Wheels of War Alpha 0.2
Jun 23, 2008 Full Version 0 commentsHere it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...
Latest News: New Models, scroll down for more. Wheels of War Mentioned in PCZone UK. Wheels of War featured live on GIGA TV. Project Leader Domipheus intervied in EnemyTerritory.tv Weekly Podcast #3. VERSION 0.2 RELEASED!
Simply unzip into your ETQW Directory. There is a sample shortcut included which shows you what command-line arguments you need to starts Wheels of War in standalone.

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Please visit the official website for more details
Wheels of War
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Note that this is not a port/clone or rip of Carmageddon. We are taking it's single player concept, evolving it to multiplayer, and creating a whole new environment for it to exist in.
A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here.
We have many other modes planned, but our first alpha release will focus on this one.
Features of Interest (Note: All are not available yet, but will be implemented in due course):
Partial Changelog:
Maps:
* Race Mode Maps Added:
o Valley
o Slipgate
* Quarry 3rd checkpoint (small) indicator lamp brought closer to main checkpoint as it did not reflect the checkpoint trigger point correctly.
Vehicles:
* Added Optimus Crime SKULLS!
* Added Waroeels
* Added Wee-Evil
* Vehicle handling (hopefully) improved a bit
wowGameRulesDMCampaign:
* No Changes.
wowGameRulesRace:
* Initial Version.
* Ranked stats servers.
* Hud shows current time, best lap, last lap.
* Hud shows number of completed laps, instead of current lap as per DM mode.
* Scoreboard shows best lap instead of XP.
* Vehicles do not collide with each other.
* No credits awarded for laps/checkpoints.
* Powerups are disabled.
Ranked Stats Servers:
* si_wowStatsGUID
* si_wowGSPLicence
* Ranked Server cvars are not locked, but if they do not conform to regulations then stats are simply not sent.
* Only Dedicated Internet Servers and lan servers which have forced auth.
Website:
* Stats Centre for global and per-server race laps.
* GSP centre for adding and modifying server details.
* GSP Licence Request area.
3 comments by Domipheus on Apr 18th, 2008 digg this super bookmark
Hey peeps, time for an update.
We were really pleased with the reaction from everyone who played the alpha release. All were
unanimous when it came to how the vehicle handling needed overhauled, but in general people understood why we released and what we are aiming for, which is great. A simple look around the download mirrors and using bandwidth usage counts from salteh.net shows that we have had more than 2,000 downloads - not too bad for an unfinished alpha!
One problem we had was trying to get servers outside of Europe. M8D International are awesome and still have an EU server running the 0.1b alpha if you still want to give it a shot, but as with games with major gameplay elements yet to be implemented, races rarely last more than 20 minutes and finding a time when multiple players are online is hard.
Anyway; we have had a little break and are now getting back into the action, and I come bearing gifts!
Firstly, our 3rd place winner of the Car Design contest will be happy to see this high poly render by GW. We present, "Waroeels":
Next, GW also has been hard at work on a new skin for Optimus Crime, this time making it a little more evil:
Finally, we have the zombies. AudiC has been working on these for a while, as well as madNORMan, for creating the animations. Here are two of many more to come:
We hope you like all the media here, we should be giving you more in the coming weeks and months before we release Alpha 0.2, details of which will be coming in another news post soon!
Thankyou, and good night.
[This message has been screened and edited by the Carnage Council to abide by language rules 3a section 5, paragraph 4 of the Peds Requirements Checklist.]
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Here it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...
This is a patch from 0.1a to 0.1b. It allows for windows and linux clients/servers to all interact happily. This should be downloaded and installed by...
This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you...
Some footage from a test game we had a week ago. I'm no editing expert so sorry if the movie doesn't look/sound that great. If you'd like to help us in...
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Will this ever be released as a standalone game?
Hmmm, looks very similar to DIPRIP (Die In Pain, Rest In Peace HL2 Vehicular Combat Mod).
Funnily enough, I started thinking about Wheels of War around the time DIPRIP was launched, if not before. However there are some pretty clear differences: We have racing, and do not include vehicular weapons mounted on the cars, whereas they do. It changes the gameplay totally :) We will also be adding zombies v.s. vehicles at some point as a game mode, I have yet to hear anything from the DIPRIP camp about their future game mode plans.
I'm interested in this mod, not only because I still play and love Carmageddon as much as I did when it was first released, but because you have taken such a great idea and brought it into a new great engine without just porting it as many other teams are prone to try. I hope that since the video you have posted you have improved on the collisions between vehicles a little bit as they look a little weird, I expect to be able to flip over the bonnet of many-a-car in this mod, not just glance off as that gives the impression of little damage being done... Although I have not yet tried this mod, I WILL try it out when I get my hands on ETQW and report back to you! Thanks.
Thanks for your interest! :D
Just played a few hours, its very fun! Can“t wait for upgrades and zombies...
Will the server browser be able to show servers with this mod in the future?
Hey, IF you start ETQW using the shortcut options specified in the readme then it should boot into Wheels of War, and from there the server browser will only show Wheels of War severs.
It's me again from the QW forums. Just wanna tell you guys how much you kick ass :p
Thanks udm! :D
We will most certainly try to get it out as soon as possible. A exact date will be made available in due course!
Thanks for you interest :D