DOWNLOAD: QUICK OVERVIEW: Old Skool Monsta Toolz (OSMT) is a mod/add-on for UT2004 that is designed to reintroduce the complex old skool Unreal monster AI and it's related actors for use in any gametype. These tools mimic the original Unreal actors and settings so that "old timers" can easily pick it up and "newcomers" have lots of online reference documentation already available. The toolset also includes a new gametype, OSM Adventure (OSM), which makes use of all classes in the toolset to facilitate story-driven adventures through progressive Objectives comprised of puzzles, traps and monsters. PROJECT AIM: The project's aim is to allow the vast community of UT2004 mappers to create maps that take advantage of this well-designed AI scheme in any gametype, especially in story-driven SinglePlayer and CoOperative adventures. This even allows aspiring game designers to easily develop whole game prototypes within the UT2004 framework, by providing a foundation...

Report this article Golem Development (custom creature)

OSMT News (SuperApe - May 8, 2007) : As described in the Image Gallery here on modDB, the Golem is a very high poly creature in development to demonstrate how OSMT is made to be easily expanded upon to fit any designer's theme. Original model by King Mango. (go check out the Image Gallery for more

Posted by SuperApe on May 8th, 2007 digg this super bookmark


OSMT News (SuperApe - May 8, 2007) : As described in the Image Gallery here on modDB, the Golem is a very high poly creature in development to demonstrate how OSMT is made to be easily expanded upon to fit any designer's theme. Original model by King Mango. (go check out the Image Gallery for more info on him)

Here's the latest progress on the Golem, a run cycle. It'll get it cleaned up before I'm done; like although he is supposed to be big and slow, this is a little too slow as shown here. This run sequence will be sped up a little in-game. But I'll probably move on for now. Many more animation sequences to do for him: takehit, death, punch, etc., plus the club animations.


I've also got a walk cycle demonstration available here as an AVI movie : LINK (right-click & save as...)

More on this guy once I have enough animations to show him off properly in-game. You can also keep tabs on him via the development thread on UnrealPlaygroud: LINK

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Released Sep 25, 2007
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