Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.
Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developpers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.
VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.
A list of features planned for the final release:
» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.
You can find our forums at Operationblackmesa.vossey.net
And our steam community at Steamcommunity.com
1 comment by eleval on Jan 30th, 2008 digg this super bookmark
Well, as most of you probably have seen, OpBM has reached 5th place in MOTY 2007. The entire team wishes to thank every single one who voted for us, and got us there. One a bit sadder note, we didn’t manage to deliver any video material, but we are doing our best at the moment, to compensate the community for that ;)
There are still several jobs that need applications, here a list:
We're in need of a Story Editor. Are you a good writer? Do you have a wild imagination? Do you have tons of homemade novels in your desk? Don't hesitate! Apply today!
All applicants must:
* Be able to write and understand english fully.
* Be dedicated to his/her work.
* Be familiar with the Opposing Force story.
We're in need of several concept artists. Are you a skilled artist? Don't hesitate! Apply today and bring the Opposing Force saga to life!
All applicants must:
* Be able to produce artwork at our request.
* Be dedicated to his/her work.
* Own the original game or at least be familiar with the Opposing Force design.
We're in need of several documenters. Would you like to help us with the neverending work with collecting information about the Opposing Force universe? Do you want to contribute to the greatest mod of our time? Apply today!
All applicants must:
* Be familiar with Wikis.
* Be able to write and understand english fully.
* Own the original game or at least be familiar with the Opposing Force universe.
We're in need of several C/C++ coders. Do you have a lot of experience in coding? Don't hesitate! Apply today!
All applicants must:
* Be able code entities, monsters, gameplay things and such at our request.
* Be dedicated to his/her work.
* Should know the HL2 Source Code (Optional).
We're in need of several webmasters. Have you already made some website? Do you love the php and html code? Don't hesitate! Apply today !
All applicants must:
*Be able to make/update webpages at our request.
*Be dedicated to his/her work.
We're in need of 1-2 texture artists.
All applicants must:
*Be skilled in Photoshop
*Be able to produce textures at our request.
*Be dedicated to his/her work.
We're in need of several Modelers for NPCs, Props, Effects, etc...
All applicants must:
*Be skilled in 3D Modelisation Tools like 3D Studio Max or Softimage XSI.
*Be able to produce models at our request.
*Be dedicated to his/her work.
We're in need of several Level Designers.
All applicants must:
*Be skilled with the Valve Hammer Editor and the way the Source Engine Compile the maps.
*Be able to make his own textures and props (optional).
*Be able to produce maps at our request.
*Be dedicated to his/her work.
All avaible jobs can be checked on our forums at http://operationblackmesa.vossey.net/forums
Once again, thanks you for your tremendous support, and forward to a succesful 2008.
The Operation Black Mesa team.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
I prefer to think the way Blizzard do when they talk about progress: "It's done when it's done" :D
Whats the percentage for this mod?
Well I dunno, I'm not good at making percentage :p
Nice to see that the public has an interest in this mod
This mod will turn out great. KEEP UP THE GOOD WORK GUYS!! :)
I don't know about Opposing Source, but we're in business. You should see all the shit going down on our development forum ^^
haha Lol yes xD
im kinda confused
i had been following the mod about a year ago
when it said that it had been discontinued
i then found out that there was another OP mod, Opposing Source
i looked that up, and it was discontinued as well.
i then looked this up, and theyre working on it again?
or is this all just part of my imagination?
I have updated the jobs list on the forum and moddb, if you'd like to work for us, check if there is any position that fit with your skills ;)