Latest News: New Models, scroll down for more. Wheels of War Mentioned in PCZone UK. Wheels of War featured live on GIGA TV. Project Leader Domipheus intervied in EnemyTerritory.tv Weekly Podcast #3. VERSION 0.2 RELEASED!

Get Version 0.2 NOW!

For Windows AND Linux!

Simply unzip into your ETQW Directory. There is a sample shortcut included which shows you what command-line arguments you need to starts Wheels of War in standalone.

WheelsofWar_alpha_02.zip
Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!

logoWheels of War
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Note that this is not a port/clone or rip of Carmageddon. We are taking it's single player concept, evolving it to multiplayer, and creating a whole new environment for it to exist in.
A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here.
We have many other modes planned, but our first alpha release will focus on this one.
Features of Interest (Note: All are not available yet, but will be implemented in due course):

  • Zombie ragdoll effects.
  • In-game soundtrack featuring Intro/Fadeout, Jack Glass, LucienNine Inch Nails.and
  • Dynamic campaigns via track voting.
  • Large library of powerups.
  • Multiple gametypes.
  • Intuitive, simple graphical iterfaces.
  • Voiceover system.
  • Locational VOIP support.
  • Improved controller configuration options.
  • Game statistics and awards.
  • User defined music directory with shuffle.
  • Ground-breaking radio commentary which adapts around user defined music.
  • Offline mode to practise stunts and adapt to vehicle handling.
  • Selection of vehicles to choose from, each with thier own differing sets of charateristics.
  • In-game live upgrading of vehicle armour, offense and engine properties.
  • Involved stunt system, with ambition-based rewards.
  • No set theme. It allows us to focus on gameplay at this early stage rather than looks.
  • Overhauled vehicle sound effect system.
  • More features to be decided upon...

Please visit the official website for more details

Version 0.2 RELEASED!

Partial Changelog:

"Wheels wrote:General:
* clientTeam command blacklists gdf and strogg team names when not in developer mode.
* added in automatic megatexture download system.
* ETQW 1.5 compatible.
* Script source included for custom map content
* support for wowar_.entities and other options to help custom map makers.

Maps:

* Race Mode Maps Added:
o Valley
o Slipgate
* Quarry 3rd checkpoint (small) indicator lamp brought closer to main checkpoint as it did not reflect the checkpoint trigger point correctly.

Vehicles:

* Added Optimus Crime SKULLS!
* Added Waroeels
* Added Wee-Evil
* Vehicle handling (hopefully) improved a bit

wowGameRulesDMCampaign:

* No Changes.

wowGameRulesRace:

* Initial Version.
* Ranked stats servers.
* Hud shows current time, best lap, last lap.
* Hud shows number of completed laps, instead of current lap as per DM mode.
* Scoreboard shows best lap instead of XP.
* Vehicles do not collide with each other.
* No credits awarded for laps/checkpoints.
* Powerups are disabled.

Ranked Stats Servers:

* si_wowStatsGUID
* si_wowGSPLicence
* Ranked Server cvars are not locked, but if they do not conform to regulations then stats are simply not sent.
* Only Dedicated Internet Servers and lan servers which have forced auth.

Website:

* Stats Centre for global and per-server race laps.
* GSP centre for adding and modifying server details.
* GSP Licence Request area.

Image RSS Feed Latest Screens
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Blog RSS Feed Report abuse Latest News: Wheels of War Alpha 0.1a+b Released! (Win & Linux)

4 comments by Domipheus on Mar 29th, 2008 digg this super bookmark


logo

Download Mirrors:

Download the 0.1a version:
Wowar.salteh.net
Clanwars.cz
Quakewars-fr.com
Tront.co.uk
Planetquake.gamespy.com
Clandooc.de
Wolfenstein-city.4players.de
Team-explanation.com
Strategyinformer.com

Moddb.com

And then install the 0.1b patch over the top:
Wowar.salteh.net

Ettw.net
Moddb.com
(we need more mirrors!)

Just unzip the contents of the the 0.1a downloaded file into your /Enemy Territory: QUAKE Wars/ directory, and then do the same with 0.1b! This release is for both Windows and Linux!

This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you expected. Zombies, stunts, upgrades and more will be added in time.

We have decided to release this early as community involvement is high on our list of priorities. We believe instead of having a long closed testing phase, by releasing early and frequent releases we can take your comments and critisism on board quickly and allow a higher quality game when we eventually come to release the 1.0 version.

Optimus Cockpit ingame
Limbo menu


We would love to hear your feedback, good or bad, over in the forums at Wheelsofwar.co.uk . Thanks!

