The concept is simple: A realistic puzzle-based FPS, with an exotic mix of lifelike dinosaurs, backed up with a rich and compelling story.

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News covering in-game media , soundtrack and website news.

Posted by Lost_World_Returns on Apr 19th, 2008 digg this super bookmark


Here is our Gallimimus shown in game. The mesh is low poly and is sitting at 3810 tris. This should allow many of these creatures to run about your screen without loss of fps. You can also see the standard UV textures applied.

Regarding the website, we are in-fact having some problems with our website coder at the moment; the website is eagerly awaiting completion and is very close to finish.
Work has also started on our main male character Johann Van De Beer, and we will provide some screenshots in the next few days.

We would also like to introduce to you some of our WIP music pieces, composed by our talented member Marius. These are small teaser pieces and do not include the full length versions. However you will be able to get a taste of what’s to come for our in-game and possibly separate “soundtrack”.

New images added also!

Thanks everyone, expect a further update in the next few days.

Gallimimus

Images

larger image in gallery


Track Samples

Teaser Peice- Mathazzar.com

Some of you might recognise the mix of pieces here

Main Theme- Mathazzar.com

A comment from our composer Marius

" I wanted to do my best to capture a number of different ideas in this piece, and I'm hoping it's come across. Specifically, I wanted a sense of the brooding, large, threatening presence of the dinosaurs - because, let's face it, it's all about the dinosaurs! That's why the opening is as it is. At the same time though, I also wanted to elevate LWR above many other mods by giving it a recognizable, epic, and memorable main theme that captures the modern feel of Crysis game environment while also featuring a bit of stylistic throwback to the cinematic scoring of the films.

What I've come up with is something that I think serves as a good introductory piece - something that people can hear and immediately link to the project, so that whenever the theme recurs in other portions of the soundtrack (which it will do), they can already be familiar with it and thus experience a heightened sense of immersion into the (lost) world we're creating. It's not meant to fully develop the theme, because that's what various other cues will do; this is simply the bold, bombastic introduction to the theme: the initial statement that I'm hoping does a good job of representing what we're all about. Enjoy it and stay tuned for more updates as I keep writing! "

Stay tuned for more updates very soon.

Comments
kinesis916
kinesis916 Apr 19 2008, 4:00pm says:

This is so cool. But I want an Allosuarus, I would wet my pants with excitment if you had an Allosuarus. It is my fave Dino.

Anyway I like the music, and I can't wait to see the Gallimimus running ingame like they ran in Jurasic park.

+1 vote     reply to comment
broadsword
broadsword Apr 19 2008, 4:39pm says:

Good work!

+1 vote     reply to comment
bleutn
bleutn Apr 19 2008, 4:42pm says:

nice update .. i cant wait to play that mod :)

+1 vote     reply to comment
Josef-Nastra
Josef-Nastra Apr 19 2008, 7:57pm says:

This mod is looking good so far! :) Great dinos!

+1 vote     reply to comment
VertigoSFX
VertigoSFX Apr 19 2008, 8:08pm says:

Kudos to the composer, I really like that theme song :)

+1 vote     reply to comment
CaptainSource
CaptainSource Apr 20 2008, 2:20am says:

Excellent work guys very nice sound tracks, cool Gallimimus and nice work on the Jurasic type trees as well, unless they are from Crysis and I just missed it... lol

+1 vote     reply to comment
Jimboob
Jimboob Apr 20 2008, 3:52am replied:

They're from Crysis :P

+1 vote     reply to comment
kingofkong
kingofkong Apr 20 2008, 10:02am replied:

PWNED,great stuff mates!

+1 vote     reply to comment
Henley
Henley Apr 20 2008, 2:43am says:

good stuff

+1 vote     reply to comment
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