Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

Report this article MechWarrior: Living Legends Moving To Crysis!

Hey there to all our ModDB fans! We have some fantastic news to share with you today! There has been ongoing talk regarding MWLL switching or "porting" all the assets over to a new engine for the last few months and we believe it's time to change game engines. There is alot of reasons

Posted by xcriminalx on Aug 4th, 2007 digg this super bookmark


Hey there to all our ModDB fans! We have some fantastic news to share with you today!

There has been ongoing talk regarding MWLL switching or "porting" all the assets over to a new engine for the last few months and we believe it's time to change game engines. There is alot of reasons for this...one of the more important ones being the overall popularity of ET:QW diminishing as well as the constant pushing back of release dates. Right now the title will be releasing at around the same time as other engines that are far superior in ALL regards, namely Crysis.

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There were many things we wanted to achieve in ET:QW that are inherently not possible or very difficult to do. One of them being achieving the true MechWarrior scale. Since in ET:QW we are restricted to a 1 square mile map there really isn't alot we can do with hulking battlemechs on such a small map. Crysis features maps up to 60KM wide and with view distances between 14km and 60km! Another big factor was the fact that in ET:QW destructible environments are non-existent and in Crysis almost everything is completely interactive. Just imagine yourself in a 80 Ton 13 meter tall battlemech tromping down trees and buildings.

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Being a true NextGen title, Crysis offers us far more features for us to use to our advantage - Time of Day Lighting, Dynamic Soft Shadows, God Rays, 3D Ocean Technology, Motion Blur, and Fully Interactive/Destructible Environment and many more! Also, Crysis offers a far more sophisticated SDK for us to work with and will enable us to produce levels and assets far quicker than what was possible in ET:QW. Not only quicked but to a much higher quality than even conceived in the Doom 3 engine.

We really look forward to your feedback on the move and to our ET:QW fans we sincerly apologize it was a unanimous decision on the teams part and we hope you'll stay with us for Crysis!
Inner Sphere DemolisherHigh Poly Catapult
Clan Shadow CatClan BattleSuit "Elemental" Final

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Chunky
Chunky Aug 4 2007, 10:10pm says:

Shorten post length before resubmitting, and remove images that are on separate lines.

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