Finally!! after three years of development arrives the Half-Life MOD Zion Warcry.
The previous Betas ( including the pre_v1.0 and the previous called "shitbeta" :D ) were the first tries of putting togheter what I was learning bit by bit. Now the final work is in your hands.

The MOD now has BOTs for solo players and much more features that in a first time I thoutght to add.

I am actually working in the next version, I don't think I'll start a SOURCE version nor a HL2 version, aniway, I am working on the new maps ( only concept ) , enemies and new code. I want to upgrade the ZWC Bot because I think it's good for a newbie coder, but sometimes they're quite dumb.

The new version sure took me a few months to make it finished, I hope that, not far from Christmas but not before, I could give you an almost definitive version already prepared for STEAM.

Future Features
============
- One new map ( still unnamed )
- One new enemy ( only concept )
- Upgraded code for menus.
- Upgraded code for Bots ( mostly to reduce PING )
- STEAM splash
- One new weapon ( based on FEMP countermeasure )
- Reshape and rebuild of the Zion map

Angel Ramos [MIFUNE]

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v1.0 maps & models & new thirdperson camera v1.0 maps & models & new thirdperson camera v1.0 maps & models & new thirdperson camera
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0 comments by arajigar on Jun 28th, 2006 digg this super bookmark


Zion Warcry for Half-Life is getting better day by day, even if it's a hard work for a solo developer ( I'm doing all aspects of the mod O_o ) and I'm doing new things every day!!.

Because some IMPORTANT "Bugs" were found in the code and in the zw_map, the fixing of all them started as soon as the first real massive playing test started. Also the MOD was tested succesfully in low-end computers to see if It could be played by everyone, and not only by the owners of hi-end computers ( mine is a P4 3.2 GHz, 1024 RAM DDR2 with a 256 ATI RAdeon graphic Card ).

Tests are done playing LAN games ,using the following systems ,without problems of excessive LAG ; of course LAG appeared when more than 100 sentinels started to fly around :D, but even this is fixed in the next Beta. Resolution was 1024x768.

Systems Tested.
=============
-AMD Duron 900 Mhz. 128 MB DIMM RAM. Geforce 2MX 400 64 MB. MaxPing 23 / MinPing 2-3
-AMD Duron 850 MhZ. 128 MB DIMM RAM. Geforce 2MX 440 64 MB. MaxPing 26 / MinPing 3
-Intel Celeron 700 Mhz. 128 MB DIMM RAM. Geforce MX 32 MB. MaxPing 31 / MinPing 5-8

MinPing and MaxPing is the LATENCY shown in the SCORE Table In Game.

Next Beta Features:
================

-Full Radio Commands.
-TOW Bomb Recoded and full working.
-TRU02 "Trojan" Armory Unit added ( recharges ENGINE and Ammo ).
-Better zw_zion map .
-New VGUI features
-Two more techniques: Mjolnir and Siege.

Want to add
===========
-FEMP.
-Full working player model ( stil glitching ).
-More maps.
-Full battle scene ( explosions, flames, destroyed Argos tower, etc. ) for the zw_zion map.
-Training Map.

Keep PLUGGED you Red Pills!! ;).

Downloads RSS Feed Latest Downloads
Zion Warcry v1.0 Steam Patch

Zion Warcry v1.0 Steam Patch

Apr 23, 2008 Patch 2 comments

This is the Steam Patch released by MConnard the last year. He's working on a new v2.0 patch, so wait a bit, be patient and a full v2.0 of Zion Warcry...

Zion Warcry Bot Patch

Zion Warcry Bot Patch

Sep 24, 2007 Patch 0 comments

This is the BotPatch that I've already left to be downloaded on the REVORA forums. It's time to put it here to be available to all of you. It...

Manual Addendum

Manual Addendum

Jul 08, 2007 Other 0 comments

This is a special addendum to the v1.0 mannual, to help you configure ZWC difficulty to your needs.

Zion Warcry Version 1.0

Zion Warcry Version 1.0

Jul 05, 2007 Full Version 6 comments

Zion Warcry final version.

Comments  (60 - 70 of 80)
AdrianShephard
AdrianShephard Aug 4 2006, 1:40am says:

Fine.

HE never changed the name in the "liblist.gam", it will appear as Counter-Strike with other mods.

