Expanded Galaxy Mod V 1.1
Jun 10, 2007 Full Version 0 commentsExpanded Galaxy Mod Version 1.1 This is the Version 1.1 of the Expanded Galaxy Mod. This is just the beginning of this Mod, there will be much more features...
Hi,
I begun to creat a new Mod.
The goal of the Mod is to give the Galaxy Map a bit more depht.
Phase 1 (Version 1)
- a few new Planets
- new order of the Planets
- new structures und units on some Planets *
- new scales for the ships and units
- new units for the Pirates
Phase 2 (Version 2)
- new transportsystem for fighters in GC
Phase 3 (Version 3)
- new transportsystem for Groundunits in GC
Phase 4 (Version 4)
- diplomacysystem
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Now here are some more information about the first Version:
1. New order of the Planets and New Galaxy Maps
There will be many sectors wich includs 3-4 Planets. All Planets in a sector have traderouts to each other, but there will only be 2 - 3 Traderouts to an other sector. So you have to be more tacticly.
Status: Finished
2. New Galaxy Maps
Till now there are 3 new maps
Status: Finished
3. New structures und units on some Planets
Empire:
-Imperial Guard (Coruscant)
-Mustafarian(Mustafar)
-Superbattledroids (Geonosis)
-Dark Jedi (Korriban)
-AT-TE
-Escort Carrier (All Planets)
-Repairship (All Planets)
-Venator (All Planets)
-Legacy SD
Rebels:
-Gungans (Naboo)
-Wookiees (Kaschyyk)
-Superbattledroids (Geonosis)
-Mc40 (Moncalamarie)
-Rebellcarrier (All Planets)
-Repairship (All Planets)
-Venator (All Planets)
-Procurator Korvette (Hoth)
Consortium
-Mandalorian (Mandalore)
-Geonosian (Geonosis)
-Superkampfdroiden (Geonosis)
-Dunkler Jedi (Korriban)
-Aggressor fighter
-Repairship (Galaxieweit)
-Venator (Galaxieweit)
-Leviathan
Status: Finished
4. New Scale
New Scale of the ships and units
Status: Finished
5. Other Stuff
-After the engines of a ship are destroyed, the ship can´t move any more
-Infantry Units of a squad don´t shoot by the same time.
-Bether AI
-News Creditstations
-New Creditbuildings in GC
-Mobile Landingzones
Status: Finished
0 comments by Very_Dark_Lord on Dec 30th, 2007 digg this super bookmark
I want to announce that the Mod isn´t death an that we are still working on it.
Currently we are working on Version 2 of the Mod.
There is going to be al lot more content than in the first Modversion. Besides a total new and expanded Galaxy Map, we are going to make every single Faction unique- the Gameplay of each is going to be different. And just as a reminder: We have a 4th fully playble Faction: The CIS.
We are also going to add a lot more tactical experiece to the GC, like new special structures and Builddefinition and of course new units and vehicles for the battles.
So stay tuned for more ;)
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plz reply to me. i need help it won't work.
So uh, what are the new planets? I couldn't read the names on the video.
is this for foc only
My galactic conquest maps don't work properly. No matter which one I pick it always gives me the gigantic one. Could you space out the planets a little more my icons keep overlapping and it gives me trouble finding out what is happening at each planet. Love the graphics and units. 9.7 average.
Are you going to modify it to work on skirmish as well. Also could you add some small campaigns? Just like ten planets like a few from the original game. I use turtle combat style and it took me a week or so to get through a single galactic conquest. Sometimes I just want a little two or three hour quickie to relax after class. Also for some reason turbo laser fire is like a quarter the size it should be. This is happening in all space combat and the ATAT has reduced turbo laser size but regular laser cannons are normal. I only complain because the smaller shots make it difficult to hit the corvette sized ships. The sensor jamming on the aggressor fighters doesn't seem to be working right. It turns off really fast and requires a full recharge time.
damn, I was hoping it was for the original.
@the28ig
It´s for FoC
@ munkyfish
Yes, I already noticed this little bugs, in Week or two I´m going to puplic a patch to fix them ;)
Oh and yes I made the AI a bit mor agressive ;)
Is this for original EAW or for FOC
Good Work, keep it up :)
iv been playing on this mod for about 4 hours solid now and just had to stop to say how good it is so far (playing on equal footing) just a few notes that you probely already know about but here you go anyway
*when playing as the empier aganst the rebels the nebulon b frig only has 1 visabal hp (is this ment to be coz i still have to keep killing it after i diestroid the hp
*my bombers froze like they got hit by an ion canon(dont know wether thats what hapend (can that hapen))
*i see what your doing with the clustering of systems together but it dosent work to well (how do i put this um u can get to and from systems that look like u shouldent be abel to if that makes sence)
(btw im bad at spelling)
so far other than that this is a realy good mod (and im only at tech 2) and highley recomendabal
i will give a full revew after iv finished my game keep up the good work on this mod
on a side note i asuem that you hav changed the in space combat ai (i say coz i didnt play FoC for long) as the space battles seem alot more interesting (mayby its just the new units)