Charlie Crown is a scientist working for the Hypothesis Research Facility, a company engaged by the government to run top secret research projects. He becomes involved in a mission to recover certain sensitive materials; materials which may have originated from an alien dimension which could be used to create havoc. This mission leads him to encounter a number of aliens and zombies and other creatures who all seem bent on making Mr Crown history.
It's hard trying to code the zombine without having episode 2 but I think we did well. just download it and put it in a mod folder that has been installed on source sdk. then you can have a look at the model. or just replace the zombie with the zombine.
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I don't get it?
The zombine should exist in Episode 1 coding, so why have this if your mod is already using the Source SDK base?
tried the code... list of errors.
HE means for this to replace the zombies in the non episode engine.
Has the episode engine better animations and textures than vannila HL2?
This should literally take maybe 30 seconds of your time in coding.. all you have to do is change the lookup model name. This actually could have been done by changing the model name..
what is this is this mod game trailer...
If you go into the orange box mod source code > click show all files > find the "zombie.cpp" then right click and click > Include in Project...
Wallah you now have zombine in episode 2 code for a mod.
problem here with that method... or what I think you're trying to say but when we did that the zombine had no idle and was ragdolling half-way throught the ground and then jumped up.
That's wierd...
it looked mad.
Zombine:i chas u wid my granadez!
lulz