Battlestar Galactica Colonial Wars v2.1
Jul 27, 2007 Full Version 0 commentsThe Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.
THIS MOD IS NOW COMPLETE, NO MORE FUTURE RELEASES WILL BE MADE TO THE MOD!
THE V5 BUG FIX HAS BEEN RELEASED NO MORE VERSION LEFT TO BE CREATED, MOD COMPLETE
Battlestar Galactica Colonial Wars V5 Has been Release, visit the Download page to download your version today.
Battlestar Galactica The Awakening is a mod which will be based on Star Wars Empire at War Forces of Corruption but this time it is a total conversion everything will change all the units and all the factions, the game mod will turn SW EAW into Battlestar Galactica Univerese of Terror, the mod name is BSG the Awkening and it will focus on adding in the Cylons and the Colonial As an independent faction in their own universe, this will be a good mod for anyone who is a fan of BSG.
United Modding the creators of Battlestar Galactica Colonial Wars would like to thank everyone who has supported them over the period of a year since this mod has been under construction, we have had our highs and lows throughout the modding year and it has been tough with many things turning problems we sorted them and managed to release mods so that the public could enjoy, i would like to thank the following people for their outstanding service and gratitude towards the mod team and the affiliated modding group (United Modding )
Major a Payne- For all of his hard efforts with the coding modelling and anything else which is in the mod.
Mrtom- For being a Dedicated member in the Moderation Department.
Without the above people this mod would not have been possible the mod has come its released but now its time has come to go, while we will be releasing the last version this does not meen the end of us, we will be back with better mods to come i hope to release another 4 mods hopefully for EAW and FOC before i perhaps move to mod a different game, at this moment in time i will stay with EAW and FOC.
On Behalf of the Staff at United Modding i would like to thank everyone for their hardwork, a new webpage and a permanant webpage will be put in place in the next couple of months so that this will showcase the final version of our mod and allow you to see the up to date versions and information needed on this page.
New Site at : Unitedmodding.com
New Forums at : Unitedmodding.com
Thanks for everything
United Modding and its affiliates
Byron
Manager
0 comments by DarthByron1 on Jun 9th, 2007 digg this super bookmark
Hello
We have not yet updated the webpage recently, we would like to inform all players of the game star wars Empire at Wars Forces of Corruption, that our mini mod is complete, the mod is undergoing testing and other major changes over the next week, we hope to bring you a file which is bug free and Brilliant in about 3 weeks so sit tight and wait for the mod, in the mean time why not checkout the forums for more information on, http:/bsgmod.21.forumer.com, to get updates here.
Byron
Mod Leader
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The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...
Battlestar Galactica Colonial Wars first mini mod release for the game Star Wars Empire at War Forces of Corruption
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the mod is set to be released weekend
To all those who may seem to have a problem with installing the minimod:
Make sure you check after installing the mod that there is an "art" folder in the DATA folder. If this is the case then all should be fine.
I must warn everyone. Once the beta is released I don't want any complaints that the imperials have very few starting units. The minimod has NOT BEEN BALANCED IN ANY WAY as this is not considered a priority and the minimod is only a taste of whats to come. It is, however, as bug free as I can make it but if there are any problems then I need to be informed sooner rather than later so I can make any imediate changes (bare in mind that whilst it does seem as though I'm sort of running the show seeing as I'm posting the most information, screenshots etc.etc. any changes made still need the okay from Byron and he will be making any releases). Once the minimod is released no permission is being given for the minimod to be reused and re-released in any way shape or form, so any requests of this nature will be ignored.
dammit! you guys are releaseing it when im gone! lol!!
and i shall be waiting
i cant get it to work, i installed it just like it said in the readme but when ever i lanch the game it just loads the defalt FoC and thers no BS units
any ideas ?
The mini mod will be sent out to the rest of the testers on the weekend (30th of June)
Well I think I can answer that. As far as the beta minimod is concerned all the bugs have been ironed out that I'm aware of and its ready for distribution. However, this is only the current state of the minimod. I'd personally like to leave it at this so that the public has something to play and start concentrating on getting the rest of the space units and hero units into the game. I've got alot of files collected and several ships (as seen from the forums and on here) setup ready. Its just a matter of getting the all clear to make a start. I can't stress this enough though. We are pretty desperate for someone who can code LUA's as the additional ships aren't built in skirmish and I've no experience in this myself.
One thing though. Can any of the teams testers contact me ASAP via IM (my contact is on the forum) so that something can be sorted out as only myself and Byron have the current minimod.
i said stupid cause its not for EAW only FoC and FoC dosent wor k on my crap of a computer..LoL(LoL in a bad way)
how far along is the beta version of the mini-mod? i think some people here are quite anxious to know.