User Posted Image About: User Posted Image

Renegade X (formerly known as Renegade 2007) is a mod dedicated to recreating C&C Renegade in the new generation engine, the Unreal Engine 3. We all believe the Command and Conquer series is a very special one, and its fans have been following its games for over a decade now. C&C has been one of the most successful videogame series in the RTS Genre. Our modding team believes that C&C Renegade is truly a hidden gem in the FPS genre.

     User Posted Image Why Renegade? User Posted Image  

C&C Renegade's specialty was its multiplayer mode, because it was not mindless killing like most games. A player was thrown into a battle as soon as he joined a server, in which teamplay was the only way to win. The game revolves around a war between the Global Defense Initiative, and the Brotherhood of Nod. Each faction would have their own base of operations consisting of buildings. A team had to work together to destroy the enemy base, while keeping theirs intact. By simply switching engines, our team will have fixed many of C&C Renegade's faults. The original game had many problems such as bad netcoding, poor graphics, glitches, etc. Our main goal is to bring this great gameplay to the masses, all the graphical enhancements is merely just icing on the cake.

  User Posted Image Structures: User Posted Image  

  • Obelisk/Advanced Guard Tower (Base defenses) Without these, your team has no automatic defense.
  • Hand of Nod/ Barracks (Purchase higher class infantry) Without this, your team cannot purchase higher-classed infantry.
  • AirStrip/Weapons Factory (purchase vehicles) Without it, your team cannot purchase any vehicles.
  • Power plant (Generates power for your base) Without it your defenses will go offline, income will be cut in half, and all units will be double their original price.
  • Refinery (Sends an AI controlled harvester to collect resource) Without this, you will not receive any free credits
User Posted Image Objectives: User Posted Image  

There are 2 ways to destroy an enemy building- you can either destroy them by infiltrating the structure and planting C4 explosives, or you can bombard it with vehicles and weapons from the outside. You also have 14 classes of Infantry per team to choose from, as well as 15 vehicles in total.

User Posted Image New Features: User Posted Image

We also plan on adding plenty of new features that the original Renegade didn't ship with, such as:

  • New Gameplay modes.
  • Built in voice communication
  • Server side variables to control how the game is played on your server.
  • A complete set of added weapons, such as melee weapons (ex. knife), different types of grenades, new characters, new vehicles, etc.

We plan on remaking the original standard maps in the new-generation format. The team will be taking advantage of the engine by using much more polygons and bigger resolutions of textures. Although the maps will keep their original appearance and feel introduced in Renegade, they will graphically be much better than the initial versions. Of course, that being said, our project is not only limited to remaking the original maps. We will be making maps of our own design, which will all be littered with strategic and vantage points.

All ingame models will have a fresh new look with todays standards of 3d design, such as normal mapping, bump mapping, and will all be dynamically lit up during gameplay.

Image RSS Feed Latest Screens
GDI MRLS Firing GDI Mobile Rocket Launcher System (MRLS) Humvee, Stealth Tank, and APC Ingame 2
Blog RSS Feed Report abuse Latest News: Renegade 2007 Interviewed!

0 comments by [NE]Fobby[GEN] on Jan 5th, 2008 digg this super bookmark


It's been 10 days since our last update, and Steppo from the popular community site Planet CNC has interviewed the Renegade 2007 team. The interview contains information about game design, art style, new features and modes, and much more.

Check out the interview at Planetcnc.com !

 User Posted Image

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Downloads RSS Feed Latest Downloads
Move It

Move It

Sep 15, 2008 Music 5 comments

A remake of the classic "Move It" from C&C Renegade. Fast themed, created by Sebastian.

Blinded

Blinded

Sep 15, 2008 Music 3 comments

Blinded: rock and symphonics. (Some influence taken from "I won't see you tonight" by Avenged Sevenfold)

Valiant

Valiant

Jul 15, 2008 Music 0 comments

'Valiant' (original track): Rock, piano. Influence taken from "Eternal" by Evanescence. www.Renegade-X.com

No Mercy

No Mercy

Jul 15, 2008 Music 4 comments

'No Mercy' Remake (C&C 95): Rock, orchestral. Renegade X

March to Doom

March to Doom

Jul 15, 2008 Music 0 comments

'March to Doom' Remake (C&C95): Orchestral www.Renegade-X.com

Industrial

Industrial

Jul 15, 2008 Music 0 comments

'Industrial' Remake (C&C 95): Soft www.Renegade-X.com

Comments  (70 - 80 of 317)
[NE]Fobby[GEN]
[NE]Fobby[GEN] Jul 19 2008, 12:08pm says:

Multiplayer is our priority right now, and perfecting it will take us a long while. It's too early to be talking about a possible Campaign with the public, but if we've still got the manpower after this is finished, we'll see.

+1 vote     reply to comment
vZv
vZv Jul 19 2008, 11:43am says:

Maybe it's completely crazy idea, but... what do you think about making Campaing mode, you already have sounds, videos, music, only graphics update needed !!!

+1 vote     reply to comment
Kristus
Kristus Jul 18 2008, 5:51pm says:

I got a friend working on this mod and it's looking good. I'll probably enjoy this quite a bit.

Gotta ask though, have any of you ever tried Enemy Territory: Quake Wars?

+2 votes     reply to comment
Titan1x77
Titan1x77 Jul 19 2008, 3:34am replied:

Tried the demo, did not like it... was from point A to point B over and over again.. was very repetitive.

+3 votes     reply to comment
[NE]Fobby[GEN]
[NE]Fobby[GEN] Jul 19 2008, 12:07pm replied:

My thoughts exactly ^^

0 votes     reply to comment
chickendippers
chickendippers Jul 17 2008, 10:34am says:

This mod looks incredible, I will buy UT3 just to play it!

+2 votes     reply to comment
vZv
vZv Jul 17 2008, 8:19am replied:

About mod, it looks cool but, I guess, that you should not stop only on C&C Renegade units, you might remodel guns as they where in C&C Kane's Wrath, those NOD soldiers rifles where so cool and those Zone Troopers, and, if you saw it, some basic rifles from C&C Renegade mod called C&C Reborn -
Commandandconquer.filefront.com
Commandandconquer.filefront.com
Commandandconquer.filefront.com
In this mod is planned to bring back Titans and Wolverines, would be really cool to see them in your mod, and all guns/units as they have looked like in C&C Firestorm...
What do you think about this all ???

0 votes     reply to comment
[NE]Fobby[GEN]
[NE]Fobby[GEN] Jul 17 2008, 10:14am replied:

It's not a good idea because C&C3 units and Kane's Wrath units happened MUCH after Renegade (45 years). We stick to the canon of C&C, and we won't be including any units that come 45 years after this game takes place. That's just like putting Battlefield 2142 units in the game Battlefield 2 - it just doesn't make sense.

We're sticking to C&C Renegade as our main source, and Tiberian Dawn as the secondary.

+1 vote     reply to comment
Pyrodaimon
Pyrodaimon Jul 17 2008, 10:24am replied:

Does that mean that you might, after you finish up RenX, bring the original weapons and vehicles from TD? For example, make the Light Tank look like an actual M2 Bradley?

+1 vote     reply to comment
[NE]Fobby[GEN]
[NE]Fobby[GEN] Jul 17 2008, 1:49pm replied:

No probably not. By TD I meant we will probably bring in Recon Bikes and SSMs for some custom maps to replace the Nod APC and Nod Arty. But like Titan said, any additions will take place AFTER version 1.0 and will be server side.

+2 votes     reply to comment
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Developer
Totem Arts
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First Person Shooter
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