Alpha 0.1a Features:

  • Soundtrack consisting of 19 awesome songs with ingame shuffle and ability to change the ingame playability.
  • Up to 100 custom music tracks can be added by the player and listened too via shuffling without any 3rd party plugins!
  • One campaign consisting of modified editions of ETQW base maps Quarry, Sewer and Refinery.
  • 3 Cars to choose from, with 1 of them having 4 different paint jobs:
    • Black on Black
    • Optimus Crime
    • Stinger
      • Red
      • Flames
      • Black
      • Blue

  • Hot racing checkpoint passing action.
  • Very early damage model for recieving credit in return for carnage.
  • Credit-bonus powerups.
  • Repair-bonus powerups.
  • Deathmatch Campaign game mode.
  • English language localization only.

Features you will not see in this release:

  • Vehicle upgrade system.
  • Powerups which give items to players who pick them up.
  • Zombies.
  • Redone menu interfaces.
  • Rewards and stats.
  • Offline mode.
  • Radio Commentary.
  • Dynamic VOIP matchmaking of those around your area.
  • Dynamic campaigns.
  • Improved controller configuration.
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Wheels of War Alpha 0.2

Wheels of War Alpha 0.2

Jun 23, 2008 Full Version 0 comments

Here it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...

Wheels of War Alpha 0.1b Patch

Wheels of War Alpha 0.1b Patch

Mar 31, 2008 Patch 1 comment

This is a patch from 0.1a to 0.1b. It allows for windows and linux clients/servers to all interact happily. This should be downloaded and installed by...

Wheels of War Alpha 0.1a

Wheels of War Alpha 0.1a

Mar 29, 2008 Full Version 2 comments

This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you...

Test Game Footage

Test Game Footage

Feb 17, 2008 Movies 1 comment

Some footage from a test game we had a week ago. I'm no editing expert so sorry if the movie doesn't look/sound that great. If you'd like to help us in...

Comments  (20 - 30 of 57)
H0neyBe4r
H0neyBe4r Mar 4 2008, 5:33am says:

Will you really release an alpha version this month?

+1 vote     reply to comment
Bosconian
Bosconian Feb 17 2008, 10:59am says:

looks great!
Will it be like carmageddon? I mean killing guys who are standing around :)

+1 vote     reply to comment
Domipheus
Domipheus Feb 17 2008, 11:41am replied:

There will be zombies yeah, the first alpha should feature them in a very primitive form!

+1 vote     reply to comment
Bosconian
Bosconian Feb 19 2008, 11:54am replied:

Yeah, that will be great! Thanks :)

+1 vote     reply to comment
PrplPplEater
PrplPplEater Jan 24 2008, 6:47pm says:

"and hopefully mac"

Please look into that. :)

+1 vote     reply to comment
PrplPplEater
PrplPplEater Jan 24 2008, 7:58pm replied:

Aspyr claims to be in the alpha stages of testing ETQW for Macs, so maybe the game will be out in time to port this mod?

+1 vote     reply to comment
Domipheus
Domipheus Jan 25 2008, 4:27am replied:

We do have members of the team using macs. Until we get confirmation that the SDK codebase will be mac-compatible we cannot make firm promises, but we will certainly try :)

+1 vote     reply to comment
Ganemi
Ganemi Jan 12 2008, 5:08pm says:

Hahah. I've been looking forward to this mod since I first spotted it. :D

Super Happy Cow wishes you all good luck. <3

+1 vote     reply to comment
udm
udm Jan 10 2008, 9:40am says:

QW is the perfect engine for this mod. Love the game, and can't wait for this mod :)

+1 vote     reply to comment
Domipheus
Domipheus Jan 2 2008, 3:51pm replied:

I dont understand why you could not find anyone online, there was a bug about te server browser that was fixed with the current patch. Maybe you were experincing that.

Basically, ET:QW offered what we needed :
1) A solid codebase. id engines are well known and stand up against anyone.
2) Multiplayer/network suitability. This is a multiplayer only game, and seeing this is the same in ET:QW, knowing lots of time has been spent on network optimizations is a big plus.
3) Community: The ET:QW community is very large. Over a quarter of a million registered players.
4) Cross platform: we will be releasing for windows, linux, and hopefully mac!
5) Developer help: Splashdamage are a good bunch of guys, and have personally already helped in the development of Wheels of War by giving us pointers into some difficult implementation issues.
6) Appeal. IF we had developed for say crysis, all the developers would have needed high end systems, along with the players. ET:QW offers great visuals at half the cost. Also, it seems ET:QW sold a hella lot more copies than Crysis and UT3 if the figures publiched on next-gen.biz were anything to go by.

Basically: I did my research - ET:QW ticked all the boxes.

+1 vote     reply to comment
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Platforms
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Official Page
Wheelsofwar.co.uk
Release Date
Released Jun 24, 2008
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Car Combat
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