Introducing the latest mod to come to Legacy- The Aftermath.

Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game.

The tutorial half of the game has been designed to offer up and coming modders the info and encouragement they need to set out on their own mod. Whether they wish to create new game modes or add to the growing list of Historical battles they could create; the know how is there for them to go about and create their own gaming experience.

The mod half, with enhanced AI, challenging scenarios and much more push the foundations of Legacy to make it a different experience each time you play. With many new maps each with their own perils and wonders will see the Legacy engine in a different light. The re-designed interface that carries through every menu throughout the game is to provide a change of scenery to the generic look of the old stock look.

This first hybrid mod for Legacy has many more features yet to come. Additional info and progress can be found at the STL: The Aftermath forums that are being built up

Theaftermathmod.star-trek-games.com

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This is the current release schedule for Aftermath.

Main Release
-Aftermath 2.0

Add-on Releases
-Add-on Pack A
-Add-on Pack B
-Add-on Pack C
-Add-on Pack D
-Add-on Pack E
-Add-on Pack F

Upcoming Releases

-Aftermath 2.5 (AM 2.0 repackage with rejected ST content)
-Tutorial project
-Aftermath: Battalia Requiem

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RSS Articles

Been a while but I am putting Battalia Requiem on hold for the moment. It will still be going ahead but at the moment I have no time to work on it at all. Back in February the engine was finalized but since then have seen other things I want to try and so that has come back in for more work. With the races, I am still at 2 confirmed playable races (the Arbitor and Hyrogan races); a third race is still unkown. The Mynnon race is now an NPC race. One race fleet has been designed but no idea who it will be for. Scale is another issue with the game; have been playing around with scale as one structure in the game is around 30km long; the Skybridge. Skybridge is a Citadel like structure.

Maybe in a couple of months things have died down enough for me to get back to working on Battalia Requiem. At the moment I do not have the time to work on it. I havent even had enough time to package up Aftermath 2.5. So late April/early May things should start back up again.

Battalia Requiem Jan 2011 progress

Battalia Requiem Jan 2011 progress

News 3 comments

Now that the second dev cycle has come to an end, here is a quick overview into what has made the final release and what will be coming in the next dev...

Aftermath: Battalia Requiem (official announcement)

Aftermath: Battalia Requiem (official announcement)

News 2 comments

A few months late, here is the official announcement ofor Aftermath: Battalia Requiem. Listed in the announcement is the path that will be taken for the...

CombatAce preview: Battalia Requiem

CombatAce preview: Battalia Requiem

News 1 comment

The site CombatAce.com had a few months of hands on preview for the upcoming release Battalia Requiem. Small bits of info on the races, the new AI, ships...

Battalia Requiem open forums

Battalia Requiem open forums

News

Development of Battalia Requiem now moving to the forums. Concept artwork, ideas and everything now be posted up in the forum area

RSS Files
Aftermath: Galaxy R Concept (BR reject)

Aftermath: Galaxy R Concept (BR reject)

Full Version

This is one of the concept ships used throughout the development of the Galaxy class and other areas of Battalia Requiem. This ship will not be in the...

Aftermath: Tein Bessa (Battalia Requiem reject)

Aftermath: Tein Bessa (Battalia Requiem reject)

Full Version

Another map that has been left out from the upcoming Battalia Requiem release is 'Tein Bessa'. This map is a 6 player map that was made during the Dev...

Aftermath: Nepera Dissi (Battalia Requiem reject)

Aftermath: Nepera Dissi (Battalia Requiem reject)

Full Version

Here is some of the content that will be left out of the upcoming Battalia Requiem release, the map Nepera Dissi. This map is a 6 player map that was...

Aftermath Add-on Pack F

Aftermath Add-on Pack F

Full Version 1 comment

Our next add-on, Pack F. This one comes in at under 10mb but features 3 new ships, 3 ship retextures, registry issues, alot of ship balancing, one new...

Aftermath Add-on Pack E

Aftermath Add-on Pack E

Full Version

This is the first of two add-ons for February. Pack E contains 5 new ships and several ship fixes. The new ships contained in the pack are the Apollo...

Aftermath 2.0 January 2009 Build

Aftermath 2.0 January 2009 Build

Full Version 2 comments

Here is our first recompile of Aftermath 2.0. This also contains the first four add-ons released for Aftermath (Add-on Packs A-D). Aswell as all the new...

Post comment Comments  (0 - 10 of 125)
dantles1992
dantles1992 - - 2,002 comments

This mod is dead on ModDB but if there is some other site pls post a link

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AdmiralTade
AdmiralTade - - 195 comments

is this mod dead cause i would be really sad if it was

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Opinionator
Opinionator - - 1,099 comments

I got A-F packs installed still get HUD errors and CTD on some scenarios on launch. I hope this mod is not dead. The battles are massive 100 of ships fighting it all out at once its amazing.

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Opinionator
Opinionator - - 1,099 comments

Star Trek Legacy plays like a demo, this is one of 3 amazing mods that transforms it into a fun playable game.

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I-EAT-FOOD
I-EAT-FOOD - - 30 comments

is this dead?

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LeviathansWrath
LeviathansWrath - - 842 comments

Does anyone still play this mod and legacy cause im looking to game with anyone

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Cooper_S
Cooper_S - - 122 comments

I do!

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PETESCAN321
PETESCAN321 - - 6 comments

Please add them (the maps) if you'd like to.

Just give me credit.

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Opinionator
Opinionator - - 1,099 comments

Where do you put your maps what folder? Will they work with other STL mods?

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PETESCAN321
PETESCAN321 - - 6 comments

Put the maps in the Sol directory

ex. c:\\ Program files\Bethesda Softworks\Star trek legacy\Sol

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