What is Infiltration? UPDATE! The Infiltration 2.9 Bonus Pack has been released. Download it now! Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter. Each of those missions brings the distinctive taste of multifaceted warfare in any environment you can imagine. You will choose your gear prior to the mission, based on the kind of soldier you want to be. Decide from a cache of modern-day weapons, keeping in mind the size and weight of the equipment and how much you can carry. Each mission will allow you to become a unique soldier, based on the equipment and skill you contribute to the tasks at hand. The different venues you will be called into won't have weapons and ammunition lying about. You must bring in what you can carry, and salvage what you need from comrades or the enemy. We give you the tools to do the job. How you do it is up to you. Take the skills you learn in one battle to help you with future missions...
Infiltration is an immersion into realism as its creators state, and after playing it, you will realise that, that remark is very much so. So modDB awards the makers of Infiltration the MOTM for December!
Posted by ShortCutMan on Dec 17th, 2003 digg this super bookmark
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[page=Infiltration 2.9 MOTM for December!]
Infiltration began its life as a weapons mod for the original Unreal, but has since expanded hugely, with an incredible amount of features to its name. A large array of weapons, equipment, maps, and a huge amount of features make it nearly more than a total conversion, more like a brand new game. Now I'll get in-depth with Infiltration 2.9, which is quite a step above the other versions, and explains why it had nearly a years worth of delay behind it.
The Graphics
Although Infiltration is running on the slowly aging Unreal Tournament engine, it manages to squeeze every little polygon into a model it can. Fine detail is presented on each one, making the realism factor a step above the rest. There is a huge amount of skins for the player models, letting you as the soldier to present yourself as how you would want to be out in the battlefield. It is more than just different camouflage however; there is an array of different face skins, from a plain blank face, to sun glasses, and even balaclavas. It gives a nice sense of personality to playing. Most of the maps are visually stunning, with the exception of a few from the old map packs, that have some rather bad textures. The Stalingrad map has some of the best textures I have seen on any engine, including Half Life 2. The animations in Infiltration are very nice, and replicate what a real person would do. For instance, while standing there reloading a gun, the model actually throws the empty clip as fast as they can. On the first person view you would see the hand slam it home. The Infiltration team really did their homework while making this. One of the most graphical things in Infiltration, something most people would overlook, even with the amount of work that would have gone into it, coding and graphics, was the menu. It truly represents a small part of a command console. There is a cover, and switch to start a bot match, a key lock to exit (Though no key is needed to exit ;) ), a switch to change from a local match to a net match, and drop down menus. It was good of the Infiltration team to create this GUI to help ease the playing of Infiltration.
The Sound FX
If you are used to mods with a fair bit of action, and some realism mods too, you will find the sounds of Infiltration, the weapon firing ones in particular very strange and boring. This is because they are the real thing; they have been recorded straight from the weapons. There are a couple of different sounds for each weapon, and not to give it a bit of variety, but for different sounds depending how far away you are from the shot. As I said, Infiltration is an immersion into realism, and they have done as much as they can to actually get it to that state. The voices are extremely good; they have applied a distinct radio crackle to them as if they were actually coming from a radio.
The Gameplay
This is the crunch. A lot of people think that if you get too realistic, the mod will fail in game play. Fortunately, this is Infiltration's strongest point. With the large variety in skins, faces, weapons, and maps, Infiltration doesn't fail. Although you won't be in a tight dual circle strafing an enemy player blasting
bullets in their face, you will be peering over the corner of a building, firing off a couple of shots and making a bolt for the corner of the building up ahead. The maps are large, but you'll be able to just cope with 16 players. Too fewer players, and you could be wondering around for the whole round wondering were the guy with the secret plans ran off too. Some of the maps are very event driven and this is a good thing. For instance, in the Stalingrad map I mentioned earlier, once the plans have been picked up, a helicopter comes out from the horizon to a red flare which has been set off. It hovers there until the round is finished, or the plans are captured. Its a lot of fun to be sprinting through rubble and see a helicopter, with moving rotors sweeping across the field. What would have been very nice spawning at the helicopters and parachuting down into the battlefield, or firing off the helicopters. Still, you can't have everything, and with the amount of stuff in Infiltration its hard to believe that. The maps are very detailed, with humveys parked along the street, and you can use the guns sitting on top them to boot. You can't do better than firing rounds into the approaching enemy waiting for backup to help you. One very important and innovative feature that's been in Infiltration for a while is the free zone around your weapon. As in all First Person Shooters, you gun is centered to aim at the exact middle of your screen. In Infiltration, you can move your gun around a little to aim in different spots without actually changing your view. Infiltrations iron sights are nice, being a little further from the screen than some other mods. Infiltration has a similar thing to Counter Strike with the 1 life, your out, but is adjustable to the users/server admins liking.
