Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.

Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developpers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.

VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.

A list of features planned for the final release:

» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.

You can find our forums at Operationblackmesa.vossey.net

And our steam community at Steamcommunity.com

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Pipe Wrench
Blog RSS Feed Report abuse Latest News: Operation Black Mesa Media Release 1

46 comments by gunney on Sep 17th, 2006 digg this super bookmark


Well the time has finally come for the Operation Black Mesa team to unveil our first official media release and a long overdue one at that. The Operation Black Mesa mod has only been in development for about 5 months now and we have been very busy since our start. Quite a while ago we merged with a French team with the same goal in mind to recreate the hit classic Opposing Force, this merge proved to be a great opportunity and has helped our mod grow exponentially.

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So for our first media release we would like to kick it off with some shots of the melee weapons, the "Ka-bar combat knife" modeled by Hurz, and the "Pipe wrench" created by Samuel . Now we would also like to show some of our maps of which we have the chapter “The Package” by seldoon182, and “Friendly Fire” by Gunner. And of course what media release would be complete without some good concept, so we are showing a concept drawing of Otis drawn by our very own ZitaX.

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We are also in the midst of developing new forums and continueing development on our website which are constructed for the most part but not yet ready just yet so we will still use our current forums for now. We are also still looking for talented members to join our mod and help us grow and prosper. And of course do not forget to drop by our current forums and support our mod.

Hope you enjoy what we have to offer and stay tuned in and wait for more as this is just the tip of the iceberg for this growing project.

Operationmesa.modsite.org
Moddb.com

Comments  (290 - 300 of 345)
madgernader
madgernader Jun 17 2006, 11:12pm says:

It actually does matter, to the average person it may seem as if it isnt too big of deal, but to the person who created the original work and spent hours, or weeks on perfecting it from thoughts in their head or written plans only to have it copyed in only a fraction of that time, its truley a big deal to any developer.

+1 vote     reply to comment
gunney
gunney Jul 30 2006, 10:53am says:

BigBird I never asked you to change it back to Back to Black Mesa again?

+1 vote     reply to comment
bacon333
bacon333 Jun 15 2006, 11:23am says:

It doesnt matter, its a mod, not like its gonna be sold or anything like that. The mod im working on (Calhoun's Call) has our own designs, but we honestly dont care if anyone uses our ideas. It doesnt matter. Althought true, when you do make the mod in the end credits you should put that some ideas were from Black Mesa. Kester, your team should be happy that other people are taking your work for good examples. because they are.

+1 vote     reply to comment
stickittotheman
stickittotheman Aug 24 2006, 4:33pm says:

Erm why wasn't I told?

+1 vote     reply to comment
ZitaX
ZitaX Jun 8 2006, 3:23am says:

The mod is getting more and more popular, 1-2 reg on the forum every day, and from what i have heard. The team is making huge progress. I think that this mod will be a sucess ;)

+1 vote     reply to comment
ZitaX
ZitaX Aug 24 2006, 9:04am says:

Take it easy now, Kester. After all, were both re-making the same facility (And therefore using a lot of the same references). We don't have ur mod in mind at all!

+1 vote     reply to comment
bbenjoe
bbenjoe Sep 7 2006, 6:16am says:

Promising screenshots! Keep up the good work guys!
-And please raise "percentage complete", because it's still 0% and the screens prove you alredy have made some progress. Agreed?

+1 vote     reply to comment
CubeDude89
CubeDude89 Sep 1 2006, 6:53pm says:

lol, no really, i want to know. Because im not exactly sure what to use on mine for rendering pics of it. I know your supposed to use PhoneE when exporting it for HL2
But for rendering the pics im not sure. Any advice

+1 vote     reply to comment
CubeDude89
CubeDude89 Jul 10 2006, 1:40pm says:

Whens the next media update going to be?

+1 vote     reply to comment
gunney
gunney Oct 25 2006, 5:43pm says:

Alright cool, was wondering what happened to you.

+1 vote     reply to comment
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