The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.
This is the full "Stage 1" release of The Ultimate Universe mod for Star Trek Legacy. Stay tuned for "Stage 2" UUM 2.0 in 2008!
This has been, and will continue to be, a wild ride.
On to the nitty gritty. You can select which directory to install the mod into, although It has been set to the default Legacy directory. This installer puts all the files in the proper places inside your Legacy Game. It is recommended that you have a brand new install of Legacy for this mod. That install should include Official Patches 1.1 and 1.2 for Multiplayer. If you wish to see the correct chunking of nacelles and such things when they are blown off your ship, you can only do this in single player in an unpatched game. Note that this mod DOES work well in an unpatched version of Legacy.
Note the many new game modes in the Ultimate Universe, many originally authored by TJoz. Battlefest Mode by MaxLoef, and Exploration Mode by Chris Jones.
The Ultimate Universe is fully Multiplayer compatible. We have found that using a program called Hamachi helps when connecting for Multiplayer - use the LAN setting.
A utility is included to allow for the six races in the Ultimate Universe to be selectable in Multiplayer. All players that join the game will need to have the same 4 races selected so they don't get the "different version" error when trying to join.
It doesn't matter what order you pick the races in as long as you choose the same 4 races as everyone else. It sorts them and once they are changed it updates the boxes to the races that are currently selected although possibly shown in different boxes than you selected. There is no need to use the Default button between race changes just choose your new selections.
This same utility allows for switching the default race in the mode maps - default is Federation. You can also disable the on screen displays for movie making or scenic screenshots. Muldrf authored this utility.
Upgrade system, here! Upgrade/Refit your ships in the ship select area. Max Loef and Phoenix, with credits to Tjoz for the initial upgrade system and upgrade system odf template..
Some ships, as you'll see, are still stock. Our Goal is to replace all the stock ships with newer better looking ones.
There are 6 playable races in Single Player and Multiplayer Modes. Cardassian and Vulcan are selectable in addition to the original four (see above for multiplayer notes). The menus are different and less laggy, as you might notice, good for low end PC's.
More features of this mod..
1. Originally the game had a max player limit of 4 player we have extended that 6 and 8 player maps, through Trickester's original Community Mod.
2. Larger, more dramatic Explosions (by Miri's Hot/Max Loef/Mindwipe) - New Explosion Audio as well.
3. We have approximately 70+ new maps added.
4. Historical Missions added - Wrath of Khan (scripted to end properly), The Die Is Cast, Enterprise Incident, First Contact, Paradise Lost, etc...
5. Special Modes with approximately 130+ ships in battles - Single Player - also some Original missions, One On One, System Conquest, Survival, and Armada mode. There are lite versions of many of these.
6. AI Ships More aggressive. Smaller ships, when in numbers, may fly in formation.
7. Lots of new ships ranging from ENT, TOS, TMP, and TNG era's with a few future ships.
8. New Repair interface / Faster repair rates
9. Enemy Ships repair themselves in game..
10. Overhaul of stock interface, now a friendlier interface.
11. Some elements of the 'Tactical Enhancement Mod' included
12. You can tractor any ship.. note that their engines are disabled when you do that - permantly - still - the tractor beams may have some use down the line..
See the included readme folder for more features and credits
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wow.... looks cool n' all... maybe I'll enjoy it...:)
I can't get it to work, I get an "unhandeled expection" error
@2 Goto Forum.chrisjonesgaming.net for help and support.