Final Word
After reading this review, you have most likely realized that Infiltration IS an immersion into realism. The Infiltration Team has put a huge amount of effort into this, and I congratulate them on winning the Mod of the Month for December here at modDatabase. They really deserve it.
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Infiltration Website
Sentry Studios Website (Developer)
Download Link
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INF :de: pwns :thumbup:
Weee, thanks a lot for the motm :)
No worries Freon. :)
Darkness is too right.
Yay for Infiltration! :)
Aye, the SentryStudios team does deserve this honor. :)
this is an awesome mod!
we'll be playing this for a loooong time to come :)
thx for the motm!
zeep
Might have to try this one out, been looking for a more realistic mod. However, I hope they have plans on porting to a newer unreal engine like 2003 or 2004. 2004 would be nice as they're boasting vehicles in their game. We really could have people flying in in helicopters.
I suppose I should re-install UT to find out if this mod lives up to the realism that it states.
A good portion of the Inf team, development and beta, have quite the ranging military experience (German army, US Air Force, US Marines, Singapore defense forces, etc..). The rest are just gun nuts. :)
I'm still amazed at what the team has been able to pull off with this engine.
-Stormcaller
Inf is a great mod, if your into realism definitly give it a go. Its on an old engine, but you ignore that once you start playing. Its the only game I play where the guns actually feel deadly, and not like toys!
-Snakebite-
I need to buy this i should have spent some christmas money on it but i bought a years supply of anime
Infiltration is not a game !
Infiltration is an enfentry simulator :D
Darkbls.
I cannot figure out how in the hell to install this mod properly.
yo men sa arach
@hijak
I really cannot see any problem with installing Infiltration. Just start its installer, tell it the path of your UT directory and thats it, ready to start. You of course need Unreal Tornament (436 up to 451) to be properly installed first to use it. NO UT 2003 or such, just the plain old UT GOTY or UT with patches to at least 436.
@all
If you wanna drive cars and Tanks, fly choppers and Jets or command submarines, destroyers and air carriers and kill in 1st person too, all in one game and don't mind to have some sweet playguns that need full clips to kill, have reload points and heal points, then give Desert Combat a try. It's a mod for Battlefields and really nice.
But if you simply want reality, I really mean reality with all its odds, stanima problems, slow accelerated straving, weapon collision in tight areas, unproper aiming while running (no crosshairbouncing, I mean real spraying) and on the other hand absolutely deadly and precise single shots while proning, controling your breath, aiming at your target, a little higher because of the bullets balistic (YEAH! REAL BALLISTICS) a bit in front of the running target because of the bullets FLYING and taking their time with what Snakebite called "guns actually feel deadly, and not like toys". If you want to use some strategy, urgent teamplay, have some patience and like a real good time with realistic weapon models then there is nothing else like Infiltration out there right now!!!
Greetings, Jones<P>
I thought you were leading up to saying "then you need to ACTUALLY sign up, nothings more realistic than reality"
Only thing that SERIOUSLY PISSES ME OFF is how you can't shoulder the weapon without actually aiming, I have never fired my weapons from the hip in the field EVER and I usually fire from the shoulder at ranges up to about 40m, or when I need a perfect shot, further ranges I do aim but in the should looking close-ish to the sights can work well.
Also, some of the models are so very slightly distorted because of how the engine works, just look down the sights of the M16A2 ingame, it has this huge hole with a paper thin top, when you look at the weapon 'hipped' the sight looks a little more acceptable.
And when you sprint and your weapon is turned to its side, most tend to look too short, or is that just the depth perception fucking with me........
One more thing, if you try to fire short controlled bursts with the XM249 SAW minimi you have to wait about a second for the animation of the belt chain to settle before you can fire again, just annoys me.
Anyway, I've been with this mod since 2.86, a few years back, the communities good and the mod is fuck awesome.
Themed LAN parties with infiltration are best, a simple example:
on EAS-Iraq the defending team play saddams troops and always carry the AKMSU whereas the attackers are US soldiers with AR-15 series weapons (M16) and minimi for support gunners, you say things ingame like "For great saddam!" or "lets kill us some towelheads" and you have to have the right loadout for the side you're on and such.
Where can I download these great mods?
Or what site can I download these mods on
never mind the top questions! Sorry!!! :p