Fall of the Republic: Minimod
Nov 25, 2007 Demo 19 commentsAdds General Grievous, Magnaguards, and Delta Squad to Forces of Corruption.
In short, Thrawn's Revenge is a mod for Star Wars: Empire at War. It will add many playable and non-playable factions, units, gameplay elements, etc. There are three main parts to the mod.
Unit and planet lists are available at the pages that the release names link to.
Empire of the Hand: (Estimated Release: TBA, 2008)
Set between the end of the Clone Wars and the Battle of Endor. Empire of the Hand includes the following playable factions:
It also adds Zaarin's coup as a non-playable faction.
Estimated Completion Percent: 98%
Imperial Civil War
Set between the Battle of Endor and the beginning of the Vong War, Imperial Civil War includes the following playable factions:
Also includes the Empire of the Hand, Hapes Consortium, Corporate Sector Authority, Warlord Harrsk, Warlord Zsinj and the Duskhan League (Yevetha) as non-playable factions.
Estimated Completion Percent: 40%
Fall of the Republic: (Download Minimod)
Set 5 years before the Battle of Naboo in Episode 1 and going up to the end of the Clone Wars, Fall of the Republic adds the following playable factions:
Also adds the Vagaari and Yuuzhan Vong (Added in FotR V2) as non-playable factions. Estimated Completion Percent: 40%
For more information on the features of the mod, click here.
Open Positions: Email ThrawnsRevenge@Gmail.com to apply, or for more information.
Mappers: 1
Skinners: 1
2 comments by DArbiter on Dec 15th, 2007 digg this super bookmark
Yellow,
I'd first like to mention that we've added two new mirrors for the Fall of the Republic minimod on the downloads page. The minimod is now available from EaW Filefront in a rar, as well as a new filefront link to a zip file, as it was requested by many people. The new links are on the FotR minimod page on the site.
One of the more major changes we've made to the game is the addition of the shipyard system. Each faction has three different shipyard types: Capital, Heavy Frigate, and Corvette/Light Frigate. There is also a fourth type, the Heavy Capital shipyard, however they are only used by a few factions, and are not in skirmish. Each different shipyard level can only be built on certain planets; Light Frigate/Corvette Shipyards are buildable on all but the most backwater planets such as Helska IV, Heavy Frigate Shipyards are buildable mainly on highly, populated, industrial or important planets like Xa Fel, Mechis IV, Corulag and Bothawui. Capital shipyards are only available on planets that canonically have shipyards, such as Mon Calamari, Kuat, Fondor, Bilbringi and Sluis Van. Heavy Capital Shipyards are only available on Syca, Kuat and Fondor for ThrRev: EotH. These are limited even further by the type of ship, for example Kuat may be able to support a capital shipyard, but this is pointless to the Rebels, as their capital ships are all fishtanks, and require Calamarian crew.
Next we have a few ingame pictures of the three Golan platforms, and a small Rebel task force.
And a skinned render of the Warlord.

And some news on the site. I'd like to get a bit more information and other stuff on it in the near future. I'm currently working on adding unit lists to the different factions on the factions page. When I'm done, each of the logos will link to a page with a description of the faction and a unit list. I also plan on getting an image gallery put on the site, however this will have to wait until Nezill is back in action.
Finally, we are in need of skilled mappers, and one to two voice actors. If you would like to apply for any of these positions, then email me at ThrawnsRevenge@gmail.com .
S'all for now,
-The Thrawn's Revenge Team
Adds General Grievous, Magnaguards, and Delta Squad to Forces of Corruption.
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Yes. For the Republic, Pellaeon will just have his Acclamator, Leveler and give small boost to all Republic Acclamators. However, for the Imperial Remnant (As a Grand Admiral) he will give a much more significant command boost to all ships in the fleet, and have control of the Chimaera.
*Pallaeon
are they changing abilities as well, or do they stay the same? For instance, will palleon start in the old republic as a weak starship commander and turn into a fleet commander?
Yes, many heroes will change affiliations through the different releases. Thrawn and Pellaeon, for example, will be in four factions each by the time we're done.
great
btw, are you planning on changing which heroes are on which teams for certain heroes, like Mara being on the rebs in part 2?
first minimod verry good
It's good to know the mod is still going strong
Fall of the Republic minimod now available for download, and we've added several renders.
Dam ppl! This is one of the best mods i ever saw!
I cant wait to lay my hands on this!