A header with the whole Enterprise crew and the main mod logo.




E:TCW is a total overhaul (or conversion) of the award-winning "Half-Life 2" computer game, based on the latest installment of the Star Trek saga, "Enterprise". Our goal is to produce a sci-fi mod that contains:
- Dynamic character driven format with intense problem solving tasks
- Diplomatic missions
- And the demanding Federation style combat operations Trekkers have all wanted to be part of in a computer game.

Dry Dock Launch Bay Launch Bay

GAMEPLAY:
We will be using the existing perspective of play that the HL2 game provides, yet we will include a non-linear, multiple choice action for certain events to alter the outcome of each mission. Therefore, the mod will be highly mission-based (and story-based), and each mission will have a total number of areas to explore, and objectives to complete.

TRUE TO THE SERIES?
We are all big fans of the show, therefore (of course) we are trying to keep the actual style of the series as faithful as possible, but with adding extra events and objectives to complete - of course without wrecking the franchise.

UES Intrepid EM-33 Plasma Pistol The Shuttlepod

E:TCW is made by a group of talented developers in their spare time. The main rule of modification development is that one can never have enough people working on a project like that. :) The same applies to this mod as well. So, if you have found the mod interesting, and would like to contribute in its making, and are experienced in Programming, Animating or Texturing (just to name a few available post), please contact us on our forum in the Recruitment section and support our cause in saving the Federation! :)


Thank you for reading the summary, Give Long and Often! ;)

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Dry Dock Launch Bay Launch Bay
Blog RSS Feed Report abuse Latest News: Media Update 20

20 comments by JohnBart on Mar 26th, 2008 digg this super bookmark



Almost two months have passed since the release of the previous Media Update - two months, full of work and challenges in the development. We haven't rested on our laurels, and to prove this, we have decided to bring you probably the largest media update ever released for the mod. Without further ado, let us show you what we have progressed in the last two months.

Updated forum:

Our forum has undergone a major revamp. The engine has been updated by CaptainSource, so now we are using PhPBB 3.0 instead of 2.0. We hope that you will like the new (still work-in-progress) design and the extra functions that come with this version.

Weapon models:

We have a couple of weapons to showcase this month. On the left you can see the standard-issue Andorian Pistol, the regular sidearm used by the units of the Andorian Imperial Guard. On the right, you can see a pair of Klingon Disruptors, and a couple of D’K Tahgs, the most widespread melee weapon among Klingon soldiers in the 2150s.

Andorian Sidearm Klingon Disruptors and D'K Tahgs


The weapons were modelled by our talented TripTucker, and textured by the versatile CaptainSource.

Character models:

Progress has been slow but steady on the character models. We have decided to showcase two of the Enterprise's senior officers. You can see Captain Archer on the left, and Commander Charles "Trip" Tucker on the right. They were created by Gregory O'Connor and CaptainSource.

Captain Jonathan Archer Commander Charles


Ship models:

Two new ships have reached an almost final build in the devteam's shipyards. :lol:

The first of them is the UES Intrepid, the first ship of the Intrepid-class. Some of our members probably recognize her, as she has already made her first appearance in our most recent newsletter. This small but rather agile starship is primarily used for defensive purposes, since her relatively elementary warp drive makes her unfit for longer deep-space travels.
As such, they are primarily deployed in the vicinity of Human colonies, and carry out patrolling missions.

The class is armed with particle beam weapons and has two spatial torpedo launchers. Because of her agility and moderate weaponry, several vessels are in service also in the United Earth Stellar Navy besides Starfleet.

UES Intrepid UES Intrepid

The vessel was modelled by Flanker and TripTucker, and was textured by CaptainSource.


ECS Kobayashi Maru ECS Kobayashi Maru


The second vessel is the ECS Kobayashi Maru, a Class III neutronic fuel carrier. During the Earth-Romulan Wars, vessels like the Kobayashi Maru were a frequent constituent of human freighter convoys, as the transport of deuterium to the front lines for UES and UESN forces became the primary assigment of the Earth Cargo Service.

The homeport of the vessel is Amber, Tau Ceti IV, and is captained by Kojiro Vance.

Although the ship's name is part of the Star Trek universe, her design is not. The ship was worked out by our talented Flanker, and was realized by TripTucker and CaptainSource.

Map Screenshots:

Our talented mappers (HerbieZ and LordHorusNL) have continued working on our current playable map, Launchbay. Several bugs and glitches have been fixed, and many new areas have been added to the current version. You can see some montages below.

