Story Julia Miller has been dared to enter the Dobson Manor, an abandoned mansion on the outskirts of town. For as long as anyone could remember, breaking into the Manor and reaching the attic has been a rite of passage for all teenagers in town. To many the haunted estate is nothing more than an urban myth... Unaware of the lurking shadows, Julia reaches the attic only to realize that the stories about the house are true. The shadows are alive with an unseen evil that is bound to the darkness. Julia must now escape the house without succumbing to the frightening evil waiting at the edge of the light. Philosophy Dark Corners is a game based on film and visual storytelling techniques. These theories are the cornerstone of the games design. This applies not only to the NIS sequences, but to game play as well. In Dark Corners, the player is put into dark levels that are only lite by small bright lights. This technique utilizes the visual theory known as "frame-within-a-frame". During...
Stay in the light... Red Herring Games is proud to present Dark Corners a total conversion of the Unreal 2.0 engine. Dark Corners is an immersive first person, horror puzzler that reinvents the genre of survival horror. Dark Corners was developed at Vancouver Film School's Game Design Program by
Posted by 01Hammer on May 31st, 2006 digg this super bookmark
Stay in the light...
Red Herring Games is proud to present Dark Corners a total conversion of the Unreal 2.0 engine. Dark Corners is an immersive first person, horror puzzler that reinvents the genre of survival horror. Dark Corners was developed at Vancouver Film School's Game Design Program by Matt McTavish and Armando Troisi.
-Red Herring Games
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