Happy now?

btw if you want to bring the intro Video back up for the old HL installation (WON) you need to deactivate the console, or make a batch that will open HL without the console. The same way they did with TS when 2.0 was released.

+1 vote     reply to comment
arajigar
arajigar Jul 13 2006, 1:15pm says:

THEY??...O_o. I?m the only man on the team.

+1 vote     reply to comment
arajigar
arajigar Jul 13 2006, 1:13pm says:

Hi again. I?m testing now the last techniques I?ve added to the MOD. Actually it looks like in the last screens I?ve posted. Performance is also better balanced and LAG appears only in very crowded situations.

Actually. The version I?m playing has:

Weapon Techniques
================
-Uraken
-Twohand
-Shoryuken
-Siege
-Mjolnir

VGUI
====
-Team Info trough VGUI Menu
-HUD updated

SOUNDS
======
-7 radio commands available BUT without a VGUI menu ( I?m starting to code it , wish me luck O_o )

MONSTERS
========
-Tow added
-Ascari added
-Sentinels upgraded ( smarter and less powerful so you can survive more than a minute ;) )

And some other fixes done to the last beta source.

Next week I?ll start to add the FEMP and I?ll test it, because I have to recode it ( it doesen?t worked as I wanted )

I hope in the v1.0 I could add the full working APU...( it works fine in HLMViewer but not ingame )

+1 vote     reply to comment
AdrianShephard
AdrianShephard Jul 13 2006, 2:50am says:

They never changed the name in the "liblist.gam", it will appear as Counter-Strike with other mods.

+1 vote     reply to comment
squrmy
squrmy Jul 3 2006, 11:57pm says:

i dled it and installed it but nutting show on steam

+1 vote     reply to comment
AdrianShephard
AdrianShephard Jun 17 2006, 8:48pm says:

I noticed you don't use Steam, so do you guys use WON2 or good ole LAN?

+1 vote     reply to comment
arajigar
arajigar Jun 16 2006, 6:20am says:

I know that most of the people who downloaded the BETA is thinking right now..."Where the hell are those sentinels?", well, in order of them to appear you must walk towards the central tower, near the Armories, then they?ll start to fly through the borehole...

Sorry for this little "bug".

+1 vote     reply to comment
arajigar
arajigar Jun 1 2006, 12:52pm says:

CrapBeta news

Hello, I know all you are waiting for this CrapBeta, but I finally decided to work a little ( well a MUCH ) more and release a BETA.

In it you?ll find.

- 4 Teams Available.
-3 Full working APU Weapons/Techniques.
-Upgraded Sentinel Code.
-Full Working ( sometimes gets a little crazy but not very often ) Radar.
-Working Ammo Reloading Units ( need some fix )
-2 Full Maps for up to 20 players.
-APU Models.

Already Done. I?m testig models and maps now.

In a further Beta.

-Full working Ammo Reloading Units ( without glitches)
-7 different Weapon/techniques.
-Full APU Model.
-Third Person Camera
-Working Tow Bombs.
-? ZWC Bot ?
-Training Map.
-scripted Sequences in Maps.

And also some more GFX and sound work...

Forums.revora.net

+1 vote     reply to comment
arajigar
arajigar Sep 4 2006, 12:32pm says:

I have upload a new BETA of Zion Warcry. In it you'll find most of the old bugs fixed, and a lot more things that made the MOD most playable.

Sadly, and because I´m not a skilled coder, yo´ll also find that there are no gamerules, in fact, the map it´s like a survival against the sentinel´s horde, but this time the action don´t need a stupid trigger_once to be activated. :p

Also, the MOD is now absolutely freezed because the PC from where I was developing the MOD have had it´s video card a little, ahem!!, screwed.

So don´t expect more news for a little time.

At least I could say that the mod only needs to be coded in its ganerules, the rest I could say it´s already done.

Enjoy it!!

PS: there´s a patch also uploaded that , because the version of the dlls are the LAST and NEW versions , and come with the FEMP fully working and fixed.

+1 vote     reply to comment
rodpanzera
rodpanzera Apr 20 2006, 5:22pm says:

Good work :D

Where can I get the demo?

+1 vote     reply to comment
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arajigar
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Released Aug 8, 2008
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