Fall of the Republic: Minimod
Nov 25, 2007 Demo 9 commentsAdds General Grievous, Magnaguards, and Delta Squad to Forces of Corruption.
In short, Thrawn's Revenge is a mod for Star Wars: Empire at War. It will add many playable and non-playable factions, units, gameplay elements, etc. There are three main parts to the mod.
Unit and planet lists are available at the pages that the release names link to.
Empire of the Hand: (Estimated Release: TBA, 2008)
Set between the end of the Clone Wars and the Battle of Endor. Empire of the Hand includes the following playable factions:
It also adds Zaarin's coup as a non-playable faction.
Estimated Completion Percent: 98%
Imperial Civil War
Set between the Battle of Endor and the signing of the Pellaeon-Gavrisom Treaty. Imperial Civil War adds the following playable factions:
Also includes the Empire of the Hand, Hapes Consortium and Duskhan League as non-playable factions.
Estimated Completion Percent: 37%
Fall of the Republic: (Download Minimod)
Set 5 years before the Battle of Naboo in Episode 1 and going up to the end of the Clone Wars, Fall of the Republic adds the following playable factions:
Also adds the Vagaari and Yuuzhan Vong as a non-playable faction. Estimated Completion Percent: 40%
For more information on the features of the mod, click here.
Open Positions: Email ThrawnsRevenge@Gmail.com to apply, or for more information.
Mappers: 1
0 comments by DArbiter on Nov 30th, 2007 digg this super bookmark
The Fall of the Republic Minimod is now available for download. This minimod includes General Grievous, Delta Squad, Magnaguards and the Invisible Hand. This is for the expansion pack, Forces of Corruption, it is not compatible with the original game. We realise that these are all with teh wrong factions, seeing as we do not have their proper factions in yet. This is just to give you guys something to play with. You can find a list of all mirrors here, or go to the downloads section of our profile.
In addition to this, we have been doing some updates to the image gallery. There are about 10 new renders in there for you to look at. We should also have a few more screenshots up within the next little while.
I should also mention that we're still in need of a mapper or two. If you have experience with the Empire at War map editor, and wish to join, email us at ThrawnsRevenge@gmail.com
-The Thrawn's Revenge Team
Adds General Grievous, Magnaguards, and Delta Squad to Forces of Corruption.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
I'd suggest keeping an eye on some of our updates in the near future. ;)
Looks awesome!
Have you guys considered adding the Yuzhaan Vong to Part 3?
Best of luck
hey police guy. the vong would go in part 2. they come in after empire is defeated.
The structure is like this:
R1 Released alone (3 Factions)
R2 Released Alone (3 factions)
R2 and R1 released as in one package(6 Factions)
R3 Released Alone (3 Factions)
R3, R2 and R1 Released as one package (9 Factions)
R4 Released Alone (3 Factions)
R4, R3, R2 and R1 Released as one package (12 Factions)
do all the parts of the mod build on each other? So are there gonna be like 9 sides when the mod is finally done or will u choose what part you want and make them seperate mods?
New news post and updated image gallery. :)
Wow Arbiter, I didn't know that. Is that on the main site.
I wanted to write this message because I have a great idea for the mod.
I've been thinking, and I think that to make the mod more real, no new ships that have never appeared in the Star Wars universe shall be added, and that the armament of the ships should follow a concrete ratio from the oficial weaponry. I mean, for example, if a Star Destroyer has 60 turbolasers and 60 ion cannons oficially, then you should divide by ten the number of weaponry that will appear in the game, so that the Star Destroyer will have 6 turbolasers and 6 ion cannons in the game. This ratio should apply for all ships. So then if I create and MC80 Calamari cruiser, I divide the 48 turbolasers by 10, so you put 5 of them onto the ship, and then divide the 20 ion cannons also by 10, and you put 2 ion cannons in the ship. This will allow us to see the real firepower of the ships and would make the game more real. The same should happen with the lengths of the ships.
I'll address your comment in 2 parts:
--"I think that to make the mod more real, no new ships that have never appeared in the Star Wars universe shall be added"--
That eliminates the Empire of the Hand, Ssi-Ruuvi Imperium, Chiss Ascendancy as well as a few minor factions necessary for the mod, as well as a load of the work we've done. Not going to happen. We make up ships for the factions that need them.
--"and that the armament of the ships should follow a concrete ratio from the oficial weaponry. I mean, for example, if a Star Destroyer has 60 turbolasers and 60 ion cannons oficially, then you should divide by ten the number of weaponry that will appear in the game, so that the Star Destroyer will have 6 turbolasers and 6 ion cannons in the game."--
Not all ships have a canon weapon set, including several that have armaments that differ between several sources. Also, that makes for extremely odd weapon hardpoint numbers. For example, using the number ten:
Executor: 500 hardpoints (wouldn't quite fit on the model and would be a lag fest, ours has around 84)
meanwhile...
Imperial Star Destroy mk. 1: 13.5 hardpoints (ours has around 14 weapons)
Lwhekk manufacturing ship: 0.3 hardpoints
Instead of doing something like that, we've 'customized' each ships hardpoint number. We've made up for the lack of about 420 (if you go by your suggested system) of the hardpoints on the Executor, for example, by increasing hull strength and firing rate so it can portray the canon ship with a fair amount of accuracy.
The shield strength, speed, and sizes of the ships will be canon, though we may scale fighters up a bit (Not as much as Petro) so they are at least visible.
No, but we have released a beta-style minimod to the public for the Rebellion and Empire. It has a few units, plants, heroes and some new GCs. It's in our site's download section.