Ground Zero is an in-depth, post-apocalyptic RPG inspired strongly by the Fallout series. Leveraging Doom 3's scripting engine and real-time graphic capabilities, we are creating a highly generative and dynamic game framework by placing the RPG within the context of a simple high-level strategy game. Factions, cities, and organizations, are networked with each other and the player such that the world evolves over time with or without the player's intervention. By creatively applying a range of skills and abilities, the player carves a niche for him or herself that may help shape the world after the bomb!

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Ground Zero: Terrain and vegetation tech

Ground Zero: Terrain and vegetation tech

Feb 29, 2008 By jlambvo 17 comments

Just a little peak at some tech we've been working on in support of our next public demonstration, incorporating heightmapped terrain and procedural foliage...

Ground Zero Prototype 3: City Generation Tech demo

Ground Zero Prototype 3: City Generation Tech demo

Jan 01, 2007 By jlambvo 4 comments

Youtube video. Our final two releases of the year have been rolled into a single package: (Mirror): This release demonstrates the ability to randomly...

Ground Zero Prototype 2 Released

Ground Zero Prototype 2 Released

Jun 06, 2006 By jlambvo 0 comments

The second public prototype of Ground Zero has been released! Prototype 2?s main showcase is a demonstration of our early constructor toolset. Primary...

Ground Zero Combat Prototype Released!

Ground Zero Combat Prototype Released!

Feb 09, 2006 By jlambvo 2 comments

Ground Zero is a post-apocalyptic role playing game being developed as a modification for Doom 3. We have released a very early prototype to demonstrate...

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Platform
PC
Game
Doom III
Developed By
jlambvo
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Release Date
Released Jan 25, 2007
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