Finally!! after three years of development arrives the Half-Life MOD Zion Warcry.
The previous Betas ( including the pre_v1.0 and the previous called "shitbeta" :D ) were the first tries of putting togheter what I was learning bit by bit. Now the final work is in your hands.

The MOD now has BOTs for solo players and much more features that in a first time I thoutght to add.

I am actually working in the next version, I don't think I'll start a SOURCE version nor a HL2 version, aniway, I am working on the new maps ( only concept ) , enemies and new code. I want to upgrade the ZWC Bot because I think it's good for a newbie coder, but sometimes they're quite dumb.

The new version sure took me a few months to make it finished, I hope that, not far from Christmas but not before, I could give you an almost definitive version already prepared for STEAM.

Future Features
============
- One new map ( still unnamed )
- One new enemy ( only concept )
- Upgraded code for menus.
- Upgraded code for Bots ( mostly to reduce PING )
- STEAM splash
- One new weapon ( based on FEMP countermeasure )
- Reshape and rebuild of the Zion map

Angel Ramos [MIFUNE]

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0 comments by arajigar on Jun 28th, 2006 digg this super bookmark


Zion Warcry for Half-Life is getting better day by day, even if it's a hard work for a solo developer ( I'm doing all aspects of the mod O_o ) and I'm doing new things every day!!.

Because some IMPORTANT "Bugs" were found in the code and in the zw_map, the fixing of all them started as soon as the first real massive playing test started. Also the MOD was tested succesfully in low-end computers to see if It could be played by everyone, and not only by the owners of hi-end computers ( mine is a P4 3.2 GHz, 1024 RAM DDR2 with a 256 ATI RAdeon graphic Card ).

Tests are done playing LAN games ,using the following systems ,without problems of excessive LAG ; of course LAG appeared when more than 100 sentinels started to fly around :D, but even this is fixed in the next Beta. Resolution was 1024x768.

Systems Tested.
=============
-AMD Duron 900 Mhz. 128 MB DIMM RAM. Geforce 2MX 400 64 MB. MaxPing 23 / MinPing 2-3
-AMD Duron 850 MhZ. 128 MB DIMM RAM. Geforce 2MX 440 64 MB. MaxPing 26 / MinPing 3
-Intel Celeron 700 Mhz. 128 MB DIMM RAM. Geforce MX 32 MB. MaxPing 31 / MinPing 5-8

MinPing and MaxPing is the LATENCY shown in the SCORE Table In Game.

Next Beta Features:
================

-Full Radio Commands.
-TOW Bomb Recoded and full working.
-TRU02 "Trojan" Armory Unit added ( recharges ENGINE and Ammo ).
-Better zw_zion map .
-New VGUI features
-Two more techniques: Mjolnir and Siege.

Want to add
===========
-FEMP.
-Full working player model ( stil glitching ).
-More maps.
-Full battle scene ( explosions, flames, destroyed Argos tower, etc. ) for the zw_zion map.
-Training Map.

Keep PLUGGED you Red Pills!! ;).

Downloads RSS Feed Latest Downloads
Zion Warcry v1.0 Steam Patch

Zion Warcry v1.0 Steam Patch

Apr 23, 2008 Patch 2 comments

This is the Steam Patch released by MConnard the last year. He's working on a new v2.0 patch, so wait a bit, be patient and a full v2.0 of Zion Warcry...

Zion Warcry Bot Patch

Zion Warcry Bot Patch

Sep 24, 2007 Patch 0 comments

This is the BotPatch that I've already left to be downloaded on the REVORA forums. It's time to put it here to be available to all of you. It...

Manual Addendum

Manual Addendum

Jul 08, 2007 Other 0 comments

This is a special addendum to the v1.0 mannual, to help you configure ZWC difficulty to your needs.

Zion Warcry Version 1.0

Zion Warcry Version 1.0

Jul 05, 2007 Full Version 4 comments

Zion Warcry final version.

Comments  (70 - 80 of 80)
arajigar
arajigar Apr 20 2006, 11:53am says:

I have recorded a Demo of the MOD for you to see how it works. Also I have left an active Poll in the MOD´s Forum to check your personal oppinion about that idea, I mean : Do you want to play a very earlier Beta of the MOD ( Playable of course ) or a FULL release with all features?

Some of the contributors of the first source have played that old "Shitbeta" and foud it, if we are merciful with the fact that in those days I did not know how to do even the "Hello World " program in C++, funny.

This last is called CrapBeta ( I love weird names for this Betas ) and there´s a small text with its features explained in the Poll Topic.

I have also updated the Forums with more new images and descriptions of the different elements of the Zion City.

Vote!!, and next saturday I´ll upload ( or not ) this CrapBeta. ;)

+1 vote     reply to comment
osckar
osckar Jul 12 2007, 12:16pm says:

Thank you very much, i install the patch and the MOD work all right, only i have problems with the first person view (it´s inside the mech?) and to reload amunition, 999 bullets are ver poor to fight ;-)

By other hand y must to put the folder of the MOD into the Half Life Steam installation, i think you must put a readme to explain it.

Buen trabajo y sigue así.

Saludos.

+1 vote     reply to comment
arajigar
arajigar Mar 29 2006, 11:28am says:

Mod is stil ain development. Remember that I have a BIG handicap: Movie Fidelity. In fact, I have reshaped the map zw_zion to fit better the sizes of the APUs and I have to do new models ( barracks and other env models) to make the map look real.

I was very busy last two months, so updates seemed to never arrive. Sorry for that. But I finished more new things for the MOD that, for sure, will like all of you.

Give ame a little more time and I swear you won´t de delused. ;)

+1 vote     reply to comment
rodpanzera
rodpanzera Mar 19 2006, 7:27pm says:

Any updates?
Afraid It will die

+1 vote     reply to comment
nuclearbanana
nuclearbanana Mar 2 2006, 3:26pm says:

cool this looks like matrix !! looks so cool

+1 vote     reply to comment
arajigar
arajigar Feb 7 2006, 12:03pm says:

You can play it at 66 fps with more than 66 sentinels flying and more than 60 sentinels´ corpses scattered around. Recently I managed to make them disappear after a while , and also made the engine only precaches a few sounds and elements so we get more free memory to use for the game.

The MOD now is full done, I am reskinning with alphas some textures of the APU, the doors and the light trees so they look better, but, for the rest of things is about to be released, I have one mania, I want it look perfect.... ¡¡ Expect it soon ;) !!

+1 vote     reply to comment
(niko)-K()mander
(niko)-K()mander Jan 19 2006, 4:53am says:

How many centinels dos it hold without lag/frame problrms?

+1 vote     reply to comment
(niko)-K()mander
(niko)-K()mander Feb 17 2006, 9:28am says:

Looking foward to it=)

+1 vote     reply to comment
BuZZeR
BuZZeR Jun 15 2007, 4:30am says:

Awesome level details! This underground with tubes and wires looks pretty cool! My first impression - Source like !
Good work! Keep it up! :beer:

+1 vote     reply to comment
juzjustin
juzjustin Feb 5 2006, 12:21am says:

I can't wait for it,I wanna play it now!!

+1 vote     reply to comment
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arajigar
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Released Aug 8, 2008
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