Introducing the latest mod to come to Legacy- The Aftermath.

Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game.

The tutorial half of the game has been designed to offer up and coming modders the info and encouragement they need to set out on their own mod. Whether they wish to create new game modes or add to the growing list of Historical battles they could create; the know how is there for them to go about and create their own gaming experience.

The mod half, with enhanced AI, challenging scenarios and much more push the foundations of Legacy to make it a different experience each time you play. With many new maps each with their own perils and wonders will see the Legacy engine in a different light. The re-designed interface that carries through every menu throughout the game is to provide a change of scenery to the generic look of the old stock look.

This first hybrid mod for Legacy has many more features yet to come. Additional info and progress can be found at the STL: The Aftermath forums that are being built up

Outpostraders.com

The Aftermath has gone through a few changes and we have canceled all major stage releases (Stage II and Stage III). Instead, we will be having periodic releases instead of large scale releases. This results in shorter gaps between releases and more fine tuned content without the pressure of completing tasks for a major stage release.

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IMPORTANT!!
Aftermath 1.9 has been shifted to an internal release, Aftermath 2.0 is the next public release.

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0 comments by tjoz on Apr 5th, 2008 digg this super bookmark


Now onto our first major news piece for 1.9, we got alot to go through today.

First up, we got new members on the team now. Since 1.7 we have had 3 new modders join up to Aftermath. First up is Barihawk, he came on just before 1.7 dropped but he is working on the ENT era at the moment in balancing and new ships area (more on that later). Second member is our latest one to join up is Trekky/Conner. He will mainly be working in the scripting area but he also be on over at New Gen too. The two teams will be training Trekky/Conner in scripting and mapping so each team benefits. Our third member is an already established modder that has had over a years experience with Legacy. Accurus has signed up with Aftermath, he has had very succesful run over at TLG and has been around throughout the development of Aftermath (in fact, he actually came up with the name of the mod way back last year). Many areas of Aftermath are shared with both TLG and New Gen and all the teams work well with each other.

We also have people that do work on Aftermath but not on a permanent basis such as Dontdrunkimshoot/Fangoriously of the OEM mod. He helps out with the Vulcan ship area and several other odf areas. We also work together in other areas too. Also we work with New Gen alot too in a few areas that are in development.

Work on 1.9 is going well. Our first bits of material we have been showing are our map rebuilds of all stock  maps (including campaign) and our new Borg Cube textures. Alot of the stock maps have had drastic changes made to them that give them a whole new feel, some of the most drastic changed maps are Ikalia, Klothos and Taugus. Our Borg Cube is the work of Skeeter and is very impressive and finally looks formidable. The visual difference with our Cube is the first of many changes the Borg will be having for 1.9.

Other areas in development are the expansions of the Historicals, One on One, Evolution and Armada modes (more maps/missions for them) plus the inclusions of new modes (the modes will be announced later on in development). We have also just begun our first major revamp of the weaponry system from weapons themselves right through to weapons behaviors and characteristics. One such new behavior is the phaser impact against a shield has been revamped to give off light and the colour of the phaser will show up in the impact area on the shields to give an overall effect of heat dissipation.

Gameplay will also be overhauled too with more importance being played on ship selections as there will be advantages to picking certain classes over others such as the inclusion of cloak detection in some classes. What we are doing is further distinguishing the ship classes from each other.

There be plenty more videos and shots put up over the coming development cycle of 1.9.

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Aftermath 1.7 German Patch

Aftermath 1.7 German Patch

Jul 25, 2008 Patch 0 comments

Here is the German patch for the 1.7 release. This fixes a major critical error in the release that caused crash for the German users. This patch is mainly...

Aftermath 2.0 Screenshot Pack #1

Aftermath 2.0 Screenshot Pack #1

Jul 18, 2008 Wallpapers 0 comments

Here is a 15 desktop wallpaper pack of various areas of development taken from the forthcoming Aftermath 2.0 release. The shots are all taken by our newest...

Aftermath 1.7

Aftermath 1.7

Mar 05, 2008 Full Version 0 comments

Aftermath 1.7 release. Historical Missions mode, scripted Armada mode and much more. New AI, heavy ship revisions across the board, new speeds, new maps...

Aftermath Public Beta Patch

Aftermath Public Beta Patch

Jan 04, 2008 Patch 0 comments

This is a patch to fix the major issues seen in German installs of Aftermath Public Beta. The language fix temporarily converts the German interface into...

STL The Aftermath Public Beta

STL The Aftermath Public Beta

Nov 12, 2007 Full Version 0 comments

Here is the latest release for STL The Aftermath, the Public Beta. This version sees more additions to the mod since Stage I including new game modes,...

Map Editor Tutorials (Stage II teaser release)

Map Editor Tutorials (Stage II teaser release)

Oct 07, 2007 Mapping Tool 0 comments

Here are 3 tutorials to help you out in map making for Star Trek Legacy. What you get are tutorials for general mapping, Campaign/Game Modes mapping and...

Comments  (0 - 10 of 13)
tjoz
tjoz May 23 2008, 9:55pm says:

It kept as TBD as we have many releases. As we get closer to putting out a new release, we set a date for it.

+1 vote     reply to comment
viper276
viper276 May 21 2008, 9:08am says:

Why does the release date still say TBD? (this is probably a stupid question)

+1 vote     reply to comment
tjoz
tjoz Mar 5 2008, 3:13am says:

Install Aftermath to the same folder where Legacy is. For example direct Aftermath to install to C:/Program Files/Bethesda Softworks/Star Trek Legacy or to wherever else you have your Legacy install.

Once installed you can create shortcuts.

Also 1.7 is now released, link will be up at ModDB in next few days

+1 vote     reply to comment
Betzon
Betzon Mar 2 2008, 7:57pm says:

So... how do I install it?? Or rather, once I have, how do I play it? It installs to a new folder in my Program Files and I'm not sure weather I should put it in to the Legacy folder or leave it as it is and either way, I can't find a "start" shortcut... Any help?

+1 vote     reply to comment
NCC-1701-E
NCC-1701-E Feb 11 2008, 7:28am says:

haven't tried it but, looks good, and by looking in the preview video, it looks very good. So I guess i'll give a 87%

+1 vote     reply to comment
DancesWithPhotons
DancesWithPhotons Dec 10 2007, 3:56pm says:

After trying all the mods available this is the one im sticking with...Lag free...people actually using it...simplistic and above all FUN! Highly reccommend this.

+1 vote     reply to comment
23-down
23-down Dec 1 2007, 6:54pm says:

fantastic mod...

You should get it now people.

other than the Ultimate Universe mod which is good too is this mod lag free in it's armada missions (battles with many, many ships at once).

The mod focus his work mainly on new game features to create legacy to a more challenging game.

9 of 10 points for this mod from me.

+1 vote     reply to comment
sooki5
sooki5 Aug 23 2007, 2:38am says:

It works with trek battles

+1 vote     reply to comment
Afanickton
Afanickton Jul 20 2007, 8:28am says:

sigh, i have to reinstall legacy now

+1 vote     reply to comment
Afanickton
Afanickton Jul 20 2007, 8:26am says:

EwWwWw it doesnt -.-

0 votes     reply to comment
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