Story

Julia Miller has been dared to enter the Dobson Manor, an abandoned mansion on the outskirts of town. For as long as anyone could remember, breaking into the Manor and reaching the attic has been a rite of passage for all teenagers in town. To many the haunted estate is nothing more than an urban myth...

Unaware of the lurking shadows, Julia reaches the attic only to realize that the stories about the house are true. The shadows are alive with an unseen evil that is bound to the darkness. Julia must now escape the house without succumbing to the frightening evil waiting at the edge of the light.

Philosophy

Dark Corners is a game based on film and visual storytelling techniques. These theories are the cornerstone of the games design. This applies not only to the NIS sequences, but to game play as well.

In Dark Corners, the player is put into dark levels that are only lite by small bright lights. This technique utilizes the visual theory known as "frame-within-a-frame". During game play, the user can only see limited amounts of the screen at any one time, this build tension between the on screen light source and the edge of the screen. We are trying to give the player a sense of a bigger world, while only exposing bits of it visually. This keeps the player thinking there is something sinister just beyond the radius of the light.

The horror genre can be divided into two schools of thought, gore (Dawn of the Dead) and suggestion (the Blair Witch Project). Building on the "frame-within-a-frame" feature of the game, we decided to go with suggestion. This entailed characterizing the darkness as an entity itself through the use of sound and scripted sequences. The result was the player has to apply a certain amount of closure to the game play and use their own imagination to fill in the visual gaps provding the game with an unsettling nature.

"Often it's what you can't see that is scarier than what you do see"

The result of the application of these theories was an immersive experience that pushes the boundaries of what is defined as horror in the videogame genre.

Mechanics

When the player enters the shadows they are attacked, when they are in the light they are healed. The player must then escape the house by solving a series of environmental puzzles that unlock room. Game progression is handled by giving the player tools to combat the darkness (flashlight, flares) and putting them in situations where they must use them to survive. Along with tools that game has a linear difficulty curve mitigated by the introduction of progressive complications during game play.

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Blog RSS Feed Report abuse Latest News: Dark Corners nominated for best student game

0 comments by 01Hammer on Aug 27th, 2006 digg this super bookmark


Red Herring Games is proud to announce that Dark Corners has been nominated for the inaugural CAEAA event in Vancouver September 14th. We have been nominated in the best student game category. Keep you fingers crossed.

The CAEAA or Canadian Awards for the Electronic and Animated Arts is a first run awards show hosted by some og the biggest names in animation, games and film. This Years cerimony is hosted by no other than the captain William Shatner.

-RHG

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Dark Corners mod install

Dark Corners mod install

Sep 17, 2006 Full Version 0 comments

Dark Corners mod for Unreal Tournament 2004.

Comments  (0 - 10 of 16)
jgri
jgri Jun 20 2007, 4:47pm says:

Aparently it is a astunishing game. Well done

+1 vote     reply to comment
01Hammer
01Hammer Apr 11 2007, 11:50pm says:

WASD for player control.
Left click for flashlight.
Right click for flare.
Press "E" for world interaction.

-RHG

+1 vote     reply to comment
dethtoll
dethtoll Mar 22 2007, 11:24pm says:

i don't have a 360 controller. how do i map the controls for PC?

+1 vote     reply to comment
dethtoll
dethtoll Mar 22 2007, 10:06pm says:

... *installs UT2K4*

+1 vote     reply to comment
01Hammer
01Hammer Aug 27 2006, 10:25pm says:

hi everyone,

sorry for all the Downloading trouble with filefront. Dark Corners can now be DL'ed at a more stable site:

Vfs.com

thanks,

RHG

+1 vote     reply to comment
01Hammer
01Hammer Aug 27 2006, 10:36pm says:

Red Herring Games is proud to announce that Dark Corners has been nominated for the inaugural CAEAA event in Vancouver September 14th. We have been nominated in the best student game category. Keep you fingers crossed.

The CAEAA or Canadian Awards for the Electronic and Animated Arts is a first run awards show hosted by some og the biggest names in animation, games and film. This Years cerimony is hosted by no other than the captain William Shatner.

-RHG

+1 vote     reply to comment
Takeo
Takeo Aug 27 2006, 3:04am says:

download still does not work

+1 vote     reply to comment
01Hammer
01Hammer Jul 9 2006, 8:32pm says:

Dark Corners has just been released in Europe. The German PC gaming magazine GAMESTAR released the unreal Modification as part of it?s covermount for the june issue of the popular PC gameing magazine.

GameStar is the most important German PC game magazine from the IDG company with a sold circulation of over 300.000 copies per month.

+1 vote     reply to comment
01Hammer
01Hammer Jun 19 2006, 9:17pm says:

download seems to be working now. please post if you still have problems.

+1 vote     reply to comment
01Hammer
01Hammer Jun 18 2006, 9:53pm says:

looks like filefront server is down. I'll see about posting to another site. If anyone has any suggestions please let me know.

+1 vote     reply to comment
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Platform
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01Hammer
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Released Sep 17, 2006
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Action Adventure
Theme
Horror
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