Finally! The type of game you've always wanted to be able to play with a friend; Black Sierra is a cooperative horror survival game. A singleplayer horror experience designed specifically for 2-5 players. With an action packed gameplay, horrorific atmsopher, and an unknown enemy from the deep. Players will be pitted up against small groups of fast, agile and deadly creatures. Quick to take down, but hard to hit. Players will need to work together to make it through the various scenarios as they make it into dark forests, towns and more. Armed with high quality weaponary, such as the popular G36C, and M4 players will soon be required to scavenge civilian shotguns, rifles and pistols as ammunition is decreased.
Story:
High in the mountains of Black Sierra, recent mining activities have driven beasts of unknown origin from their underground lairs in fear. Unleashed upon the stocks of the secluded towns throughout the mountain, the creatures who have no reason to fear man spreads through the towns in a feeding frenzy. A few weeks later with various reports of missing persons, a team of Search and Rescue workers are sent up in a rescue effort, during a violent tranmission ending from the Search and Rescue workers, the county issues the mountain under unknown hostile attack. Your squad, a highly trained tactical unit from the state is sent up to the top of the mountain to rescue all personnel and eliminate the threat. After an encounter between your squad and the beasts, objectives are re-issued and it becomes your priorities to make it down the mountain alive. Reversing the usual process of making you start from the beginning and work your way to the end, Black Sierra sends you from the top to the bottom as you are sent from town to town to find any means of escaping the horrors alive.
Features:
- Lock and Load: With a vast range of real world weapons, both civilian and law enforcement related. These weapons will be balanced with the idea of realism, without forgetting what's fun. Weapons will feature various bonuses; iron-sights, red-dot, long lasting workable flashlights.
- Full-Out Atmosphere: Forests will be dense and dark, houses will be fully furnished, and towns will be desolate. Detail is the key, lighting, sounds, objects and more will all be detailed to give off a proper scare.
- Stare Death in the Face: Creatures that are faster than they are tough, quick to take down, but tough to hit. These creatures have the element of surprise and speed on their hands, with sharp talons and razorblade teeth the creatures of Black Sierra will lung, run, and stalk their prey (you!).
- A Playground of Death: With maps ranging from towns, to mines, and even to forests. We are sure you'll find a favourite map to go back.
- Full-Out Cooperative Play: No cheap gimmicks here, each and every map is designed for cooperative play, triggers, creatures, weapons, and more are all designed around the ability to play Black Sierra with friends. After all, cooperative play is a highly over looked experience, and we wish to bring that back.
- Join the Community: Our team is on standby and are always willing to answer questions, and listen to insight from our fans. Join the forums (click) to start enjoying some of the behind-the-scenes content that is displayed in our Development Section before it hits Moddd, post ideas, participate in polls, or just kick back and hang with the team.
For some additional information, check out our website.
3 comments by Micah on Apr 4th, 2008 digg this super bookmark
For the past two months we've been working on some core gameplay techniques, including such would be a working flashlight, and a reload code. The flashlight isn't your typical horror game flashlight, and we're proud to say that. It's more of an accessory than a necessity, where as most horror games you are forced to have a flashlight that either A. lasts only 5 seconds before needing recharged or B. requires being held without a weapon. In Black Sierra that's not the case. Rather than having the popular shoulder flashlight, or even a headlamp; your weapons are equipped with a flashlight. These flashlights won't die on you, they'll actually allow light further than a foot in front of your face, and they are also dynamic, meaning that when you reload, the flashlight follows where the weapon is pointing, not always sitting in the middle of the screen. However, not all weapons are equipped with them, in fact most civilian weapons won't have one to balance it out and mix it up.
We have also had another interview this time with the Total Gaming Network. It was another small interview, but it gives some more insight on where we're heading with Black Sierra, and we always enjoy answering questions from the community. As always, if any major questions have been left out, we encourage you to ask away in the comments section, we'll be happy to answer. Apart from getting some of the more highlights implemented, we've also been tweaking code, better atmosphere, and working out a lot of the basic story-line that the players will follow. Although we've been making a whole lot of good progress, in one of our last chat sessions among the team, we've decided to officially rule out melee weapons. We may add it in at a later date, but currently we feel that it'll just take a lot away from the feel and gameplay of Black Sierra.
And that pretty much wraps up our update for the month, we are hoping to be able to get some better screenshots, and possibly a small video in the next few months so we encourage everyone to stay tuned, sign up on the forums, and give us a shout out with your suggestions, and feedback.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Well thank you every, we have been indeed working very hard and we hope it pays off.
And we plan to keep the objectives simple to figure out, but require more team work to complete. That way it won't be a simple from point A to point B game, but it won't be impossible to complete if you wind up joining a server with some one who can't seem to help out completing objectives, whether they can't figure it out, or they just are one of those type of people who don't like to work with others. We are trying to promote good team play, without the hassle of dying instantly just because some one won't help.
This mod looks absolutely amazing -- those weapon models are absolutely mind - blowing...
And that environment just looks stunning...
Best of luck to you and your hard - working team!
-- Sir Mordred
Looks bloody good so far! I hope you don't have any issues with AI.
MAKE SURE you have clear, obvious objectives which players can obviously figure out. A lot of online Survival Horror games have very vague objectives, which makes for some hit and miss online play.
i like coop, like ut3, like real weapons...
this mod must be great!
I thought this would have something to do with Black Mesa as well.
But it's seems more of a cross between Left4Dead and Half-Life.
Which is all good, and on the safe, secure and smooth Unreal Engine, I can't wait to play this now.
this and the Renegade 2007 mod for UT3 have me wanting to get the game, which I will. ^^
We'll have this here just because Help Wanted isn't up yet, but we are in need of some positions, for those who are interested:
Concept Artist (Specificly one who can draw player models.)
Texturer
Coder
For a more indepth description of what we are looking for, please visit here: Freewebs.com
Thank you,
Corey
Uhh....Anytime?
zomg....dis is gunna b so gud...now i've got a reason 2 buy ut3 ty ty ty
Thats right!
We have found an excellent Concept Artist, Warmachine5000, and won't be taking anymore.