Zombie Mod 1.2.8
Jul 23, 2007 Patch 3 commentsZombie Mod 1.2.8 Hotfix for windows servers only
ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.
When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted.
After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125? ?Field Of Vision? instead of the regular 90?. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie?s head and it comes off complete with blood spray!
Zombies can only use voice with other zombies, the same goes for humans.
The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.
With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.
0 comments by icepick66 on Jul 23rd, 2007 digg this super bookmark
Zombie mod prides itself on the teamwork oriented game play, its huge player base with 375+ servers and Its 3rd party content with over 500 maps released on fpsbanana, and over 50 zombie skins.
With zombie mod 2.0 on the brink of release, we'll take this chance to look at some of the features that will be available in the new 2.0 version.
There is still the classic zombie infection style game play, where one player is randomly picked as a zombie, then he/she must spread the zombie infection by clawing other players, until the entire server is zombie.
Stopping the zombies is only the players imagination to build barricades, clamber up to high places, or to just shoot the guts out of them.
One of the biggest features is the new zombie classes menu, where players can select zombies with different attributes, ranging from speed, to weight. It is fully customisable by the server, to allow variation between servers and players to find a server that matches their needs.
An another feature is a fully customisable night vision colour and material, now known as zombie vision. This replaces the previously annoying night vision, to allow servers more freedom and flexibility. Zombies can have anything from the fish eye effect, to gory blood splatters, the possibility is only limited to the server owner.
Many other features remove the need to download and install 3rd party scripts, such as re-spawn protection, teleportation and zombie health.
What surprised me was the customisation options, nearly every feature in zombie mod is now customisable, from automatic re-spawning, to decapitation. Allowing every server to have their own game-play to attract players.
Zombie mod 2.0 is currently in its beta testing stage, and is expected to be released publicly very soon. Watch this space.
Visit www.zombiemod.com for full information and downloads.
This update fixes the problems encountered from steam updates.
- Fixed windows binary to work after last srcds update. - Fixed ent_fire exploit.
1.1.5 ===== - Fixed bug introduced in v1.1.4 where the first connected player could use weapons as a zombie. 1.1.4 ===== - Added round timer checking....
1.1.2 ====== - Fixed crash bug introduced with 1.1.1 1.1.1 ====== - Added proper support for mp_restartgame. - Added an improved method of preventing...
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are the bots smart
Echo's ZombieMod |24/7 Boatescape - RESPAWN|
208.167.245.137:27015
Ech0-gaming.com
Server Provided by:
GameServers.com - 24 Slots
- 33 Tickrate
- Constant 500FPS Output
- Fast, low pings, high framerates
- Reliable 99% Uptime
- 24/7 Boatescape (zm_boatescape5_remix)
- Working helicopter, pods, and boats
Our server has moved from its original location!
Join and support the new server and our community!
Thanks in advance, everyone. =D
Regards,
Grey-Echo (£cho/Ech0)
Official FPSBanana ZombieMod Representative
---> NEW SERVER! <---
Echo's Zombie Escape |RELOAD|
69.120.222.197:27015
Ech0-gaming.com
- New York-based
- 24 slots / 66tick / Low Ping - Pingboosted
- New, friendly community
- Great website, server
- Running over 20 ZM Escape maps.
- Reload, GoreMod, Respawn...
- And more!
Stop by the website or the server! We need some popularity to get us started. Drop on by and see what's it's like to join a server that's created by an Official FPSBanana ZombieMod Representative. =D
Low ping, 24 slots, 66 tick, locally hosted, New York-based, great community, awesome website, FastHTTP downloading, Reload,
public zm server running:
69.120.222.197:27015
low ping in Northeast US
bots working?
forming a line of zombies to get a guy in a tube actually does work but nobody listens and does it
Does anyone know how to initiate the mod once you have downloaded it, kuz when i create a server on one of the zm_ maps, the mod isn;t working
Mod would suck if the zombies couldn't attack
mod would be good if the zombies wouldnt have those knives :/