Nuclear Dawn is a modification for Valve’s Source engine that combines visceral and violent First Person Shooter action with fast-paced Real Time Strategy in the aftermath of an apocalyptic war. You can choose the mission or lead the attack as a commander, marshalling resources and deploying weapons and equipment for your team to use.
You can storm a building as an assault trooper, cling to the shadows and rely on your active camouflage as a stealth, or unleash terrible firepower from a powered suit of exo-armor. You have the responsibility and the power to decide the outcome of every engagement. If your opponents are lucky there will be enough of them left to bury.
Although we have been around for a long time, this mod is still in active development, and the development team is breaking its collective back on getting this mod to you as soon as possible. Stay tuned !
5 comments by Forceflow on Dec 27th, 2007 digg this super bookmark
We'd like to update you on some of the more recent news updates that didn't make it onto the ModDB profile yet. The profile gallery has been updated with the recently featured screenshots, and we're planning on adding some more of our concept art soon.
New Weapon and renders
In december, a new weapon was introduced: the Sticky Grenade. It is a remote-detonated explosive charge that sticks to walls, structures and players. You simply don't want this bugger anywhere near your vital body functions !
Another item that was featured was the Consortium stealth arms and the knife. A minor, but interesting, detail is that the watch design you see in the render was designed by our very own community. All showcased models were crafted and skinned by our very talented SquirrelyJones.
Work on the In-Game hud is coming along nicely too. Most of the in-game weapons and their ammo have been iconified by Forceflow.
ModDB MOTY 2007
We'd like to thank our supporters for all the votes that got us into Phase 2. Keep on voting, and don't forget to support your other favorites too. It's been a great year for Source modding.
Merry Christmas and a Happy 2008
We'd like to wish everyone a Merry Christmas and a great 2008. The team is working very hard to make next year a great one for the mod.
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Website down?
The team's looking into the website issues. For some reason this hasn't affected the private dev forums, so it has not affected dev team communication.
Good to hear none of the project has been haulted due to the problem.
Okay awesome. Glad to see this isn't hampering progress.
Update on the website issues:
It seems this is a vBulletin (forums) error, which has affected the main site as well because the forums are linked in heavily to those pages.
The team is in the process of finding a solution (might involve contacting the original lead for the vB license details and rebooting the forums from the last backup - 22nd April). Expect the forums to be buggy and the website out for however long it takes us to fix the problem.
Also, in the vague hope that whoever it is PMing me on the public forums reads this, I cannot access my PMs until this is fixed.
I sorry to tell everyone but after looking round the web about this mod i found out that most of the content is fake and not actual gameplay. hopefully they are actually getting down to some work and not lying
In fact forget what i said, someone gave me anough evidence to become a believer again :D
can't wait for the deta, don't let us down!
Watching. amazing looking so far.
I've been watching passively for about a year now and this looks incredible. The models and maps are all gorgeous and it's a pretty good concept. I'd love to see this out by summer at least. Thank you for putting your time and effort into something fun.
alright. ive been watching you guys for... forever now. WHAT IS THE HOLD UP? so far ive seen only like a couple new things and this mod looks so cool everytime i see it isnt released yet i beat my head against the wall.