Latest News: New Models, scroll down for more. Wheels of War Mentioned in PCZone UK. Wheels of War featured live on GIGA TV. Project Leader Domipheus intervied in EnemyTerritory.tv Weekly Podcast #3. VERSION 0.2 RELEASED!

Get Version 0.2 NOW!

For Windows AND Linux!

Simply unzip into your ETQW Directory. There is a sample shortcut included which shows you what command-line arguments you need to starts Wheels of War in standalone.

WheelsofWar_alpha_02.zip
Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!

logoWheels of War
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Note that this is not a port/clone or rip of Carmageddon. We are taking it's single player concept, evolving it to multiplayer, and creating a whole new environment for it to exist in.
A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here.
We have many other modes planned, but our first alpha release will focus on this one.
Features of Interest (Note: All are not available yet, but will be implemented in due course):

  • Zombie ragdoll effects.
  • In-game soundtrack featuring Intro/Fadeout, Jack Glass, LucienNine Inch Nails.and
  • Dynamic campaigns via track voting.
  • Large library of powerups.
  • Multiple gametypes.
  • Intuitive, simple graphical iterfaces.
  • Voiceover system.
  • Locational VOIP support.
  • Improved controller configuration options.
  • Game statistics and awards.
  • User defined music directory with shuffle.
  • Ground-breaking radio commentary which adapts around user defined music.
  • Offline mode to practise stunts and adapt to vehicle handling.
  • Selection of vehicles to choose from, each with thier own differing sets of charateristics.
  • In-game live upgrading of vehicle armour, offense and engine properties.
  • Involved stunt system, with ambition-based rewards.
  • No set theme. It allows us to focus on gameplay at this early stage rather than looks.
  • Overhauled vehicle sound effect system.
  • More features to be decided upon...

Please visit the official website for more details

Version 0.2 RELEASED!

Partial Changelog:

"Wheels wrote:General:
* clientTeam command blacklists gdf and strogg team names when not in developer mode.
* added in automatic megatexture download system.
* ETQW 1.5 compatible.
* Script source included for custom map content
* support for wowar_.entities and other options to help custom map makers.

Maps:

* Race Mode Maps Added:
o Valley
o Slipgate
* Quarry 3rd checkpoint (small) indicator lamp brought closer to main checkpoint as it did not reflect the checkpoint trigger point correctly.

Vehicles:

* Added Optimus Crime SKULLS!
* Added Waroeels
* Added Wee-Evil
* Vehicle handling (hopefully) improved a bit

wowGameRulesDMCampaign:

* No Changes.

wowGameRulesRace:

* Initial Version.
* Ranked stats servers.
* Hud shows current time, best lap, last lap.
* Hud shows number of completed laps, instead of current lap as per DM mode.
* Scoreboard shows best lap instead of XP.
* Vehicles do not collide with each other.
* No credits awarded for laps/checkpoints.
* Powerups are disabled.

Ranked Stats Servers:

* si_wowStatsGUID
* si_wowGSPLicence
* Ranked Server cvars are not locked, but if they do not conform to regulations then stats are simply not sent.
* Only Dedicated Internet Servers and lan servers which have forced auth.

Website:

* Stats Centre for global and per-server race laps.
* GSP centre for adding and modifying server details.
* GSP Licence Request area.

Image RSS Feed Latest Screens
Alpha 0.1 Limbo 'Dashboard' Menu Collection 0 Wee-Evil Render 3
Blog RSS Feed Report abuse Latest News: Interview with official ET:QW Community Site!

6 comments by Domipheus on Jan 31st, 2008 digg this super bookmark


Hello moddb.com folk!

We have a special interview now up at the Enemy Territory: QUAKE Wars Official Community Site! In the interview Splashdamage's Ed 'BongoBoy' Stern asks about our respective backgrounds, the beginnings of Wheels of War and how development has been progressing.

Also included are some new snippets of information regarding gametypes and gameplay features which will be added to the modification. We even give out some advice to other people considering starting their own mod teams, based on our own experience.

