Hypersonic Source Raceway Beta V7
Dec 25, 2006 Full Version 7 commentsThis is the Newest Version of Hypersonic Source Public Beta Version 7. Download from here or the filefront mirror off our homepage.
Hypersonic Source Raceway - A mix of pure genious, Need for speed quality, with a little dose of Grand Theft Auto Fun, added together gives you the best source engine modification to knock your socks off!
Hypersonic Source Raceway will be ultilizing the source engine's vehicle code for the buggy on a whole new level, we will create systems to be used while driving such as nos effects, you can use it in spurts or just simply hold it down to waste it, when your out of nos, try driving over 100mph to get it back bit by bit over time it will fill itself back up.
Cars will shift gears based upon their speed and their current gear will be displayed on the hud along with the mph and your current ammount of nos.
The max mph of any givin object has been taken off it's normal 113mph limit except for physics props, we only allowed this on vehicles, cars will be able to push the limits or meet the limit of at least 280mph max.
All cars will fall into classes such as the following: Tuner, Muscle, Offroad, and Exotic. Based upon your car make and model and class determins your handling, speed, and top mph. For example i will take the Subaru Impreza, it is considered a Tuner Vehicle Class, now after choosing your class you will also be able to select an engine type which again only depends on the car you have choosen for availability, in this case i'm choosing stock, so the max mph on my car will be approx 145mph without using nos, but with nos it will be about 165-170mph.
On top of just re-doing the vehicle code for these types of realistic gear ratios, and speed setups, etc. We also have taken a look into the customization aspect of the mod, there will be standard paints for each car following the same color patterns but the last skin of the vehicle will be your own customizable skin that you can customize and show off to everyone, we have started to allow modification of your engine upgrade level, and tires for different handling.
We will eventually get to actual physical upgrades such as bodykits, etc.
Keep a sharp look out for or next release coming sooner with the new year!
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0 comments by -Hybrid- on Apr 10th, 2007 digg this super bookmark
We're not too fussed what they contain - names, tag-lines, political propaganda, defaced celebrities... just refrain from anything that may be deemed to offensive. Obviously the better looking they are the more chance they have of being used. Better produced images (Full alpha channel, correct sizing, accompanying VMT) also have a higher chance, just try your best and see what happens!
Thanks for your time folks, and good luck! -Hybrid-
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This is the Newest Version of Hypersonic Source Public Beta Version 7. Download from here or the filefront mirror off our homepage.
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i see you guys are going good now, but neo i was wondering how come your never online?? but i got a few more cars for ya if you want them i'm getting back into modding again, i got to get my plugin for max and i'll try to those models in-game some how.
Thanks for the extreme rating 3ek lol ^_^, 18.5/10 nice!
is there an open city? Is there mountain tracks like in Japan or the ones in NFS:Carbon? Would be really cool if i can drift on them. Can the cars be customized? Visually? In game?
Well there will be several city levels, due o restrictions on hammer we can only hit the max units of the hammer grid when making levels, but even that is bigger than what many people are used too lol.
As for there being mountain tracks to drift on, we are currently developing those kinds of tracks, and hopefully should have them working really soon. The drift mode atm is very sketchy per say, it does need some final tweaks, and should be ready soon before big beta release.
At the moment, we do have a very basic car customization system in play. You can customize your cars paint while in game, by choosing from the pre-set car paint menu while in a paint shop. ou will also be able to change the performance of your car in game as well by swapping tires, engine levels, turbo kits, etc. as far as outer body is concerned, that will have to be much later, seeing as how that would require a base system in play first...
if you have any more questions, just post em! ^_^
hope that answer helps!
-Neo
is there an open city? Is there mountain tracks like in Japan or the ones in NFS:Carbon? Would be really cool if i can drift on them. Can the cars be customized? Visually? In game?
Yeah Rating 18.5/10 ^^
Your mod is the best ! I will give you best Rating on moddb :D
oh yes it will most certainly work much better than half-life 2 rally, we have gone beyond what they thought could not be done, they had said that you couldn't adjust or change the car RPM meter in anyway or display it correctly, well unfortunately they were wrong, not that i'm saying that didn't try hard enough but it does take quite a bit of coding to correctly get a proper RPM and MPH going along with the handling which to everyone including me seems to be the most important factor, we don't want to drive around buggy style now do we? lol. As for the handling yes, you can be assured from both me and all my team mates that it is definitely much better than the normal hl2 buggy handling.
drifting mode has finally been the most important thing now on my mind and on the teams mind in getting cars to actually drift and rack up points based on your drifting skills. we have come very close to getting this drift mode of the game finished, and well, it should be done by the end of this week, and we hope to release a version to everyone by the following week's end.
Will this work better than Half-Life Rally 2?
Because they closed down the production because of problems and limitations of the Source SDK with vehicles.
Please say the vehicle's handling is going to be improved, right now from watching the video they all seem to have the HL2 jeeps inability to turn.
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It wasn't my intention to flame/troll you Mod, quite the opposite, I see you guys have some coders on board and that's a plus! Now what I think you guys should do is looking for good GFX team. And blurred images aren't really good to show off, people always want to look for small details and stuff like that, and in a blurry image you can't notice any of those. For beauty shot, don't a use a game engine, instead use a renderer, it's an beauty shot so it doesn't have to be in-game quality. When searching for good GFX artists, advertise in all the forums you can, without spamming, and make sure you tell them you have coders, because most good artist will only join a mod if they have progress or a coder.