7th Serpent is a third-person shooter modification for the Max Payne 2 game engine thrusting players into a world of corruption, secrecy and vengeance as they control Damon Pryce - the main character - who has been subjected to experimental testing and is left to his own devices in order to extract the truth from those who keep it from him.

This mod will be released in chapters to help break down the projects into more manageable workloads and allow us to keep the interest in the mod high. We have been working undercover on this since mid-2003 and a significant head-start has been accomplished by the time the first chapter is unveiled. Additionally, there are two chapters in development at any one time and by the time one is released we will already have made significant progress on the next installment. As such, gamers won’t have to wait too long between chapters to get a dose of the mod.

Features:

* Varied, Interesting Gameplay. Our team subscribes to the “gameplay is king” maxim and we intend to do our best in order to maintain the tradition set by games like Half-Life 1 and 2 and the Max Payne series. 7th Serpent aims to provide a fun, exciting and original interactive playground where gamers will always have the next fresh experience to look forward to. Our collective creative power is regularly harnessed to come up with truly remarkable scenarios around which the success of the entire game revolves.

* Cinematic Flair. We envision 7th Serpent as a cinematic tour-de-force that the Max Payne engine lends itself so well to. For 7th Serpent, we want the cutscenes to translate the same cinematic glory found on Max Payne 2. We want them to be innovative, fresh, sophisticated and stylish, not another generic attempt to develop the story. However, to really put you in the game our emphasis falls squarely on scripted events that happen right there as you play the game and make you marvel in awe. We are trying to create a living, breathing world into our game and we want the player to be completely immersed on it.

* Great-Looking Visuals: 7th Serpent is a visually-stunning ride that ups the ante of what a modification can achieve. Our level artists have a relentless ambition to reach commercial-game quality standards and show gamers and entirely different visual experience than of the Max Payne games. We are doing our own prefabs, importing our own meshes from high-end modeling packages and using our own texture libraries to really make the mod stand out.

* Interactivity With the Environment: Our level design is based around giving the player different ways to approach a given challenge and learn to utilize the environment to his advantage. The Max Payne 2 physics implementation is admittedly limited but our team is determined to go past the mostly aesthetic ambitions given to physics in Max Payne 2 and try to push it more along the territory pioneered by Half-Life 2 with its largely inventive and creative physical puzzles. We are also going to great pains in order to fully implement physical features into every object on our level worlds.

* Graphic Novel: Replicating the approach Remedy took in Max Payne and looking to achieve the same level of immersion into the story, we are incorporating graphic novels into the game. They do however stay away from Max Payne’s particular style and feature a certain proprietary artistic aesthetic that fits the themes and story of the project.

* High Production Values: 7th Serpent promises to go to greater lengths in order to give gamers an experience comparable to what a AAA commercial game offers. We are recording our own orchestral score, casting our own voice actors, painting our own graphic novel, doing our own modeling assets, and all around doing whatever it takes to come up with a refreshingly refined and polished game modification.

For the sequel to 7th Serpent: Crossfire, be sure to check out 7th Serpent: Genesis

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7th Serpent: Crossfire and 7th Serpent: Genesis
Thrusting players into a world of corruption, secrecy and vengeance. Two different chapters within the same universe. Made by ModDB's ye'old editor Stenchy and his team, so you know it is good!

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Promotional gallery Promotional gallery

You can find many more gems right here on ModDB! Max Payne's new story can wait a little longer can't it?

7th Serpent: Crossfire Released!

7th Serpent: Crossfire Released!

News 1 comment

It's been a long time coming, but finally the day has come. The first chapter of 7th Serpent has been released!

Concept Art/Graphic Novels

Concept Art/Graphic Novels

News 3 comments

On the last update I talked about our crazy composer, so now it only seems fitting to give you a peek into our Graphic Novel artist. His name is Mates...

The Music of 7th Serpent

News 3 comments

Looks like it is time for an update! We are all in the middle of a punishing crunch mode here, receiving all the input from the beta test and doing loads...

7th Serpent: Crossfire Announced

7th Serpent: Crossfire Announced

News 1 comment

Ladies and Gentlemen, I give you 7th Serpent! In a nutshell it is an episodic single-player Max Payne 2 Mod with a brand new story, characters and setting...

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7th Serpent: Crossfire

7th Serpent: Crossfire

Full Version 17 comments

7th Serpent: Crossfire is the opening chapter of the 7th Serpent Single-Player Mod for the Max Payne 2 game engine, thrusting players into a world of...

Post comment Comments  (10 - 20 of 45)
Halloween4
Halloween4

I've voted for this mod again this year as it's one of my favorite mods of all time.....;)

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stenchy Creator
stenchy

thanks dood!

Reply Good karma+2 votes
ssangmoon
ssangmoon

Cool and awesome.
played MI new dawn so happily and I think this will be too.
nice mod...

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stenchy Creator
stenchy

The first chapter is just one huge level which takes a while to load. The second chapter will be the same.

Reply Good karma+1 vote
Omega_17_The_True
Omega_17_The_True

thats a good mod many work has been done but the mod is really too short but the principal bad things its thats this damn invisible wall its kill the gameplay on the streets :(

but its one of the best mod for max payne 2 ;) and especially a total conversion mod practically :D

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stenchy Creator
stenchy

Thanks for the support! ...And stay tuned for updates ;)

Reply Good karma+1 vote
Halloween4
Halloween4

I voted for this mod......GOOD LUCK ;)

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abbasfreeman
abbasfreeman

hello Guys
Please Tell me Number Of Maps and Playable Levels in First Chapter Of This Great Modification.
Thanks!

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WeZet
WeZet

Thanks for this awesome mod! Its definitly one of the best mods for Max Payne. Very good music (By a profesionol movie music maker or so i read here somwhere on Moddb?) Good graphics and its a total conversion. The only minus is that it s very heavy for my P IV 3.06 GHZ 1 GB RAM and XFX Geforce 7900 GT Extreme Edition ;)

Eagerly Waiting for more!

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WeZet
WeZet

I give it a 9/10!

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Beren_Erchamion
Beren_Erchamion

is it better than the actual game?

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Highest Rated (2 agree) 9/10

Possibly the biggest mod I've seen so far, it has new weapons, sounds, music, though it has reused skins but our protagonist looks new to me. It's got a decent story but we all know its a excuse to blow shit up :D It really does look like a future with new models all over the place. Blade Runner-esque. We take on some commando's, then we take on the entire police force, and SWAT... and then military. Its carnage we haven't seen before, and if that isn't enough we also take on heavy artillery. Its…

Jan 9 2012 by TheUnbeholden

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