Battlefield 40k's Mission
Is to transform the Tabletop game of Games Workshops Warhammer 40,000 into an FPS for the Battlefield 2142 Engine.
We will use the new features of BF2142 to add what we could not do previously in BF1942 and BF2 version of the mod. Walkers, Cloaking and the use of AI controlled support weapons (Tau Drones, Imperial Servo Skulls etc.)
Statics containing Advertising will not feature in maps for this mod for legal reasons set out by Games Workshop's Legal document concerning mods based upon their franchise
The purpose of our mod project is to put six races in game.
The aim for first release is focusing on Imperial Guard Cadians vs Tau Campaign (details on the campaign will be unveiled near release of the first alpha).
The Six Races
Space Marines Adeptus Astartes, Chapter: Blood Angels
Space Marines are genetically enhanced superhumans that form the elite forces of the imperium of man. They are one of the most loyal forces to the Emperor.
The Blood Angels were formed by the Primarch Sanguinius, their genes derive from him. During the Horus Heresy Their founder died at the hands of the traitor Horus. Ever since this incident the chapter has not been quite the same. Their geneseed now contains the Black Rage. At times The Blood Angels will lose control to the curse and annihilate all the enemy tearing them limb from limb without mercy.
Imperial Guard : Cadian Shock Troopers
The Imperial Guard are the largest military force that the Imperium of man holds at their disposal. They are tasked with defending the many planets under the emperors rule.
The Cadian shock troopers defend the most crucial planets that are near to the eye of terror which the forces of chaos pour through when black crusades are undertaken.
Eldar
The ancient and sophisticated alien race. Once they had a galactic empire, Then came the fall and it crumbled along with their homeworlds. Now they Fight for survival few in number living and travelling within gigantic ships known as Craftworlds.
Tau
The new emerging rapidly evolving alien race that stand to conquer the universe held in their empire for the greater good.
Orks
Greenskinned barbarians who only live for conflict, be it against other races or amongst each other.
Chaos Space Marines
The Space Marine chapters once loyal to the Emperor turned into traitors under the manipulative and corrupt powers of chaos.
A bloody civil war was fought known as the horus heresy that almost shattered the Imperium empire of man. Chaos eventually lost with a high cost to both sides.
After the horus heresy which they lost they fled to the eye of terror, a demonic portal within lies the controlled dimentional realms of the 4 Chaos gods Khorne: God of Blood , Slaanesh: God of Pleasure, Tzeentch: God of Change and Nurgle: God of Plague.
Chaos plot to bring down the Emperor and the Galaxy.
Battlefield 40k will accurately model the races, the technology and the equipment of future warfare in the 40,000 universe. Featuring wars in distant galaxies and in a host of difficult, unforgiving terrain. Humankind has to struggle for it's very existence in a universe of total war.
Battlefield 40k will supplement the depiction of brutal future warfare with a host of highly detailed depiction of distant worlds and civilizations. Never before has the future of warfare looked so clear.
Battlefield 40k's Background
Even in the early stages of it's development the mod has already attracted a small but hardworking team of skilled highly motivated Modelers, UVmappers, Texture Artists, Sound editors, scripters and Mappers that are also enthusiastic Warhammer 40,000 fans.
We are keen to generate as much support for this fantastic modification of Battlefield 40k.
The mod began on July 28th 2004.
Visit Battlefield40k.com
Previously we Have created a public alpha for battlefield 1942 that has now been discontinued. Moddb.com
A high resolution video for battlefield 1942 version can be found here:
Pexgames.com
0 comments by bf40kadmin on Mar 2nd, 2007 digg this super bookmark
Please refer to the link below.
Because our models will work between bf2 - 2142 the gallery and news posted in the bf2 version of the mod is also applicable here.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
i love warhammer but i think the only way to really get the warhammer games is to do rts, because you cant really capture how immense the game is with 20 guys vs 20 guys, in Dawn of War its like throwing hundreds of guys against hundreds of guys and they all get annialated but its ok cuz back at your base you have another army waiting to be thrown into the grinder. if you put like npc untis in the game without killing the server it might be cooler :P
While it is true that Warhammer is a large scale game, this is most likely meant to capture the squad vs squad element, rather than army vs army. One problem with NPCs like you suggested is, simply put,
BOTS = PHAIL
I like playing BF2142 and warhammer 40k but like CptDutchie says you need an update, i'm looking forward to this mod though.
The mod hasn't been updated for 5 months now, when do we get a new update? me and my friends had bought 2142 but it turned out a bit crappy, we are big fans of 40k so we look very forward to this mod. especially the vehicles.
looks cool when will I be able to get it.
yo, thats a great looking mod, especially the models, i was wondering if you can help me out. i have tryd for a dam long time to mod the weapons for bf2142, but no dice. could you explain how you done it?
VERRY NICE PLEASE DONT STOP :D
anybody know how its going to work?? Oh and yeah, on the whole recoil thing, i would just keep it like it is originally, if a gun from 40k has recoil then it should here, if it doesn't then it should here, makes sense to me.
I'm just reposting this:
Recoil is a good thing for the same reason the developers of 2142 decided to use bullet weapons rather than energy: It's all about how the gun feels.
Think about it, part of the "cool" factor of guns is the sound not only when fired, but also when being loaded or handled. I think firing a recoilless gun would just feel wrong no matter what fluff goes into it.
If you read the Dan Abnett books (Specifically the Gaunt's Ghosts series) Not only are the guns recoilless, but they fire a white laser (if I recall correctly, they are also silent or have a CRACK sound...I don't remember).
None of the WH 40K games have followed his version of the lasrifle for, I think, the very simple reason that having a gun that doesn't kick a little isn't appealing because it doesn't seem like it has any power.
I'm wondering something and I hope you will take this suggestion to heart. Are you going to put kick-back on lasguns and hellguns? They do in Dawn of War and in Firewarrior but all of the fluff I have ever read about them describes them as recoilless guns seeing as they are lasers. I would like to see it as a recoilless gun, though there'd be some balancing issues, to compensate you could probably just make it do less damage.