Charlie Crown is a scientist working for the Hypothesis Research Facility, a company engaged by the government to run top secret research projects. He becomes involved in a mission to recover certain sensitive materials; materials which may have originated from an alien dimension which could be used to create havoc. This mission leads him to encounter a number of aliens and zombies and other creatures who all seem bent on making Mr Crown history.

Report abuse Zombine Restore
Filename
zombieCombine.zip
Type
Demo
Uploader
crazyb2000
Date
Mar 12th, 2009
Size
1.87mb (1,963,105 bytes)
Downloads
199 (2 today)
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Description

It's hard trying to code the zombine without having episode 2 but I think we did well. just download it and put it in a mod folder that has been installed on source sdk. then you can have a look at the model. or just replace the zombie with the zombine.

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Zombine Restore
Comments
Armageddon104
Armageddon104 Mar 12 2009, 9:28pm says:

I don't get it?

+1 vote     reply to comment
Slartibartfast
Slartibartfast Mar 13 2009, 7:32am says:

The zombine should exist in Episode 1 coding, so why have this if your mod is already using the Source SDK base?

+1 vote     reply to comment
crazyb2000
crazyb2000 Mar 14 2009, 4:01pm replied:

tried the code... list of errors.

0 votes     reply to comment
Ghost5572
Ghost5572 Mar 13 2009, 8:28am says:

HE means for this to replace the zombies in the non episode engine.

+1 vote     reply to comment
reknak
reknak Mar 14 2009, 1:10pm says:

Has the episode engine better animations and textures than vannila HL2?

+1 vote     reply to comment
drewskad00d
drewskad00d Mar 14 2009, 4:28pm says:

This should literally take maybe 30 seconds of your time in coding.. all you have to do is change the lookup model name. This actually could have been done by changing the model name..

+1 vote     reply to comment
opef
opef Mar 25 2009, 9:58am says:

what is this is this mod game trailer...

+1 vote     reply to comment
dec1234
dec1234 Apr 4 2009, 8:32am says:

If you go into the orange box mod source code > click show all files > find the "zombie.cpp" then right click and click > Include in Project...

Wallah you now have zombine in episode 2 code for a mod.

+1 vote     reply to comment
crazyb2000
crazyb2000 Apr 29 2009, 11:36am replied:

problem here with that method... or what I think you're trying to say but when we did that the zombine had no idle and was ragdolling half-way throught the ground and then jumped up.

+1 vote     reply to comment
dafatcat
dafatcat Aug 4 2009, 10:25pm replied:

That's wierd...

+1 vote     reply to comment
crazyb2000
crazyb2000 Aug 6 2009, 7:02am replied:

it looked mad.

+1 vote     reply to comment
l0p
l0p Apr 17 2009, 6:54am says:

Zombine:i chas u wid my granadez!

lulz

+1 vote     reply to comment
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Platform
PC
Developed By
crazyb2000
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MD5 Hash
13e25ac2a46f2716498b50811e79496c
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