Deus Ex : New Vision is an attempt to remake all world textures in Deus Ex at higher resolutions (8x the original size). This will make text clearer, and make the game feel far more modern - as most textures will be at 'current gen' specifications, around 1024x1024 (for comparisons sake, Half Life 2 uses 512x512). Some may be even larger, so a good amount of Video RAM is recommended (256/512).
 

The project is currently progressing well, but releases cannot occur until we obtain an authoring tool for the S3TC texture format which will allow network compatability.

Visit our website here for progress:
New Vision Site

Or go straight to the New Vision Forums, hosted By Offtopicproductions:
Click Here to Visit the Forums

Deus Ex New Vision will be compatible with:
Project HDTP
Deus Ex: Reborn
Deus Ex: Revision

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9 comments by Mr_Cyberpunk on Dec 20th, 2007 digg this super bookmark


Hi everyone, it's MrCyberpunk here, DaveW has taken a short break on the project so I'll be trying to keep you all occupied with future media releases for Deus Ex New Vision. We've been working hard this month to bring you some very cool new images from the mod. In the last week Dave has been up to his usual mad scientist scheming and the result was this amazing new screenshot showing off what could be the future for the project, testing out a DOT3 Bump Map (Normal Map) on a New Vision Texture.

Bump Mapping


We've been discussing making New Vision work with the unconfirmed UT3 port for Deus Ex: Reborn, which could give us the technology to use Normal and Specular maps with the textures to make them that little bit better. On our end this is fairly simple to do, but we are still focussed on providing the New Vision experience for the original Deus Ex.

We also have news of the release model. Previously we discussed a modular release - i.e. on a package-per-package basis. However, we think that this method of releasing is problematic as we want to have an intensive QA period where we can see all the new textures together. Therefore there will only be a single release sometime in 2009.

On top of this great news DaveW has also released another 4 screenshots for you all to drool over ;)


 

Have a great XMas and we'll see you in 2008.

Comments  (0 - 10 of 29)
djdeadhead
djdeadhead Jul 9 2008, 11:40pm says:

Woah! How big will the file be? (Want to know for downloading.) And what format? (.zip, .rar, .exe?)

+1 vote     reply to comment
Vradash
Vradash May 2 2008, 12:30pm says:

I am SO looking forward to this. :D
Looks nice. :)

+1 vote     reply to comment
Dadriell
Dadriell Apr 30 2008, 1:32pm says:

I have seen some of this textures in "Quake retexturing project"...

+1 vote     reply to comment
DaveW
DaveW May 8 2008, 3:47am replied:

If that's the case then they probably used the same source images as us, most are from CGTextures.com.

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Mar 27 2008, 12:35am says:

is this project dead?.. can I haz your b00ts? :D

+1 vote     reply to comment
DaveW
DaveW Apr 4 2008, 11:39am replied:

You aren't having my boots.

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Apr 13 2008, 6:32pm replied:

I Steelz dem in ur sl33p!

+1 vote     reply to comment
Salk
Salk Apr 1 2008, 3:31am replied:

Shouldn't be you knowing the answer to that question?

+1 vote     reply to comment
DaveW
DaveW Aug 30 2007, 9:49pm says:

AbedeuS, there is no "installation" as such. You simply replace your textures. Meaning it does not matter what order it goes in. We're not sure about Reborn yet - but you'll probably need an intact version of the original textures too.

+2 votes     reply to comment
frosty-theaussie
frosty-theaussie Aug 30 2007, 10:56am says:

I want this so bad :(

+2 votes     reply to comment
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