Launch Bay Launch Bay
Launch Bay Launch Bay


The Drydock-map was also tweaked a bit. The results can be seen on the montage below:

Dry Dock


Video:

It's been a long time since we released a video, so we decided to make up one to show you the current state of our character animations and rigging:



A better version can be downloaded here.

Requests:

As you can see, we have done a lot of work this month. We intend to keep up this level of activity, but without additional help it's gonna be hard. Real Life is making the development increasingly harder, as work, school or other errands take our free time away from the mod.

Therefore, the following posts are now open, and await fulfilment:

a.) Mapper: We are looking for experienced mappers, who know how to make a single-player level vivid and really atmospheric. Knowledge of Star Trek: Enterprise is a plus, but not required. ;)

b.) Animator: We have a vacant position for character/creature animators. The reason for this is that all of the character models used in the mod are completely custom-built, and as such, there are several changes that are needed to be made to some of the stock animations of HL2, with new ones created. These include (among others) the NPCs' weapon handling, the movement of the alien characters, equipment usage and character mannerisms.

c.) Character Animator Assistant: We are looking for developers who are either experienced in using Face Poser, or are very willing to learn quickly how to use it on an advanced level.

d.) Coder: We are looking for a coder who is confident in single-player level scripting.

For application, just start a new topic in our recruitment section, and post a portfolio! We hope to see you there.

---

Thank you for your attention, and as usual, we are counting on your feedback!;)

Live Long And Prosper!

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StarTrek_E-TCW_DetailVid

StarTrek_E-TCW_DetailVid

Dec 11, 2007 Movies 6 comments

Here is a small video of the detail in the latest map "Launchbay" with sound produced by Trent "Basstronix" Robertson and Naomi.

E:TCW Warp Core Teaser Video

E:TCW Warp Core Teaser Video

Jun 03, 2007 Movies 0 comments

A teaser video about the Work-in-Progress "Warp Core" of the Starship Enterprise.

E:TCW 2006 Video Teaser

E:TCW 2006 Video Teaser

Jun 03, 2007 Movies 0 comments

A video teaser for the Star Trek Enterprise: Temporal Cold War mod, made in 2006.

E:TCW Map and Engine Teaser

E:TCW Map and Engine Teaser

Jun 03, 2007 Movies 0 comments

A short E:TCW promo video, featuring the Work-In-Progress maps.

Warp 5 Effect + T'Pol Video

Warp 5 Effect + T'Pol Video

Jun 03, 2007 Movies 0 comments

A Teaser Video, featuring the Work-in-progress Warp 5 effect + Subcommander T'pol, one of the main characters of the series (and the modification)....

E:TCW Map Teaser Video

E:TCW Map Teaser Video

Jun 03, 2007 Movies 0 comments

A Teaser Video attached to the 13th Media Update of the Star Trek Enterprise: Temporal Cold War modification, featuring the work-in-progress maps.

Comments  (0 - 10 of 174)
noztrix
noztrix May 6 2008, 2:36pm says:

plz tell me that this is for ep1 enging? Becuase I dont have ep2 and I really would like to play this mod when released:D

+1 vote     reply to comment
JohnBart
JohnBart May 6 2008, 2:43pm replied:

Yes, the mod runs on the Ep1 version of Source, and as such, it will NOT require Episode 2. ;-)

+1 vote     reply to comment
christian
christian May 5 2008, 9:45pm says:

cant wait.......

+1 vote     reply to comment
viper276
viper276 May 6 2008, 11:18am replied: Online

Me ether

+1 vote     reply to comment
viper276
viper276 May 2 2008, 1:06pm says: Online

LOL
bow chicka bump bump
LOL
:)

-1 votes     reply to comment
ronnie42
ronnie42 May 1 2008, 10:29am says:

when do we got a release date for demo???

+1 vote     reply to comment
JohnBart
JohnBart May 1 2008, 5:50pm replied:

As soon as we are certain that we can keep that date... ;-)

+1 vote     reply to comment
viper276
viper276 May 2 2008, 1:05pm replied: Online

Whats the percentage for this mod?

+1 vote     reply to comment
JohnBart
JohnBart May 3 2008, 5:08am replied:

Right now, the demo version is about 40% ready. Most of the textures and models are already completed, we are working on the maps, sound, music and general scripting at the moment.

+1 vote     reply to comment
viper276
viper276 May 4 2008, 7:01am replied: Online

Ok.

+1 vote     reply to comment
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