The last thing to mention is that within the interview text there is one in-game screenshot featuring a zombie, and also a textured render. Our new animation fanatic 'madNORMan' has been hard at work rigging up and getting these zombies doing what they do best: look completely stupid! These are the first public teaser shots of our zombies and hope you like them.

If you have any more questions after reading it, you can leave comments on our own forums at Wheelsofwar.co.uk or on the ET:QW community site.

Media RSS Feed Latest Video

You need to have Flash and Javascript running in your browser to see this player.

Downloads RSS Feed Latest Downloads
Wheels of War Alpha 0.2

Wheels of War Alpha 0.2

Jun 23, 2008 Full Version 0 comments

Here it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...

Wheels of War Alpha 0.1b Patch

Wheels of War Alpha 0.1b Patch

Mar 31, 2008 Patch 1 comment

This is a patch from 0.1a to 0.1b. It allows for windows and linux clients/servers to all interact happily. This should be downloaded and installed by...

Wheels of War Alpha 0.1a

Wheels of War Alpha 0.1a

Mar 29, 2008 Full Version 2 comments

This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you...

Test Game Footage

Test Game Footage

Feb 17, 2008 Movies 1 comment

Some footage from a test game we had a week ago. I'm no editing expert so sorry if the movie doesn't look/sound that great. If you'd like to help us in...

Comments  (40 - 50 of 57)
Domipheus
Domipheus Oct 31 2007, 6:24am says:

NSCXP2005: We will not be developing bots. We want to concentrate on pure online multiplayer, as we believe it is here where the most scope for fun resides.

+1 vote     reply to comment
NSCXP2005
NSCXP2005 Oct 31 2007, 6:04am says:

with this mod can you play it with bots?
That would be so cool for people who don't like playing online.

+1 vote     reply to comment
Domipheus
Domipheus Oct 31 2007, 4:49am says:

dealman: the in-game model (drived from the 1.64 Million one as to not loose detail) has only 6,033 triangles! All the in-game renders are using this low-poly model. It will run fast :)

Thanks for all the support!

+1 vote     reply to comment
dealman
dealman Oct 31 2007, 4:44am says:

Hypestem you said: "I am so gonna buy QW:Enemy Territory now !"

It's "Enemy Territory: Quake Wars" :P

Also that cobra is like 1 million polys, wouldn't that make a lag fest when ingame? :/:/:/:/

+1 vote     reply to comment
Cypher05
Cypher05 Oct 30 2007, 11:51pm says:

Awesome models been seeing your posts on qw forums. Keep it up, can't wait.

+1 vote     reply to comment
hypesystem
hypesystem Oct 30 2007, 9:01am says:

OMG this is gonna be so awesome a mod ;)

I am so gonna buy QW:Enemy Territory now !

+1 vote     reply to comment
angry_bot
angry_bot Oct 30 2007, 4:24am says:

Holy sweet awesome! Looking forward to this one!

+1 vote     reply to comment
Domipheus
Domipheus Oct 29 2007, 2:25pm says:

it is 1.64 Million polys, the low poly model has 6,033 and an in-game quake 4 render can be seen in our gallery.

+1 vote     reply to comment
dealman
dealman Oct 29 2007, 10:41am says:

Shit nice model there. How many polys? Also it will be pretty hard to unwrap? :P

+1 vote     reply to comment
Hesperus
Hesperus Oct 22 2007, 11:34am says:

at a british lan event, there was an enemy territory presentation ( where i was lucky enough to win a ET hoody :D ) and they showed wire maps, and went on about how they had a different way of doing it, with teh detail of a high poly model on a low poly creation :S you aware of this?

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Enemy Territory: Quake Wars Icon
Platforms
PC, Linux
Contact
Send Message
Official Page
Wheelsofwar.co.uk
Release Date
Released Jun 24, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

8.7

12 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Car Combat
Theme
Comedy
Players
Multiplayer
Statistics
Rank
2,289 of 7,753
Visits
32,249 (4 today)
Last Update
1 month ago
Watchers
78 members
Files
4
News
12