Battlestar Galactica Colonial Wars v5
May 06, 2008 Full Version 0 commentsThis is the latest and the final version of the mod Battlestar Galactica Colonial Wars for the game Star Wars Empire at War Forces of Corruption
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.
Battlestar Galactica Colonial Wars V5 Has been Release, visit the Download page to download your version today.
Battlestar Galactica The Awakening is a mod which will be based on Star Wars Empire at War Forces of Corruption but this time it is a total conversion everything will change all the units and all the factions, the game mod will turn SW EAW into Battlestar Galactica Univerese of Terror, the mod name is BSG the Awkening and it will focus on adding in the Cylons and the Colonial As an independent faction in their own universe, this will be a good mod for anyone who is a fan of BSG.
United Modding the creators of Battlestar Galactica Colonial Wars would like to thank everyone who has supported them over the period of a year since this mod has been under construction, we have had our highs and lows throughout the modding year and it has been tough with many things turning problems we sorted them and managed to release mods so that the public could enjoy, i would like to thank the following people for their outstanding service and gratitude towards the mod team and the affiliated modding group (United Modding )
Major a Payne- For all of his hard efforts with the coding modelling and anything else which is in the mod.
Mrtom- For being a Dedicated member in the Moderation Department.
Without the above people this mod would not have been possible the mod has come its released but now its time has come to go, while we will be releasing the last version this does not meen the end of us, we will be back with better mods to come i hope to release another 4 mods hopefully for EAW and FOC before i perhaps move to mod a different game, at this moment in time i will stay with EAW and FOC.
On Behalf of the Staff at United Modding i would like to thank everyone for their hardwork, a new webpage and a permanant webpage will be put in place in the next couple of months so that this will showcase the final version of our mod and allow you to see the up to date versions and information needed on this page.
New Site at : Unitedmodding.com
New Forums at : Unitedmodding.com
Thanks for everything
United Modding and its affiliates
Byron
Manager
0 comments by DarthByron1 on Jan 2nd, 2008 digg this super bookmark
Colonial Wars v4.5
V4, registered to us as a buggy mod release, so we got hold of the noted bugs and repaired them, so we thought, but hey we re-released v4 as v4.1 with the correct fixes but they wern't fixed it was just a mistake we had made, but now we bring you V4.5 the newest and latest version of our mod Battlestar Galactica Colonial Wars, this mod (i swear) contains these fixes below:
V4.5 BETA RELEASE CHANGES
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*** IMPORTANT ***
BE ADVISED THAT THIS IS AN INTERMEDIATE RELEASE AS ERRORS HAVE BEEN FOUND AND AS SUCH THIS EMERGENCY RELEASE IS A PRE-V5.0 RELEASE WHCIH WILL INCLUDE FIXES FOR THESE AND ALSO THE ADDITIONS LISTED BELOW.
- Imperial side updated to include Recon, Light, Medium and Heavy based multiple groups of units (these are basically a set number of vehicles: tanks and walkers), for ground based combat.
- Custom GC: Editing to include additional asteroid system for Rebel tactical advantage (player only).
- Error corrections: Heroes now working again in custom GC. Spelling corrections for some units.
- Rebel side update to include Recon, Light, Medium and Heavy based mutiple groups of units (as Imperial Assault Forces but Alliance based ground vehicles).
- Additional Rebel ground squadron (3 fighters) of Viper MK2 Fighters.
- Additional Imperial ground squadron (3 fighters) of Cylon Old Raiders.
V4.1 BETA RELEASE CHANGES
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- Changes list unnecessary as this version still contains bugs which were not fixed in v4.0
V4.0 BETA RELEASE CHANGES
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- All missing hero units added to Custom GCs
- Tigon Class added to ZC
- Hammer Class added to ZC
- Hellcrow Class added to ZC
- Zhelom Class replacement for Tyber Zann added (hero ship)
- New Demo_Attract main menu battle map added
- Re-enabled several fighter squadrons for both Rebel and Imperial sides
- All main stock ZC capital ships now have hangar hardpoints and launch fighters
- Skirmish space based Mining facilities improved to have four levels of upgrades instead of default two
- Extensive changes with custom GC
- Relentless Class SD added to Imperial side
If you have come across a problem please report it to the forums on this link : Bsgcolonialwars.com
We Do apologise for the earlier releases and their problems and hope this version of the mod will allow you to do what you want with the mod correctly
Thanks
Mod Leader
Head of United Modding
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This is the latest and the final version of the mod Battlestar Galactica Colonial Wars for the game Star Wars Empire at War Forces of Corruption
V4.5 of Battlestar Galactica Colonial Wars, it contains all the data and fixes for the older versions of v4 & v4.1.
The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...
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V4.5 is not a patch its a full version released because of multiple problems in v4
is 4.5 like a patch?
this is something we are currently still discussing as people who watch this mod may have known is that we have trouble trying to locate and find reference material to showcase ground units for Battlestar Galactica as the sci-fi television series is mostly based on the space aspect and not too much ground contact, Viper Squadrons and Raiders will be placed in as ground units and perhaps some Cylon Centurions and some Colonial Soldiers, Artillery is very scarce at the moment but with time something will show up
Well im on a BSG RP forums which some of the BSG: Fleet command(For HW2), Anyways we actually have a kind side mission going as a what if situation. Now its a ground engagement so we decided we need tanks and so far some really cool ones have been posted up and i bet if you like some of the the creators would let you use them. So ya if you want the link to the forums PM me and all you gotta do is sign up to see the area and you wont be disappointed.
will you change anything for the ground attack
we hope to set up a prfile here yes
Where will the full conversion be released? somewhere on moddb I hope.......
good way of puting admiral trawn with the ship that is a little like the Eclipce.
News update 10/01/08.
v5.0 final colonial additions are in game and working. First starbase model completed (but untextured. Images on the forum). KeW projectile testing for fighters to commence very soon.
End news update.
Thats statement, whilst directed at you Afanickton also gives this information to others who may want these custom projectiles as well.
Byron. Come on now man. Theres no need for that.