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Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.


Battlestar Galactica Colonial Wars V5 Has been Release, visit the Download page to download your version today.

Battlestar Galactica The Awakening is a mod which will be based on Star Wars Empire at War Forces of Corruption but this time it is a total conversion everything will change all the units and all the factions, the game mod will turn SW EAW into Battlestar Galactica Univerese of Terror, the mod name is BSG the Awkening and it will focus on adding in the Cylons and the Colonial As an independent faction in their own universe, this will be a good mod for anyone who is a fan of BSG.

United Modding the creators of Battlestar Galactica Colonial Wars would like to thank everyone who has supported them over the period of a year since this mod has been under construction, we have had our highs and lows throughout the modding year and it has been tough with many things turning problems we sorted them and managed to release mods so that the public could enjoy, i would like to thank the following people for their outstanding service and gratitude towards the mod team and the affiliated modding group (United Modding )

Major a Payne- For all of his hard efforts with the coding modelling and anything else which is in the mod.
Mrtom- For being a Dedicated member in the Moderation Department.

Without the above people this mod would not have been possible the mod has come its released but now its time has come to go, while we will be releasing the last version this does not meen the end of us, we will be back with better mods to come i hope to release another 4 mods hopefully for EAW and FOC before i perhaps move to mod a different game, at this moment in time i will stay with EAW and FOC.

On Behalf of the Staff at United Modding i would like to thank everyone for their hardwork, a new webpage and a permanant webpage will be put in place in the next couple of months so that this will showcase the final version of our mod and allow you to see the up to date versions and information needed on this page.

New Site at : Unitedmodding.com
New Forums at : Unitedmodding.com

Battlestar Galactica Colonial Wars V5 Showcase Movie


Thanks for everything
United Modding and its affiliates
Byron
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Blog RSS Feed Report abuse Latest News: V4.1

1 comment by DarthByron1 on Dec 27th, 2007 digg this super bookmark


 

 Battlestar Galactica


 Colonial Wars V4.1


 

 

 

 

Battlestar Galactica Colonial Wars would like to apologise for the mistakes which were released in v4. As Many noted there was no Heroes in the Custom Galactic Conquest Map and this has now been fixed and resolved, and also many wern't very happy with the way the file had to be installed, so finally i am proud to announce that a .bat file has been prepared and this will also install the mod directly to the area of context where the mod will automatically work when you load the game after installing this mod using the .bat file to assist you.

We would like to Apologise for any problems this may have cause and we hope you will read the installation instructions which will be located in the readme file of this mod you should take close look and refer back to them all the time to make sure that you are installing the mod correctly.

Thankyou for your patience.

Byron

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Battlestar Galactica Colonial Wars v5

Battlestar Galactica Colonial Wars v5

May 06, 2008 Full Version 0 comments

This is the latest and the final version of the mod Battlestar Galactica Colonial Wars for the game Star Wars Empire at War Forces of Corruption

BSG Colonial Wars v4.5

BSG Colonial Wars v4.5

Jan 02, 2008 Full Version 12 comments

V4.5 of Battlestar Galactica Colonial Wars, it contains all the data and fixes for the older versions of v4 & v4.1.

BSG Colonial WarsV3

BSG Colonial WarsV3

Oct 06, 2007 Full Version 0 comments

Version 3 of BSG Colonial Wars.

Battlestar Galactica Colonial Wars v2.1

Battlestar Galactica Colonial Wars v2.1

Jul 27, 2007 Full Version 0 comments

The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons

Battlestar Galactica Colonial Wars v2 (EXE)

Battlestar Galactica Colonial Wars v2 (EXE)

Jul 24, 2007 Full Version 0 comments

The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).

Battlestar Galactica Colonial Wars v2

Battlestar Galactica Colonial Wars v2

Jul 23, 2007 Full Version 0 comments

The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...

Comments  (50 - 60 of 207)
Afanickton
Afanickton Jan 4 2008, 7:50am says:

It was a Yes or No queston btw, you could of just sent a pm.

0 votes     reply to comment
DarthByron1
DarthByron1 Jan 4 2008, 3:41am says:

And this said by Major a Payne is true now please shutup about those darn things

+1 vote     reply to comment
mapayne
mapayne Jan 4 2008, 2:42am says:

Afanickton. Just so your aware. These custom projectiles your almost every response is about are being place in the next version and will be prototested very soon. There are two BSG ships left to add. However, they are only being added to the fighters. No capital ships will get them. The primary reason for this is it would take a substantial amount of time for me to recode EVERY weapon, adn you might not realise jut how much content is left to add. Theres at least 30 models to make, and many more to make new versions of (the stock space models are likely to be totally replaced as they all need more weapons hardpoints to bring them in line with the BSG ships.

+2 votes     reply to comment
Afanickton
Afanickton Jan 3 2008, 9:28pm says:

No projectiles, raaaaagh! oh well kudos on the fixing of shutff

0 votes     reply to comment
Afanickton
Afanickton Dec 30 2007, 1:19pm says:

Um the added Star Wars ships, I don't remember there name, the ones you guys add with the Colonial units

+1 vote     reply to comment
mapayne
mapayne Dec 30 2007, 1:33am says:

Afanickton. Which ones are you referring to??

+1 vote     reply to comment
Afanickton
Afanickton Dec 29 2007, 5:23pm says:

Yeah im just wondering, Why is it you add other ships that arnt even aprt of the BSG saga? Just wondering because some of the ship models are nice and wish they were in some other star wars mods lol.

+1 vote     reply to comment
mapayne
mapayne Dec 28 2007, 3:18pm says:

Sorry to say this everyone but there are soem minor issues with the current version. I spent about 3 hours this morning trying to get these heroes back into the custom GC with zero success, and I've no idea why this is happening. It'll take me a while to sort this out by the looks of things but I'll either succeed or revert back to the previous method of having all heroes enabled from the start. As for other issues that arise. These will be sorted out as best as possible.

+1 vote     reply to comment
DarthByron1
DarthByron1 Dec 28 2007, 9:59am says:

V4.1 has been sent to the moddb server and should be up with in the next days any problems on the forums please

+1 vote     reply to comment
DarthByron1
DarthByron1 Dec 27 2007, 11:23am says:

There will be a lsight delay on V4.1 as of reasons

+1 vote     reply to comment
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Released May 6, 2008
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