== MechWarrior: Living Legends =="Will you be a living legend or a forgotten casualty?"
By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.
MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
Major Features:
16 comments by xcriminalx on Dec 26th, 2007 digg this super bookmark

First of all Merry Christmas to all of our friends here at ModDB!
Just wanted to present you with all the newest renders coming out from our modeling team. Our programmers have been hard at work with the SDK from Crytek implementing all the great features that we have planned for you!!
Make sure to check back often and set to watch us since our updates are coming out almost daily now with over 40 people on the team it's getting insane behind the scenes!
Make sure to also check out our Video Section as new map Flythroughs are being added weekly
Here are some of the best renders from the last month!
Don't forget, if you love what this team is doing and all the artwork they've created so far please vote! Do these guys that small favor they work 100's of hours to show this assets it's the least we can do for them!
Thanks to your vote, this mod has made it to the Top 100 Mods of 2007! Now the serious phase of awards begins as MODDB challenges you to narrow this list from 100 to 5. If you believe this mod kicks ass and deserves to win, head on over to the top 100, check out the best of the best and vote for your favorites.
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wo ist der mod
Hey, I just saw that the SDK for Crysis had been released. How did this mod, or any other Crysis mod for that matter, actaully do anything so far without the SDK?
looks very nice ;)
also will u make a single campaign for it? or maybe u could make ur own skirmish instant action dat would be cool.
look at the "major feature" list. I'll be ecstatic if they can get even half of that, never mind SP....heh.
I'm crossing my fingers that if they do well enough perhaps Crytek or even EA might help fund them.
i tell you this will be an awesome mod.
i really wanna be a tester
looks amazing! great you kept some of the comments on your video. I can only second what's been said.
wow first comment in the first minute of this update
*grabs the creaters and shakes them hard* finish it already!!!!!
i have loved battlemechs since i was little kid, for gods sake, i still have the battletech cartoons, even the bordgame
We working everyday bro! :D