Use your Telekinesis to manipulate your environment to solve puzzles throughout a proving ground designed to test your skill, patience, and logic.
There are a few Gameplay modes available now!
Story Mode!
Adventure through the eyes of a mischievious and powerful outcast who uses his powers to pirate treasures from hard-to-get places and people, but a new race arrives to his world with lots of things he plans to take for himself, and meets heavy resistance along his journey.
Classic Mode!
A Tetris Similar mode that involves rotating and moving large floating blocks to move the player from start to finish without falling off or getting killed. Easier to describe than it really is! This mode is just for fun, the puzzles are easy to create so there will be many to try.
Challenge Mode!
All of the absurdly difficult and retardedly rediculous puzzles scrapped from the other modes will end up in this category. A lot of crazy and incredibly advanced stuff is possible using the features available in this mod. This mode is designed to make you angry.
1 comment by Rimrook on Mar 12th, 2008 digg this super bookmark
I've been capable of smoothing over the bumps the best I can. However, the premise that constructing this mod on the HL1 Goldsource engine has indefinite benefits. The content it easy to make and the process is streamlined over time. However, it is also very old! The only downside is the fact that there is a lack of tools. Seems like there are tons of them, I know, but not for the right stuff. I've reached a problem that is crippling some areas of development far as new models go. The problem consists of making monsters that walk across the ground function properly. Swimming and Flying monsters work fine for me.
If anyone has any experience creating HL1 models from scratch or replacements for monsters like Headcrabs, Human Grunts, etc, please contact me if you would like the help the 6D effort. If you have utilities that work with Max 7 or an updated version of the compiling tools I may not have, please leave a comment with a link to the hosted file with/or any information I may need to know about making working models.
The project features a replacement for the Human Grunts and the Human Assassins which are both already designed in concept as well as a Gargantua replacement.
We would appreciate the help greatly, you would be working with an elite team of 2 (3 counting you).
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YES finally a release date for the demo! :3
I can't wait (any longer)
Hit some snags along the way, as soon as all the kinks are worked out, there will be a demo. Things were looking good, and we even alotted some extras time, but stuff happens we can't account for.
I'm also fighting the urge to go screenshot happy, but I've decided to keep the surprise to it's maximum extent. Will update as soon as possible.
Am I getting impatient?
"Now!
Until Release"
:) I'll give you one hour.. since I'm overseas that should be reasonable.
Geez I can't believe I kept half the crap here. A lot has changed and looks much better in the demo.
Oh yeah, demo out in 11 days. Noon Sunday, July 13th. I guess I should mentioned that. :P
Is it going to be possible on the main site for this under the vids part possible to submit user made vids?
no, thats what youtube is for.
when will this mod be ready!!
...soon.
Wow, that speedpainting vid is cool, especially the last part that shows more than just the model!
If there is any way to help you with this beside the supporting, I'd love to.. But it's obvious you need a skilled halflife modeler, which I am not. Isn't there a way to transfer the animation/physics from the HL Grunts/assassin to your new models?
Anyway I wish you good luck with the game demo deadline, and don't work yourself out. You can always upgrade some thing you feel they aren't quite finished, so I suggest you should do all the basic stuff you need for the demo to work, and work them out afterwards.
PS. are you gonna show us the game demo in two weeks aswell?
Cheers and good luck with your school!
i am good at it, but im not a developer but im good at finding bugs and exploits