Hypersonic Source Raceway - A mix of pure genious, Need for speed quality, with a little dose of Grand Theft Auto Fun, added together gives you the best source engine modification to knock your socks off!

Hypersonic Source Raceway will be ultilizing the source engine's vehicle code for the buggy on a whole new level, we will create systems to be used while driving such as nos effects, you can use it in spurts or just simply hold it down to waste it, when your out of nos, try driving over 100mph to get it back bit by bit over time it will fill itself back up.

Cars will shift gears based upon their speed and their current gear will be displayed on the hud along with the mph and your current ammount of nos.

The max mph of any givin object has been taken off it's normal 113mph limit except for physics props, we only allowed this on vehicles, cars will be able to push the limits or meet the limit of at least 280mph max. 

All cars will fall into classes such as the following: Tuner, Muscle, Offroad, and Exotic. Based upon your car make and model and class determins your handling, speed, and top mph. For example i will take the Subaru Impreza, it is considered a  Tuner Vehicle Class, now after choosing your class you will also be able to select an engine type which again only depends on the car you have choosen for availability, in this case i'm choosing stock, so the max mph on my car will be approx 145mph without using nos, but with nos it will be about 165-170mph.

On top of just re-doing the vehicle code for these types of realistic gear ratios, and speed setups, etc. We also have taken a look into the customization aspect of the mod, there will be standard paints for each car following the same color patterns but the last skin of the vehicle will be your own customizable skin that you can customize and show off to everyone, we have started to allow modification of your engine upgrade level, and tires for different handling.

We will eventually get to actual physical upgrades such as bodykits, etc.
Keep a sharp look out for or next release coming sooner with the new year!

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Blog RSS Feed Report abuse Latest News: Updated Graphics for HSR Version 8

3 comments by VGTeam on May 28th, 2007 digg this super bookmark


Hello everyone at Moddb.com! We at Vectorgaming would like to share with you a few upcoming graphics shots of Hypersonic Source Raceway Version 8 or Mod for Half-Life 2: Deathmatch. Today we will be showing off our Ferrari F40 in a nice Crimson Red, and or latest HUD Design, Note the HUD is still a WIP since we need to move and re-arrange the health and suit etc. So far we have changed the HUD Weapon Selection to use custom icons for weapons, along with removing the hl2 box and other elements to make it one single icon spot on the screen.

Ferrari F40 Beauty Shot [modimg62441 NOT FOUND]

Hope you all enjoy our little preview, expect HSR to be released within the next month. Thanks! ^_^
To see more just click this link! Hypersonic Source Raceway
Any Questions or concerns just click here: (PM VGTeam )

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Hypersonic Source Raceway Beta V7

Hypersonic Source Raceway Beta V7

Dec 25, 2006 Full Version 7 comments

This is the Newest Version of Hypersonic Source Public Beta Version 7. Download from here or the filefront mirror off our homepage.

Comments  (30 - 40 of 205)
VGTeam
VGTeam Sep 16 2007, 1:30am says:
Quote:yes, i have questions. So the physics are based on the type of map that u race on? like in NFS carbon, freeroam mode has super grip physics, but canyon drift mode has drifting physics?

yes, that's it exactly.
we are still trying to work out some physics kinks right now, but hopefully it should work out.

+2 votes     reply to comment
calvinliang
calvinliang Sep 15 2007, 8:52pm says:

yes, i have questions. So the physics are based on the type of map that u race on? like in NFS carbon, freeroam mode has super grip physics, but canyon drift mode has drifting physics?

+1 vote     reply to comment
VGTeam
VGTeam Sep 14 2007, 10:56pm says:
Quote:i hope the drifts are not initiated by a "drift button"

lol, no my friend, drifts are no started by a drift button in a map, we have coded the game mode into the core of the engine, so that if the map has a "df_" in front of it's name it is counted as a drift map.
as for the actuall drifting, we do need some work on it, but now that we have an actual readout of the current m.p.h and RPM we can tune these cars correctly so that they can drift.
any other questions?

-VGTeam, Neo.

P.S. Everyone visit our site we just put up a few new shots of our latest vehicle in game, the Pontiac GTO 2006.

+2 votes     reply to comment
calvinliang
calvinliang Sep 14 2007, 4:21pm says:

i hope the drifts are not initiated by a "drift button"

+1 vote     reply to comment
calvinliang
calvinliang Sep 14 2007, 4:20pm says:

hows the drifting?

+1 vote     reply to comment
hunkydevil15
hunkydevil15 Aug 27 2007, 6:46pm says:

Lol i dont think it needs anymore rates.. Hell with it ima rate :D

+1 vote     reply to comment
ATIXIVE
ATIXIVE Sep 7 2007, 4:27pm says:

Big News this mod shall now be known as Need For Grand Theft Speed !!! X)
NFGTS

WOOT WOOT :P jk but neo change the name and I Guarantee will get move publicity :devious: I haven't stoped mapping my city battle map where GangA goes against GangB and in the middle the cops and by the way I'm liking the RATING hahaha thanks everybody and we are Not Dead har!

+1 vote     reply to comment
VGTeam
VGTeam Aug 14 2007, 8:29pm says:

lol, thanks again!! ^_^ i great mod such as this deserves to get a 23\10 rating lol thanks for the support expect the release to be sooner than the expected date!

+2 votes     reply to comment
3ek
3ek Aug 12 2007, 6:18am says:

I voted again from my friend account :>

+1 vote     reply to comment
the_refridginator
the_refridginator Aug 11 2007, 12:49pm says:

how the hell does a mod get 18.5/10? is someone hacking?

+1 vote     reply to comment
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