Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, 3D engine specialist, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay.
Project Stealth
=>visit us at Project Stealth
Project Stealth is a UT3 Total Conversion mod based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.
If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.
The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.
We need self motivated committed people that will really try to finish what they start.
These are the positions we need most:
These are positions we already have applicants, but can afford to have more of:
Environment Artist
-We have existing artists...but the more the better, especially if we want several maps. Will need to be able to texture and export the maps.
Level Designer
-Work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3D software skills are not.
Prop Artists
- Create props like trees, tables, lamps and more static meshes, based on references or concepts from the Concept Artists.
Concept Artists
- Create (level/prop) concepts for visualization for the 3D modellers.
0 comments by frvge on Jun 9th, 2008 digg this super bookmark
Everything you wanted to know about Project Stealth is listed in the July edition of PCGamer UK. One full page covers the basic type of gameplay and gives an overall impression of our mod. If you want to know more details after reading this article, please drop by on our forums.
The Project Stealth team is very glad to have fellow game enthousiasts working in the professional press picking up on their Mod.
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It's been a while since I came round here to see your mod - and man it has changed! This is great and makes my heart light with joy, because I was missing update on some other really promising mods. I wonder, why you didn't make it to the frontpage on ModdB, yet.
Good luck and high regards for what you have accomplished so far. We are also working on an Unreal Mod(Film), using realistic player models and we are having a hard time fitting them to Unreal's uber-sized skeletons.
(buried)
Well I resumed working on my mod on April 24th because had nothing better to do and I have progress. And anyway, I don't feel like arguing anymore. And besides, when did this mod start? A few days after UT3 was released?
@Kai22
It's best if you just drop the subject. First of all, your mod is called Project: Stealth... ours is Project Stealth: Spy Vs. Mercanary. In a court they are completey differant.
2nd of all our mod has been in production for the past 2 years almost, it started WAY before UT3 was released, in fact I remeber working on this when it was still called Unreal Tournament 2007.
And of course, it doesn't matter what you call your mod. You have NO right to it's name, it's just a name and unless you pay money to trademark it, there isn't anything you can do about it. Please stop trolling our mod section and go get to work on your mod. This is the last time we will ask, then we will see if we can get some official moddb help to get rid of you.
Who gives a shit Kai.
If you paid for a world-wide word-trademark and can prove with a legal document that you registered it before our Mod existed, sure. Else, no. We already have a big following and have costs for this mod.
And the status of your Mod has been dead for a long time. Actually I'd like you to remove your Mod, since it's obviously dead, and our fans might find the wrong mod here on moddb and get turned down.
Thank you.
what mod Kai222...i just see a link to a self professed Dead mod and a web link to cheap site with free hosting. Honestly you dont even have a mod to even give it a name.
last comment by me, .. oh and finally Ya i just looked it up on moddb and it says the mod Project:Stealth is dead and are working another mod , so why don't you just drop it, besides its a different concept then what that mod was aiming for.
No. We aren't changing anything.
I'm going to kindly ask you to stop bugging us and delete the profile page for YOUR DEAD MOD.
i really don't believe you because ive done a google search for your so called " mod and nothing is there , so what proof do you have to back up your arguement ?.
agentx_003 click to his name and you'll visit Kai222 profile where you'll also see the mod.
Kai222 why do you wawnt to change this mod name? In your Project Stealth half life mod you say in the summary at the end:
"Edit: Dead mod, working on another mod. "
So what's the point??