7th Serpent is a third-person shooter modification for the Max Payne 2 game engine thrusting players into a world of corruption, secrecy and vengeance as they control Damon Pryce - the main character - who has been subjected to experimental testing and is left to his own devices in order to extract the truth from those who keep it from him.

This mod will be released in chapters to help break down the projects into more manageable workloads and allow us to keep the interest in the mod high. We have been working undercover on this since mid-2003 and a significant head-start has been accomplished by the time the first chapter is unveiled. Additionally, there are two chapters in development at any one time and by the time one is released we will already have made significant progress on the next installment. As such, gamers won’t have to wait too long between chapters to get a dose of the mod.

Features:

* Varied, Interesting Gameplay. Our team subscribes to the “gameplay is king” maxim and we intend to do our best in order to maintain the tradition set by games like Half-Life 1 and 2 and the Max Payne series. 7th Serpent aims to provide a fun, exciting and original interactive playground where gamers will always have the next fresh experience to look forward to. Our collective creative power is regularly harnessed to come up with truly remarkable scenarios around which the success of the entire game revolves.

* Cinematic Flair. We envision 7th Serpent as a cinematic tour-de-force that the Max Payne engine lends itself so well to. For 7th Serpent, we want the cutscenes to translate the same cinematic glory found on Max Payne 2. We want them to be innovative, fresh, sophisticated and stylish, not another generic attempt to develop the story. However, to really put you in the game our emphasis falls squarely on scripted events that happen right there as you play the game and make you marvel in awe. We are trying to create a living, breathing world into our game and we want the player to be completely immersed on it.

* Great-Looking Visuals: 7th Serpent is a visually-stunning ride that ups the ante of what a modification can achieve. Our level artists have a relentless ambition to reach commercial-game quality standards and show gamers and entirely different visual experience than of the Max Payne games. We are doing our own prefabs, importing our own meshes from high-end modeling packages and using our own texture libraries to really make the mod stand out.

* Interactivity With the Environment: Our level design is based around giving the player different ways to approach a given challenge and learn to utilize the environment to his advantage. The Max Payne 2 physics implementation is admittedly limited but our team is determined to go past the mostly aesthetic ambitions given to physics in Max Payne 2 and try to push it more along the territory pioneered by Half-Life 2 with its largely inventive and creative physical puzzles. We are also going to great pains in order to fully implement physical features into every object on our level worlds.

* Graphic Novel: Replicating the approach Remedy took in Max Payne and looking to achieve the same level of immersion into the story, we are incorporating graphic novels into the game. They do however stay away from Max Payne’s particular style and feature a certain proprietary artistic aesthetic that fits the themes and story of the project.

* High Production Values: 7th Serpent promises to go to greater lengths in order to give gamers an experience comparable to what a AAA commercial game offers. We are recording our own orchestral score, casting our own voice actors, painting our own graphic novel, doing our own modeling assets, and all around doing whatever it takes to come up with a refreshingly refined and polished game modification.

For the sequel to 7th Serpent: Crossfire, be sure to check out 7th Serpent: Genesis

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Blog RSS Feed Report abuse Latest News: Max Payne 1 & 2 mod roundup!

17 comments by INtense! on Jun 3rd, 2012

Max Payne 3 has just blown into town like an old lover so why not reminisce about the old days by replaying the original two games.... Modified!

Max Payne

The Real World
It wouldn't be a Max Payne 1 mod if we didn't have some high flying kungfu and bullet dodging now would it? The most recent of all the MP mods to be released, however it is only a demo. Lets see where they go with this!

Neo Trinity

Katana
It seems you got anime in my angsty. Katana draws you into the violent and chaotic world of an Assassin on the run: - from his Order; from the shattered remains of his past; and from the haunting screams of the countless people he's murdered.

Godlike Ass kicking

Max Payne@University
This mod was acutally modeled after a real university and a story played around it! It makes use of a few other mods like Kung Fu 3 Deluxe Engine (by Kenneth Yeung, MrUniq) and the Enemy Kung Fu (by Ghasp) engine to round (house kick) out the mod.

No safe place Stewie died for a reason

The Family
The Family is a truly unique modding experience, as it follows the story of the young gangster Tony in an entire black and white film noir-ish world of the 1930's mafia era.

In-game In-game


Max Payne 2

Payne Effects 3
It wouldn't be a modding guide without one overhaul mod, and this one is really good. With new spectacular unique effects and with lot of key features that will drammatically change the original gameplay. Everything is created to improve the original feel of the game without loosing the Max Payne signature.

Payne Effects 3 Features Payne Effects 3 Features

7th Serpent: Crossfire and 7th Serpent: Genesis
Thrusting players into a world of corruption, secrecy and vengeance. Two different chapters within the same universe. Made by ModDB's ye'old editor Stenchy and his team, so you know it is good!

Train Wreck Gameplay

Mona: The Assassin
Mona Sax is a contract-killer, a job at which she excels. When a Mafia boss sends his army of mobsters after her, assaulting her hideout and forcing her to flee through the city streets, it gets personal and real nasty. Play through a fan story of Mona Sax!

