Trek Wars 0.9 Interpretation
Jun 17, 2008 Full Version 25 commentsThis is the interpretation of Trek Wars 0.9, done my Wolf V.2, a mate from the SMG team. He made some changes to the units (Foc units too), did a rescaling...
Trek Wars – Federation at War is a Multiplay Mod for Star Wars – Empire at Wars: Forces of Corruption.
In Trek Wars - Federation at War
We added the Federation as playable faction into FoC.With following updates we want to add the Klingons, the Romulans and the Borg too, depending on the feedback we get.
Trek Wars 2.0 - Rage of War
Plot: After the Crew of the Enterprise failed to prevent the assasination seen in "Star Trek: The undiscovered Country" the Federation and the Klingons are on open war. Choose your side and lead them to victory.
In skirmish you are able to battle all factions - StarWars vs. Star Trek :)
Demo Screens from Trek Wars 1:




Demo Videos:
Defiant vs Starbase
Federation vs. Borg
4 comments by RazielKanos on May 25th, 2007 digg this super bookmark
Because I got so many questions here some "official" News ^^
Update to TW Version 1.0
Resizing several federation Ships
Federation Heros fixed
changing some special Features of some ships
Update to Version 2
Adding Federation Units of the Kirk Era
Adding new Faction: Klingon Empire (Picard & Kirk Era)
adding new Galaxy Conquest: "Undiscovered Country at War"
A conquest based on the movie "The undiscovered Country" but the Enterprise crew was not able to prevent the Assasination, and so Federation and Klingons are at open War
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This is the interpretation of Trek Wars 0.9, done my Wolf V.2, a mate from the SMG team. He made some changes to the units (Foc units too), did a rescaling...
This is the first Relese Version of Trek Wars. it is 0.9 because there is still missing one unit, but we didn't had the time to finish the skin in...
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It takes forever to kill ImpStars with federation units. No ship on the federation side (as in not the borg cube) stands any chance of killing those things. Is this intentional? Just curious....
I agree, I wasted an entire fleet just trying to knock out the overpowered "Home One", I Do like the mod a lot but am dissapointed over the balancing issues.
what version have you played?
Original or interpretation?
both, and I'm talking about interpretation.
The defiant class already in the game is pretty accurate on damage. The only change should be shields and armor.
Also will the challenger class
Bridgecommander.filefront.com
Bridgecommander.filefront.com
Bridgecommander.filefront.com
be in the game because it is a cool design.
And if you want to watch a cool startrek video you can go here
Youtube.com
Challenger, Freedom, Cheyenne, etc etc etc.
I believe Raziel pretty much knows the ships already (since he needed ships i guess he already searched for some^^) and if he needs some more he would most likely mention it and ask for favorits.
(doesn't mean i'm against new ships or the challenger in any case the more the better).
oh and... well i'm kinda offended by the "cool star trek video" so:
Youtube.com
heres a real one... ;P
just a thourght what about adding the Miranda and Saber class ships as a lower level ship, moving the Intrepid up and making it stronger, adding the defaint class ship buildable but not as strong as the hero unit and also making the torpedos a little stronger.
The Ferrengi would also make good pirates. :)
Also I like how in the interperation norway refits shoot only turbo ion blasts, very good for disabling stations and ships. However it should have a torpedo launcher or some phasers for small ship and fighter defense.
Sry my posts are backwards.