Tower defense for RTS Spring
Ok, this is a split from the original thread on tower defense for spring. There was a second request and this time several others including myself took up the challenge.
Our website should be done by tonight for all those who are interested in this project.
Videos:
OLD test video
The team
The tower defense team consists of:
Gnome
Maelstrom
Smoth
Community contributions
Tinnut - base towerdefense lua
Satrik - new build icons
Current progress
Creeps
6 land
2 air
turrets
Machine gun
Rocket
Flamethrower
Lightening
Cannon
Laser
Lua
Upgrades
downgrade-NEW FEATURE!
Currency system
Sell button
Waypoints
Creep count
Time for waves
Wave announcements
What are we doing?
Tower defense is a minigame for the spring rts engine where you have a pathway though which units will travel. The goal is to kill "creeps" with stationary turrets prior to them completing the course.
To build turrets you will spend funds. Each turret has a certain cost and the currency for the cost is acquired by killing the "creeps." Also each turret can be upgraded at a cost for high effectiveness.
Creeps will become stronger and vary in their attempts to exit the level quickly. Exterminate them all!
spring channel: #taourdfinz
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Damn Moddb update. I was going to make a news post explaining the current status and situation, but it looks like you need to make a group, Smoth. Such a stupid new system.
TD is not related to Total Annihilation in any way.
This looks like goodfun, an awesome addition to the TA universe
nice, reminds me of the onslaught flash game. This should be good ;)
We have been soo focused on content that the team uses a hidden subforum on my site: cs.selu.edu/~ssmith/BB/ all work has been on the content as you can see we are going in leaps right now and I personally don't want to disturb the workflow just yet.
That and I have to go buy office as I lost my copy of frontpage. Anyway, to those interested all media is presented here in this moddb profile at the moment. Sorry for the delay we are working hard.