What is Mafia Multiplayer? Mafia multiplayer (MMP) is a mod allowing mobsters worldwide to play Mafia online. With a robust code and a really good network optimization, you cannot get any better performance online. There were many attempts to this day, and they have failed. Nevertheless, their failure will not go unrewarded. We have learned from their mistakes which allowed us to go even further in our development. Soon, you will never play alone again on Mafia.
PS: The beta will be delayed a bit, sorry… This weekend I will work on the following: * Respawn code * Player nick and health overlay I’m also changing every API call to change values inside Mafia to just changing them with memory operations, this will result in less MMP overhead (i.e. everything
Posted by MMP-MadKilla on Sep 19th, 2007 digg this super bookmark
PS: The beta will be delayed a bit, sorry…
This weekend I will work on the following:
* Respawn code
* Player nick and health overlay
I’m also changing every API call to change values inside Mafia to just changing them with memory operations, this will result in less MMP overhead (i.e. everything runs faster).
I’ve also thought about how to prevent cheating, and my original thoughts were to have a strict server-client relationship, but there’s no way that’s gonna happen in the first release (but later). When I was sitting on the bus from the university I got a glimpse of a truck that had a huge sticker saying “Antipoke”, and I was surprised I hadn’t thought of it before. Most “trainers” use Windows API calls like ReadProcessMemory and WriteProcessMemory reading and writing to memory, so blocking those will most likely result in less cheating. (edit: where “poke” means injecting code)
(Bad thing is, now every MMP cheatdev can read this… :p)
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