7th Serpent is a third-person shooter modification for the Max Payne 2 game engine thrusting players into a world of corruption, secrecy and vengeance as they control Damon Pryce - the main character - who has been subjected to experimental testing and is left to his own devices in order to extract the truth from those who keep it from him.

This mod will be released in chapters to help break down the projects into more manageable workloads and allow us to keep the interest in the mod high. We have been working undercover on this since mid-2003 and a significant head-start has been accomplished by the time the first chapter is unveiled. Additionally, there are two chapters in development at any one time and by the time one is released we will already have made significant progress on the next installment. As such, gamers won’t have to wait too long between chapters to get a dose of the mod.


* Varied, Interesting Gameplay. Our team subscribes to the “gameplay is king” maxim and we intend to do our best in order to maintain the tradition set by games like Half-Life 1 and 2 and the Max Payne series. 7th Serpent aims to provide a fun, exciting and original interactive playground where gamers will always have the next fresh experience to look forward to. Our collective creative power is regularly harnessed to come up with truly remarkable scenarios around which the success of the entire game revolves.

* Cinematic Flair. We envision 7th Serpent as a cinematic tour-de-force that the Max Payne engine lends itself so well to. For 7th Serpent, we want the cutscenes to translate the same cinematic glory found on Max Payne 2. We want them to be innovative, fresh, sophisticated and stylish, not another generic attempt to develop the story. However, to really put you in the game our emphasis falls squarely on scripted events that happen right there as you play the game and make you marvel in awe. We are trying to create a living, breathing world into our game and we want the player to be completely immersed on it.

* Great-Looking Visuals: 7th Serpent is a visually-stunning ride that ups the ante of what a modification can achieve. Our level artists have a relentless ambition to reach commercial-game quality standards and show gamers and entirely different visual experience than of the Max Payne games. We are doing our own prefabs, importing our own meshes from high-end modeling packages and using our own texture libraries to really make the mod stand out.

* Interactivity With the Environment: Our level design is based around giving the player different ways to approach a given challenge and learn to utilize the environment to his advantage. The Max Payne 2 physics implementation is admittedly limited but our team is determined to go past the mostly aesthetic ambitions given to physics in Max Payne 2 and try to push it more along the territory pioneered by Half-Life 2 with its largely inventive and creative physical puzzles. We are also going to great pains in order to fully implement physical features into every object on our level worlds.

* Graphic Novel: Replicating the approach Remedy took in Max Payne and looking to achieve the same level of immersion into the story, we are incorporating graphic novels into the game. They do however stay away from Max Payne’s particular style and feature a certain proprietary artistic aesthetic that fits the themes and story of the project.

* High Production Values: 7th Serpent promises to go to greater lengths in order to give gamers an experience comparable to what a AAA commercial game offers. We are recording our own orchestral score, casting our own voice actors, painting our own graphic novel, doing our own modeling assets, and all around doing whatever it takes to come up with a refreshingly refined and polished game modification.

For the sequel to 7th Serpent: Crossfire, be sure to check out 7th Serpent: Genesis

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17 comments by INtense! on Jun 3rd, 2012

Max Payne 3 has just blown into town like an old lover so why not reminisce about the old days by replaying the original two games.... Modified!

Max Payne

The Real World
It wouldn't be a Max Payne 1 mod if we didn't have some high flying kungfu and bullet dodging now would it? The most recent of all the MP mods to be released, however it is only a demo. Lets see where they go with this!

Neo Trinity

It seems you got anime in my angsty. Katana draws you into the violent and chaotic world of an Assassin on the run: - from his Order; from the shattered remains of his past; and from the haunting screams of the countless people he's murdered.

Godlike Ass kicking

Max Payne@University
This mod was acutally modeled after a real university and a story played around it! It makes use of a few other mods like Kung Fu 3 Deluxe Engine (by Kenneth Yeung, MrUniq) and the Enemy Kung Fu (by Ghasp) engine to round (house kick) out the mod.

No safe place Stewie died for a reason

The Family
The Family is a truly unique modding experience, as it follows the story of the young gangster Tony in an entire black and white film noir-ish world of the 1930's mafia era.

In-game In-game

Max Payne 2

Payne Effects 3
It wouldn't be a modding guide without one overhaul mod, and this one is really good. With new spectacular unique effects and with lot of key features that will drammatically change the original gameplay. Everything is created to improve the original feel of the game without loosing the Max Payne signature.

Payne Effects 3 Features Payne Effects 3 Features

7th Serpent: Crossfire and 7th Serpent: Genesis
Thrusting players into a world of corruption, secrecy and vengeance. Two different chapters within the same universe. Made by ModDB's ye'old editor Stenchy and his team, so you know it is good!

Train Wreck Gameplay

Mona: The Assassin
Mona Sax is a contract-killer, a job at which she excels. When a Mafia boss sends his army of mobsters after her, assaulting her hideout and forcing her to flee through the city streets, it gets personal and real nasty. Play through a fan story of Mona Sax!

Promotional gallery Promotional gallery

You can find many more gems right here on ModDB! Max Payne's new story can wait a little longer can't it?

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7th Serpent: Crossfire

7th Serpent: Crossfire

Mar 28, 2006 Full Version 17 comments

7th Serpent: Crossfire is the opening chapter of the 7th Serpent Single-Player Mod for the Max Payne 2 game engine, thrusting players into a world of...

Post comment Comments  (30 - 40 of 45)
Coloc Apr 1 2006 says:

Wow this mod is awesome.With an action packed level. I never see this coming.We have some intense firefight in this mod.The city is huge and very detailed.There is a lot of non-stop action.And the battle vs chopper and tank are very fun.

+1 vote     reply to comment
Deadmarsh Apr 1 2006 says:

Thanks, that's what I've been doing but the chopper just won't come down.
I was thinking there might be some kind of trick or something.
I'll just have to keep trying I guess :P

+1 vote     reply to comment
Aavenr Apr 1 2006 says:

Deadmarsh: Keep strafing around all the time to avoid the chopper's bullets. Use bullettime extensively as it lasts a lot longer now, be on the lookout for painkillers and ammo on the back of the black APC's. Save often too! Good luck!

ThomasPayne: Thanks! We will keep that in mind. :)

+1 vote     reply to comment
ThomasPayne Mar 31 2006 says:

Downloaded it yesterday and gave it a go. Conclusion? Very excellent overall gameplay. You guys didn't let me down. There are some minor bugs but nothing that can degrade it.

To the modders: Keep it going! By the way can you guys add word balloons in the graphic novel? It makes it
look a lot nicer.

To all Max Payne fans out there: Get this mod! You guys wont regret it! Heck its better than the Mission
Impossible mod!

+1 vote     reply to comment
Aavenr Mar 24 2006 says:

Hey there folks, Project Lead here. Like Stenchy said, thank you all for the support and encouragement. We are very, very close to a release now. Just stay tuned! :)

+1 vote     reply to comment
AkAngaRooSpoO Mar 19 2006 says:

looks good keep up the good work

+1 vote     reply to comment
MisterAnderson Mar 16 2006 says:

Said it before elsewhere but it looks hawt!

Can't wait to get my grubbies on it....

+1 vote     reply to comment
snurrela Mar 15 2006 says:

Absolutely fantastic looking. Damn what pretty screens.

+1 vote     reply to comment
V13K Mar 13 2006 says:

Really outstanding

+1 vote     reply to comment
Chris555 Mar 13 2006 says:

Holy poopey. This looks tasty...

+1 vote     reply to comment
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Released Mar 2006
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First Person Shooter
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