The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.

Report abuse Modified Legacy Mission Editor 1.004b
Filename
LegacyMissionEditor1004.1.zip
Type
Patch
Author
Muldrf
Date
Mar 27th, 2008
Size
0.25mb (264,866 bytes)
Downloads
28 (2 today)
Mirrors
Download now
Download Mirrors
Mirror Provider

Start downloadFileshack (WASHINGTON, US)

1 download served report broken mirror
Mirror Provider

Start downloadMod DB (TEXAS, US)

11 downloads served report broken mirror
Mirror Provider

Start downloadFilefront (HOUSTON, US)

20 downloads served report broken mirror
Description

This is a modification of the Legacy Mission Editor that Bethesda Softworks released to the modding community. I've made a number of small function changes as well as polished the looks of it a bit. This is basically a Patch to the Bethesda Softworks Legacy Mission Editor. You must install there release then install this overtop of it for it to function. Included in this Release: New Version of: LegacyMissionEditor LegacyMissionImporter A simple "Default" Mission Script "tkm01" that I put together to use for a starter script for missions. I also included compiled versions of the Default script and a tkm01.sol already to go. The new Source code is included for the LegacyMissionEditor and LegacyMissionImporter in the SourceCode.zip file so you can make your own changes if you like. Credits: The changes are free to use for anyone provided they follow Bethesda's Original Agreements and if it's redistributed with my changes that I get credited for my work.


LegacyMissionEditor Changes

Changes from v1.00 to v1.001

1. It now defaults to using the folders for the 2008 release of C++ rather than the 2005 files. Meaning instead of "C:\program files\microsoft visual studio 8\VC\bin" it now uses "C:\program files\microsoft visual studio 9.0\VC\bin".

2. I moved the "Edit" which has that path across the menu bar to get it more out of the way.

3. I added a second Build Mission which is out on the main menu bar, so you don't have to click on Mission then Build. Saves a click that way.

4. I also changed it so that instead of naming the missions "stl17" etc it names them "tkm17" etc. Makes it easier to keep your missions separate from the stock ones when working with them more than just looking for capital STL or lowercase stl.

5. I also added a field to the Create New Mission dialog that lets you choose the folder and filenames that your new mission will use. I didn't put in a file check for preexisting folders or files so don't overwrite an install if you don't want to. If you leave it blank it will take the next available slot of "tkm##".

6. I docked the mission list to the window and extended the default size, it now lists 2 more without scrolling, and maximizing the window extends the view properly when maximizing or stretching the window.

Changes from v1.001 to v1.002 2/15/08

7. Added Icon to the program rather than the ugly default one.  Added it to all "forms" in the program.  It looks better this way to me.  Got sick of looking at that default icon all day the last 2 days.

8. Added "_CRT_SECURE_NO_WARNINGS" setting to the compiler to eliminate some warnings that were annoying each time I compiled.

9. The "Output" Windows from Builds is now docked meaning it resizes with the window itself and reshapes as well.  It's still word wrapped.  It's a slightly different starting size as well.

Changes from v1.002 to v1.003 3/20/08

10. Added File Checks on startup.  It now checks for required files that would cause crashes otherwise.  This helps if your setting up the first time or accidentally moved an important file.

These include:
 LabelMap_EN.xml
 Objectives_Localized_Strings_EN.xml
 unsupportedextension_mapedit
 \campaign\Legacy\LegacyMissions.xml

11. Adjusted most Forms/Window sizing.

12. Docked the About Box to resize text box properly.

13. Added Shortcuts to all the Menu options on the main screen. Hold Down ALT to see the keys. Example ALT+B = Build Mission.

14. Added Close button to the Outboxes. ALT+C will Close them. Also linked the ESC key to the Close Button so you can use that as well.

