This project is designed to duplicate, as closely as possible, the "feel" of Tachyon: The Fringe, to the Freespace 2 game engine. Tachyon was always plagued by bugs, hacking, and lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans. Status: We are in the process of remodeling the entire ship list from Tachyon. this is a time-consuming process, yet will result in a vastly superior visual result. Please visit our image gallery to keep tabs on our progress on that front! As the project gains momentum, we'll be putting more information up, and sharing our progress with you. Should you wish to help, please check the Help Wanted section, and we'll consider your application carefully. We are ESPECIALLY looking for modelers, texturers, and coders - especially for LUA and C++.

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We're at roughly the two week point in the mod's development period. In that time we have: 1. Extracted every model. 2. Decrypted every original ship statistic file. 3. Built a website. 4. Satisfactorily answered any lingering questions we may have had about the suitability of the game engine

Posted by RazorsKiss on Oct 15th, 2006 digg this super bookmark


We're at roughly the two week point in the mod's development period.

In that time we have:

1. Extracted every model.
2. Decrypted every original ship statistic file.
3. Built a website.
4. Satisfactorily answered any lingering questions we may have had about the suitability of the game engine for the project.
5. Added 1 modeler.
6. Compiled a comprehensive list of ships we intend to import.
7. Assembled an initial progress checklist.
8. Began work on a system to scale ships uniformly.
9. Began weapon damage testing.
10. Started a comprehensive mapping sweep of the entire single player game for eventual incorporation into the mod.
11. Decrypted all but 5% of Tachyon's remaining unencrypted game files (no know decryption method for the other 5%) in preparation for statistical transfer

It's not a huge set of goals accomplished, but it's our own.

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