7th Serpent is a third-person shooter modification for the Max Payne 2 game engine thrusting players into a world of corruption, secrecy and vengeance as they control Damon Pryce - the main character - who has been subjected to experimental testing and is left to his own devices in order to extract the truth from those who keep it from him. More details and background information on the plot can be found at our summary section.
Looks like it is time for an update! We are all in the middle of a punishing crunch mode here, receiving all the input from the beta test and doing loads of bug-squashing -- and it isn't nearly as fun as bug-squashing in real-life, that is for sure! But you guys I am sure have plenty of time off
Posted by stenchy on Mar 16th, 2006 digg this super bookmark
Looks like it is time for an update! We are all in the middle of a punishing crunch mode here, receiving all the input from the beta test and doing loads of bug-squashing -- and it isn't nearly as fun as bug-squashing in real-life, that is for sure! But you guys I am sure have plenty of time off so I thought I would send a little update your way!
Allow me to introduce our resident music composer: Mr. Chad Seiter. His website is pretty outdated -- the man is really busy! -- but he has done work on the TV shows ALIAS, LOST, and the movie The Incredibles. Recently he has worked on the soundtrack for Tom Cruise's Mission Impossible 3 and this cool videogame called BLACK. Chad here has been working with us on and off for over 2 years. He has done 11 tracks for us so far and you will be able to appreciate every one of them on this upcoming release, "Crossfire". So as a little bonus, we are putting up one of these pieces for your hearing pleasure -- bonus points if you can guess when on the level it will be played! ;)
-Aavenr, Project Lead
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Whoa, how were you able to get in contact with such talent? The music is pretty good, and I like listening to it. Maybe I'll even make it a custom soundtrack for my games. :)
Well we just asked him.... :P
Of course it didn't hurt that we spent 3-4 months scripting a storyline and design document complete with concept art to show any prospects that we approached.
Awesome stuff there. Good luck, although it looks like you don't need it :)