Changes from v1.003 to v1.004 3/22/2008

15. Fixed various Forms/Windows that shouldn't be resizable but where.

16. Can now pick DDS or JPG for the Image selection box on the mainform.

17. Close button on the Output boxes now stays at the bottom right corner.

18. Addition of the "Default" Mission Script files. This is a Generic script to use as a starter script.  The files are to be located in the \Star Trek Legacy\missions\tkm01 folder.

19. The Configuration Path for the Compiler binaries now saves when changed.  There are conditions that cause it to forget such as new compiles and moving it to another location.  The Default location is the location of the 2008 bin folder "C:\Program Files\Microsoft Visual Studio 9.0\VC\bin".

20. Added "Changes List" Screen and option under the Help Menu.

21. "Edit" Screen has been changed so it will resize with the window properly to make using it easier.  I don't ever use that screen(I use C++ 2008 to edit my .rul and .scp files), but while I was at it I fixed it up incase someone else does.

Changes from v1.004 to v1.004b 3/26/2008

22. Changed the Default Script to be located in \tkm01 rather than \default there was some issue with it not creating the .vcproj files properly from the other name. I have updated the above 1.003-1.004 changes to reflect this location & filename change.

- -

LegacyMissionImporter Changes

Changes from v1.000 to v1.003 3/21/2008

1. Added File Checks on startup.  It now checks for required files that would cause crashes otherwise.  This helps if your setting up the first time or accidentally moved an important file.

These include:
 LabelMap_EN.xml
 Objectives_Localized_Strings_EN.xml
 \missions\STL12 (Folder to verify that the Mission Tools are installed to that location)

2. Added Icon and Version number

 --

Details on the new "Default" Script that's included:

The Default script would work on any map that has "Camera_1" and "Camera_2" placed on it with references to the compiled script files.

The script places a Miranda Refit on the map as your enemy and it will give you a Connie Refit to fly if you don't choose one in a fleet selection screen or have a preplaced ship on the map on team 1.

It has basic Success/Failure of the mission.  It's setup for a Mission type end not a Deathmatch/Skirmish End you will find by looking at the Stock script files that there are 2 types of success/failure events you can enter one is the Mission End and one is a Multiplayer/Skirmish end.

The Default Script will place 2 ships on the map a Connie Refit for your ship and a Miranda Refit for your enemy.
 
The tkm01.sol Map is based on the Kahn2.sol stock map.  I did minimal editing of the kahn2.sol to make it work with the script. 

- -

To Test out the Default script that I have included:

Option 1: Edit your Legacy Icon's properties [Target] field like this:

["C:\Program Files\Bethesda Softworks\Star Trek Legacy\Legacy.exe" tkm01.sol>

Notice the " before C and after Legacy.exe be sure if you have "s there to place the tkm01.sol after them not between them and remember to have a space before the tkm01.sol as well.

This will let you go strait to the map in game skipping all menus.  The side effects are that Voices from your crew won't be right and when you get to Mission Success/Failure it will crash Legacy after a second or two because it's trying to call up the Mission End screen and it can't.

Option 2: You can also add it to a Mission Menu xml listing.

   Launching from the in game menu will cause it to end properly without crashing.

 - -

I want to extend a special thanks to the Bethesda Programmers who volunteered their spare time to make the original Legacy Mission Editor. They have given us a great tool for further improving Legacy.

Preview Image
Modified Legacy Mission Editor 1.004b
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Star Trek: Legacy Icon
Platform
PC
Developer
Chris Jones Gaming
Contact
Send Message
Official Page
Ultimateuniversemod.net
Release Date
Released Sep 24, 2007
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
Bookmark
Digg Super bookmark
MD5 Hash
91f7a338f5e05639917e8db8e70e6432
Related Mods
The Ultimate Universe (Star Trek: Legacy)
The Ultimate Universe
Star Trek: Legacy - Single & Multiplayer Tactical Shooter
Related Games
Star Trek: Legacy
Star Trek: Legacy
Single & Multiplayer First Person Shooter
Related Groups
Chris Jones Gaming
Chris Jones Gaming
Games group with 6 members