B5: Conflicts of Loyalty v0.5 mod release
Jul 09, 2006 Full Version 2 commentsB5: Conflicts of Loyalty MOD v0.5 is an intermediate release of the planned Total Conversion for Nexus: The Jupiter Incident. Since working on the campaign...
Babylon 5: Conflicts of Loyalty is a MOD/Total Conversion for Nexus: TJI. The project's idea is to convert the Nexus universe into B5 universe. Ships of all the B5 races, weapons, effects and a full campaign with sound acting and all the goodies revolving around the Earth Alliance civil war. The player will control a small fleet and take part in the resistance movement acting against president Clark's regime.
The mod is still under development and a preliminary version (v0.5) has been released for multiplayer and skirmish action. Further along the road we plan to release "addon" releases and fixes to the released v0.5 before the campaign gets completed and the mod is converted into a total conversion.
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B5: Conflicts of Loyalty MOD v0.5 is an intermediate release of the planned Total Conversion for Nexus: The Jupiter Incident. Since working on the campaign...
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Hey figured id answer the question of if this mod was alive. Short answer is no, I was part of the team putting it togeher. Life simply got too busy for all of us.
Anyone have information about the project??
I love this game and this mod... Anyone have news??
i really really hope this mod is still alive but from what i can see (nothing new since i was a little boy) i don't think this mod is alive. too bad because i really loved that beta. B5 mod on a superb engine.......
I really do hope this is alive!
Hi there,i'm from the Stargate Mod for EaW. I sent you an Email,but it wasn't answered! I hope this mod is still alive,the Teaser and the Beta 0.5 are beautiful! Hope for an answer!!
oops..srry for double post
Just wondering if anything is happenin?
Nice Mod, great Work !!! But its unplayable (P4 3.4 Ghz, 2 GB RAM, 6600 GT)!!!
damn I cant dl this mod it comes out as a unknown file type damnit
hm... my system can run nexus almost perfectly on high detail, yet, even on low, with EVERYTHING turned down/off, the mod is unplayable the second you get into a battle... my theory: TOO MANY POLYS!