Expanded Galaxy Mod V 1.1
Jun 10, 2007 Full Version 0 commentsExpanded Galaxy Mod Version 1.1 This is the Version 1.1 of the Expanded Galaxy Mod. This is just the beginning of this Mod, there will be much more features...
Hi,
I begun to creat a new Mod.
The goal of the Mod is to give the Galaxy Map a bit more depht.
Phase 1 (Version 1)
- a few new Planets
- new order of the Planets
- new structures und units on some Planets *
- new scales for the ships and units
- new units for the Pirates
Phase 2 (Version 2)
- new transportsystem for fighters in GC
Phase 3 (Version 3)
- new transportsystem for Groundunits in GC
Phase 4 (Version 4)
- diplomacysystem
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Now here are some more information about the first Version:
1. New order of the Planets and New Galaxy Maps
There will be many sectors wich includs 3-4 Planets. All Planets in a sector have traderouts to each other, but there will only be 2 - 3 Traderouts to an other sector. So you have to be more tacticly.
Status: Finished
2. New Galaxy Maps
Till now there are 3 new maps
Status: Finished
3. New structures und units on some Planets
Empire:
-Imperial Guard (Coruscant)
-Mustafarian(Mustafar)
-Superbattledroids (Geonosis)
-Dark Jedi (Korriban)
-AT-TE
-Escort Carrier (All Planets)
-Repairship (All Planets)
-Venator (All Planets)
-Legacy SD
Rebels:
-Gungans (Naboo)
-Wookiees (Kaschyyk)
-Superbattledroids (Geonosis)
-Mc40 (Moncalamarie)
-Rebellcarrier (All Planets)
-Repairship (All Planets)
-Venator (All Planets)
-Procurator Korvette (Hoth)
Consortium
-Mandalorian (Mandalore)
-Geonosian (Geonosis)
-Superkampfdroiden (Geonosis)
-Dunkler Jedi (Korriban)
-Aggressor fighter
-Repairship (Galaxieweit)
-Venator (Galaxieweit)
-Leviathan
Status: Finished
4. New Scale
New Scale of the ships and units
Status: Finished
5. Other Stuff
-After the engines of a ship are destroyed, the ship can´t move any more
-Infantry Units of a squad don´t shoot by the same time.
-Bether AI
-News Creditstations
-New Creditbuildings in GC
-Mobile Landingzones
Status: Finished
0 comments by Very_Dark_Lord on Apr 22nd, 2007 digg this super bookmark
Maybe you all noticed, that there are some little bugs in the Mod.
Because of that I´m going to make a little patch, witch correct them.
If you find a Bug, please tell me- I want to fix all Bugs of Version 1 with the Patch.
Known Bugs:
-Agressorfighters are to strong (fixed)
-N1 Starfighter is to big (fixed)
-Nebulon B has only one Hardpoint
-Laserturrents of the SD turning to slow/incorrecht (fixed)
-Venator has an old, not working transport Unit code (fixed)
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