Battlestar Galactica Colonial Wars v5
May 06, 2008 Full Version 0 commentsThis is the latest and the final version of the mod Battlestar Galactica Colonial Wars for the game Star Wars Empire at War Forces of Corruption
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.
Battlestar Galactica Colonial Wars V5 Has been Release, visit the Download page to download your version today.
Battlestar Galactica The Awakening is a mod which will be based on Star Wars Empire at War Forces of Corruption but this time it is a total conversion everything will change all the units and all the factions, the game mod will turn SW EAW into Battlestar Galactica Univerese of Terror, the mod name is BSG the Awkening and it will focus on adding in the Cylons and the Colonial As an independent faction in their own universe, this will be a good mod for anyone who is a fan of BSG.
United Modding the creators of Battlestar Galactica Colonial Wars would like to thank everyone who has supported them over the period of a year since this mod has been under construction, we have had our highs and lows throughout the modding year and it has been tough with many things turning problems we sorted them and managed to release mods so that the public could enjoy, i would like to thank the following people for their outstanding service and gratitude towards the mod team and the affiliated modding group (United Modding )
Major a Payne- For all of his hard efforts with the coding modelling and anything else which is in the mod.
Mrtom- For being a Dedicated member in the Moderation Department.
Without the above people this mod would not have been possible the mod has come its released but now its time has come to go, while we will be releasing the last version this does not meen the end of us, we will be back with better mods to come i hope to release another 4 mods hopefully for EAW and FOC before i perhaps move to mod a different game, at this moment in time i will stay with EAW and FOC.
On Behalf of the Staff at United Modding i would like to thank everyone for their hardwork, a new webpage and a permanant webpage will be put in place in the next couple of months so that this will showcase the final version of our mod and allow you to see the up to date versions and information needed on this page.
New Site at : Unitedmodding.com
New Forums at : Unitedmodding.com
Thanks for everything
United Modding and its affiliates
Byron
Manager
1 comment by DarthByron1 on Dec 27th, 2007 digg this super bookmark
Battlestar Galactica Colonial Wars would like to apologise for the mistakes which were released in v4. As Many noted there was no Heroes in the Custom Galactic Conquest Map and this has now been fixed and resolved, and also many wern't very happy with the way the file had to be installed, so finally i am proud to announce that a .bat file has been prepared and this will also install the mod directly to the area of context where the mod will automatically work when you load the game after installing this mod using the .bat file to assist you.
We would like to Apologise for any problems this may have cause and we hope you will read the installation instructions which will be located in the readme file of this mod you should take close look and refer back to them all the time to make sure that you are installing the mod correctly.
Thankyou for your patience.
Byron
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This is the latest and the final version of the mod Battlestar Galactica Colonial Wars for the game Star Wars Empire at War Forces of Corruption
V4.5 of Battlestar Galactica Colonial Wars, it contains all the data and fixes for the older versions of v4 & v4.1.
The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...
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It was a Yes or No queston btw, you could of just sent a pm.
And this said by Major a Payne is true now please shutup about those darn things
Afanickton. Just so your aware. These custom projectiles your almost every response is about are being place in the next version and will be prototested very soon. There are two BSG ships left to add. However, they are only being added to the fighters. No capital ships will get them. The primary reason for this is it would take a substantial amount of time for me to recode EVERY weapon, adn you might not realise jut how much content is left to add. Theres at least 30 models to make, and many more to make new versions of (the stock space models are likely to be totally replaced as they all need more weapons hardpoints to bring them in line with the BSG ships.
No projectiles, raaaaagh! oh well kudos on the fixing of shutff
Um the added Star Wars ships, I don't remember there name, the ones you guys add with the Colonial units
Afanickton. Which ones are you referring to??
Yeah im just wondering, Why is it you add other ships that arnt even aprt of the BSG saga? Just wondering because some of the ship models are nice and wish they were in some other star wars mods lol.
Sorry to say this everyone but there are soem minor issues with the current version. I spent about 3 hours this morning trying to get these heroes back into the custom GC with zero success, and I've no idea why this is happening. It'll take me a while to sort this out by the looks of things but I'll either succeed or revert back to the previous method of having all heroes enabled from the start. As for other issues that arise. These will be sorted out as best as possible.
V4.1 has been sent to the moddb server and should be up with in the next days any problems on the forums please
There will be a lsight delay on V4.1 as of reasons