Fistful of Frags is a multiplayer modification for Source engine settled in the Old West. Its key features include: team based fast paced action, 4 different game modes, dynamic objectives, full player and equipment customization, 15 weapons, fist fighting combat, anti-tk built in protection, and much more!
Time has flown by since our first media release and unfortunately we were unable to reach some of our objectives, but the following shows you part of our progress during these past two months. Our plans for earlier internal testing were too optimistic, however our situation has improved considerably
Posted by R_Yell on Aug 29th, 2007 digg this super bookmark
Time has flown by since our first media release and unfortunately we were unable to reach some of our objectives, but the following shows you part of our progress during these past two months. Our plans for earlier internal testing were too optimistic, however our situation has improved considerably and we'll reach that stage soon. Very talented developers joined the project since the first media release and here are some of their contributions to date.
Here is some highlighted work, check our site for the full release.
This is a video showing some in-game features (first person weapon animations, gameplay features, etc) Download
Our third media release should come much sooner than this second one did, and that update will also be the time when we’ll announce our close beta testing stage, which will take place just before our first public release.
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WOW this looks cool :)
nice the texture work on some of the earlier releases was a bit iffy but this stuff is top notch :D
Like all westerns should be: very, very badass.
Lookin great, love the concept art! I just played call of juarez and its a great western game if you guys wanna check it out
the pistol in first person looks wierd but its still awesome!
Weapon models are awesome, but the level design needs quite a bit of work IMO.
I agree with TwiN. Models are excellent.
The "ruin" pick is pretty nice. There's something about where the structure meets the ground that seems off to me. I don't know, I'm not a mapper and I know you guys are still early into this. Good luck, and keep up the good work.
R_Yell is only the best mapper ever.
Well that's obvious. :D
I'll do whatever I can with the level, don't want to put excuses :) however I'm not fully dedicate to mapping now so can't spend too much time adding details. Thank you for steeping by here, specially Krenzo, good luck with the new Empires version mate, you deserve a big success more than anybody.
Nice maps not much detail outside but looks good.