Promotional gallery Promotional gallery

You can find many more gems right here on ModDB! Max Payne's new story can wait a little longer can't it?

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7th Serpent: Crossfire

7th Serpent: Crossfire

Mar 28, 2006 Full Version 17 comments

7th Serpent: Crossfire is the opening chapter of the 7th Serpent Single-Player Mod for the Max Payne 2 game engine, thrusting players into a world of...

Post comment Comments  (20 - 30 of 45)
onlineterrorism
onlineterrorism Jun 10 2006, 2:21pm says:

Not the best mod over but it's ok. I give it a 4/10 score. I wasn't too fond with the scripted gameplay. The character you play looks like a drugged up Magic Johnson and ruins the feeling of being a supreme being. They should have made the character look similar to Agent 47 in Hitman. Graphics are ok. Atmosphere is abit boring; not exactly what I expected.

0 votes     reply to comment
asdzxc
asdzxc Jun 3 2006, 11:46am says:

Restored my faith in singleplayer, but I agree with aronsearle that the whole experience is let down by issues which shouldn?t have made it past beta, such as the challenge to find where your actually supposed to go, or to see if you can really be bothered sniping those guys on the roof to proceed.
It?s also a real bitch how those tanks never expose their juicy fuel tanks enough, but it must be said that this game has the best explosive, crash scenes ever.
Make the bullet dive higher, add a bit more gameplay variety in general and this mod will be one of the best, on any engine.

+1 vote     reply to comment
i_am_error
i_am_error May 30 2006, 2:03am says:

I am so confused. I tried downloading it but I think something went wrong. Im new to mods and pc games in general (im a consoler) can someone help me out? GRRRRRRR

+1 vote     reply to comment
Annihil4t0r
Annihil4t0r May 26 2006, 8:57pm says:

WOW. 10/10 for me. Haven't played a mod, let alone game, this good in a LONG time. It's like an action movie brought to life. Only complaint I have is that those danm burning doors kept killing me during the cutscenes. Had to shoot them out of the way.

O and btw, I didn't have any problem with the loading time. Took a little over 2 minutes for me on full settings...

And to let everybody know, ur supposed to shoot the helicopters at the base of the rotor, where it makes the little sparking effects. :p

+1 vote     reply to comment
TracerBullet
TracerBullet May 4 2006, 8:53pm says:

The mod started out good. I nice, good ol' fashioned gunfight in an enclosed space. But after I managed to get all the way to the bridge and faced the two choppers, it kinda fell flat. I must've shot enough rockets and ammo at both choppers to destroy every living thing in North America, but the second one just wouldn't die!

Look, I'm all for surrealism in mods, but there is no ******* way in hell a chopper should be able to take 15-20 rockets in the front and sides (plus all those rounds from an M249 SAW) and still be airborne.

And on another note, what is with the invisible walls?

You guys are almost there with the mod, but seriously, you could make a better ending boss.

+1 vote     reply to comment
aronsearle
aronsearle Apr 14 2006, 10:01am says:

Ermmm Sorry but 4/10 from me

Way to heavly scripted events, numerous occourances of "invisible walls" stopping your progress untill x enemy is killed, this is most obvios when facing tanks, which are also boring once you know their again scripted pattern.
There was even one point where the way was clear but you couldnt pass, instead had to climb over some wreckage after a tanker blew, sorry but its painfull having to walk over wreckage as you cant walk over a clear road because of an invisible wall, (shakes head).

The choppers were a mistake, its just silly that you can shoot 20 rockets at it before it falls, and when you eventually kill it after putting enough bullets in it to stop an army another one comes, by this point its just a tedius "straff/shoot/till it dies" routine.

It looks good and for this it scores its 4 points.

+1 vote     reply to comment
Bad_Bud
Bad_Bud Apr 6 2006, 9:24pm says:

Why two choppers? That's kinda... un-fun. Oh, and the apc's like, caught on fire and stuff...

+1 vote     reply to comment
warman7267
warman7267 May 7 2006, 1:58pm says:

I like this Mod. It's good to have a break from all these "gunkatas" and crap. It's just good old shooting.
Is there gonna be a second one?

+1 vote     reply to comment
stenchy Creator
stenchy Apr 5 2006, 4:08am says:

There really are supposed to be two choppers, have you tried looking inside the APC's for extra ammo?

+1 vote   reply to comment
Bad_Bud
Bad_Bud Apr 4 2006, 7:52pm says:

I finally shot that friggin helicopter on the bridge down, and it spun around in circles with a fantastic explosion... ...then a second helicopter came onto the bridge that was just as tough? Is this a bug? Isn't there supposed to be just one helicopter? If there really are supposed to be two, that's redonkulous, because I was out of ammo. :(

+1 vote     reply to comment
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Icon
Max Payne 2 Icon
Platform
Windows
Developed By
stenchy
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Official Page
7thserpent.net
Release Date
Released Mar 31, 2006
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8.6

63 votes submitted.

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Style
Genre
First Person Shooter
Theme
Fighter
Players
Single Player
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