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What is Thrawn's Revenge?

In short, Thrawn's Revenge is a mod for Star Wars: Empire at War. It will add many playable and non-playable factions, units, gameplay elements, etc. There are three main parts to the mod.

Part One: Empire of the Hand: (Forces of Corruption) (Estimated Release: TBA, 2008)
Set between the end of the Clone Wars and the Battle of Endor. Empire of the Hand includes the following playable factions:

  • Empire
  • Rebellion
  • Empire of the Hand

It also adds Zaarin's coup as a non-playable faction.
Estimated Completion Percent: 91%

Part Two: Imperial Civil War: (Forces of Corruption)
Set between the Battle of Endor and the signing of the Pellaeon-Gavrisom Treaty. Imperial Civil War adds the following playable factions:

  • New Republic
  • Imperial Remnant
  • Ssi-Ruuvi Imperium

Also includes the Empire of the Hand, Hapes Consortium and Duskhan League as non-playable factions.
Estimated Completion Percent: 35%

*Two alternate versions will be made that replace the Ssi-Ruuvi with the Hapans and Empire of the Hand as the third playable faction.

Part Three: Fall of the Republic: (Forces of Corruption) (Download Minimod)
Set 5 years before the Battle of Naboo in Episode 1 and going up to the end of the Clone Wars, Fall of the Republic adds the following playable factions:

  • Galactic Republic
  • CIS
  • Chiss Ascendancy

It also adds the Vagaari and Yuuzhan Vong as a non-playable faction.
Estimated Completion Percent: 30%
For more information on the features of the mod, click here.

Open Positions: Email ThrawnsRevenge@Gmail.com to apply, or for more information.
Skinners: 1
Mappers: 1
Animators: 1

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Kuat Commenor LAAT
Blog RSS Feed Report abuse Latest News: April Update

1 comment by DArbiter on Apr 5th, 2008 digg this super bookmark


Hello people, sorry about the recent lack of news.

First, we would also like to welcome Ahdanakh to the team. He joined the team a week ago, and fills the previously empty composer position. This means that each faction will have it's own set of songs for everything from the galactic map to battles, as well as each release having it's own theme song for the menu screen. Another recent addition to the team is Qui0Jinn, who joined the team as a mapper and does some of the best terrain I've ever seen in Empire at War.

As for actual development news, Dr. Nick is working on improving the graphical effects in the game, such as turbolasers, skydomes, explosions, etc (pictures of the results will be posted in a future update). Qui0Jinn, Enceladus and to a lesser extent, myself, are also very close to completion of the land maps for Thrawn's Revenge: Empire of the Hand. At this point, I believe there are somewhere around eight or nine left, including the maps we feel need to be redone. Fuzzy.Wazzy is currently working to finish off the concepts for the Empire of the Hand building and land unit sets. I am currently working mainly on a weapon retooling project, basically meaning I'm redoing almost every space weapon and hardpoint in the game to be a bit more canon. For example, we now have single, dual, quad and octuple turbolasers, ranging from Medium to Heavy. We will probably be releasing a chart for each faction, detailing which ships will have what to the Admiral's Lounge soon.

Next up are some map layouts and unit renders (there are a few more in the gallery). As always, close-up pictures from the maps can be seen on our forums.

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That's all for now, may have another April update, but then again we may not. Beta testers will be chosen soon.

-Yub Squadron

 

Downloads RSS Feed Latest Downloads
Fall of the Republic: Minimod

Fall of the Republic: Minimod

Nov 25, 2007 Demo 9 comments

Adds General Grievous, Magnaguards, and Delta Squad to Forces of Corruption.

Comments  (0 - 10 of 62)
ChadaFACE
ChadaFACE Mar 23 2008, 5:00pm says:

Sii Ruvi!!Damn nice Job on adding that,That was the one of the most Un-expected things i could imagine for EaW

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Feb 6 2008, 3:27pm says:

since you will eventually have all the factions included can you include maps that will have enough room for more than 3 different armies?

+1 vote     reply to comment
DArbiter
DArbiter Feb 6 2008, 3:45pm replied:

All of our maps are 4 times bigger than the originals. You will never have more than 3 playable factions in a skirmish at a time, as the game only allows for three teams and this is not editable from what we've seen and heard.

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Feb 2 2008, 9:47pm says:

can you mix era's in skirmish or whatever?

+1 vote     reply to comment
DaneKiet
DaneKiet Feb 1 2008, 11:31am says:

*on, srry I skimmed the post when I checked for spelling errors

+1 vote     reply to comment
DaneKiet
DaneKiet Feb 1 2008, 11:29am says:

Srry if I've ben pretty much dead for the past couple months, I was kinda converted to PR.... >.> anyways, I (Finally) registered oon your forums, but I don't know where to start.....

+1 vote     reply to comment
DArbiter
DArbiter Feb 1 2008, 12:08pm replied:

Anywhere is fine.

+1 vote     reply to comment
Ben-Figueroa
Ben-Figueroa Jan 8 2008, 7:14pm says:

Only a Minimod

+1 vote     reply to comment
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DArbiter
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