised

+1 vote     reply to comment
Micah
Micah Sep 7 2007, 7:35pm says:

Thank you very much sir!

+1 vote     reply to comment
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